Kvatch Rebuilt: Underground BETA

Post » Tue Mar 29, 2011 9:35 pm

Kvatch Rebuilt: Underground
BETA 5
The Expansion for Kvatch Rebuilt has been a long and tedious project. It has undergone Cancellations, Team-Changes & Slow-Downs! It all started with Ionis, the Team leader of Kvatch Rebuilt, started working on the Expansion alone - he then went to the university, left with very little time for modding, so he handed the project to me. Since then it has been going slow, as I don't have that much time on my hands either. But we made it, after 2 years!

The Team behind Kvatch Rebuilt. Underground is:
Ionis: Team Leader & Level Designer
Warbirddeath: Level Designer
Zaldir: Script, Level Design & Quest Design

The Expansion lets the player explore the undergrounds beneath Kvatch, and discover the mysterious of many a ruin! It's not a big expansion, but it is quite interesting. We have decided that instead of making it a Hack'n Slash Dungeon Crawl, we made it more of a puzzle, which Warbirddeath managed to do very well with his Level Design!

The BETA has a has a few missing features:
Voice Acting - which makes one fight seem a little more dull than it should.
Complete Reward. (Still some work required on it.)


There's also some portals around that can be used to reach various places, though these may not function properly anymore and some are removed.

Download:
The mod requires Shivering Isles.
Both files are required to run, unless you have a previous BETA. If you do, only the Hot-fix is required!!

http://www.zaldir.net/Download/KRU%20BETA%205%20FULL.7z
http://www.zaldir.net/Download/KRU%20BETA%205%20Hot-Fix%201.7z

User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Wed Mar 30, 2011 11:07 am

I'll repeat my congrats here :P
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Wed Mar 30, 2011 10:25 am

This sounds very interesting. I was actually planning to start a new game with Kvatch Rebuilt, so I guess I'd better download this. :) Thank you very much.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Wed Mar 30, 2011 9:34 am

So this replaces the previous Kvatch Rebuilt, correct? I've already started rebuilding the city in my current game, so can I replace the previous version with this one? I also see a comment in the readme that it has been cleaned - can you confirm? There were some dirty edits in the previous version and it did need to be cleaned.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Tue Mar 29, 2011 9:36 pm

It replaces the old one, and you can replace it and continue an old game.

It has not been cleaned (What is cleaned is the dialogues - grammar corrections only.) - I will do a clean in the next BETA version. :)

EDIT: I searched through it with TES4Gecko, and found only a few dirty references. I think there was a clean between version 1.0 and 1.1, so that may be the case.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Wed Mar 30, 2011 5:17 am

It replaces the old one, and you can replace it and continue an old game.

It has not been cleaned (What is cleaned is the dialogues - grammar corrections only.) - I will do a clean in the next BETA version. :)

EDIT: I searched through it with TES4Gecko, and found only a few dirty references. I think there was a clean between version 1.0 and 1.1, so that may be the case.


I recommend you use TES4Edit for cleaning. Here's http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide. It works very well. I've found Gecko to be a liitle persnicketty and sometimes causes more trouble! :)

Anyway, no problem, I've give it a quick run-through.

When does this kick-in? After you've rebuilt the city? In my current game, I've only completed the first quest and the second hasn't kicked in yet.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Wed Mar 30, 2011 4:58 am

Ignar, the messenger who comes to you in the first quests will track you down after the city is rebuilt.

He has a Find Package on you, and starts out in Kvatch, so I recommend not moving too much around when waiting for him.. :P
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Wed Mar 30, 2011 10:45 am

Ah, ok, great. I can't tell you how many times I've almost killed that guy. He never fails to come running up to me when I am sneaking around in a dungeon - guaranteed. I could be standing around waiting for something - nothing. As soon as I go into a dungeon...

Alright I'll get this guy loaded up and let you know how it goes!
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Wed Mar 30, 2011 11:41 am

Since this is a replacement of the original mod I wonder if http://www.tesnexus.com/downloads/file.php?id=19949 this will work with it.

Is this a rebuild or an extension of what was there before?
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Wed Mar 30, 2011 5:10 am

Ignar, the messenger who comes to you in the first quests will track you down after the city is rebuilt.

He has a Find Package on you, and starts out in Kvatch, so I recommend not moving too much around when waiting for him.. :P

Just downloaded and installed.

The messenger did indeed track me down. However it was way too early it seems. Before I had even began the Main quest, or even gone anywhere near Kvatch!
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Wed Mar 30, 2011 1:35 pm

Opps, a small mistake with the script there.. :P

I'll fix that for the next BETA, as well as cleaning it with TES4Edit.

Psymon, it's an extension, so it should work with MOE. :)
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Wed Mar 30, 2011 1:01 am

Sweet. Glad you found it so readily (I know that sometimes those things can be a pain to find :lol:
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Wed Mar 30, 2011 6:30 am

Hiii, I have a big problem with this version. ONLY in a market district on IC meshes are missing or disordered and all is chaotic, i unchecked all mods and only check your mod and oblivion.esm and SI and problem still remaining. Thx for all :D
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Wed Mar 30, 2011 10:48 am

BUMP
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Wed Mar 30, 2011 2:56 am

I can't seem to replicate this problem...
But hopefully, a cleaning with TES4Edit will solve some things. :)
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Tue Mar 29, 2011 9:00 pm

I can't seem to replicate this problem...
But hopefully, a cleaning with TES4Edit will solve some things. :)

I have encountered this problem as well in my current game. I have completed the first KR quest (
Spoiler
for hiring stonemasons from Skingrad
and have yet to receive the next.
Is this new quest dependent on any or all of the previous Kvatch Rebuilt quests being completed?
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Tue Mar 29, 2011 10:43 pm

I'll fix that for the next BETA, as well as cleaning it with TES4Edit.


Does that mean you'd be willing to fix the script bug with Adria's grave as well? So you don't see messages about it if NPCs decide to activate it?
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Wed Mar 30, 2011 5:29 am

Hm. I was unaware of that issue, but yes, I will fix it. :)
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Wed Mar 30, 2011 6:21 am

Okay, so now I have fixed:
You won't receive a message when an NPC activates Adria's grave. (along with other graves which could have the same issue)
Market District mess 'up. (Hopefully)
Ignar won't try to find you and deliver his message until the time is right.

Anything else that needs fixing before I upload a new BETA?

EDIT: Another thing; is there anyone who is great at making unique-looking manors for the player to live in? I need someone to furnish the manor the player receives when done with the quest.

The second thing is that I still need Voice Actors!! :D
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Tue Mar 29, 2011 10:43 pm

I'd be happy if the manor was left undecorated so I could decorate it myself :D But I have a rather unique reason for that (see my sig).
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Wed Mar 30, 2011 5:00 am

hehe :P
yeah, it is a great mod, but some people might want to have it furnished already.. :)
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Wed Mar 30, 2011 5:54 am

hehe :P
yeah, it is a great mod, but some people might want to have it furnished already.. :)


I know - just joking :) I haven't actually had time to test this. I admit I was a little hesitant to load it up because I didn't want it to interfere with the original KR questline, so if you could release the new beta, I for one, would appreciate it :D
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Wed Mar 30, 2011 7:09 am

Anything else that needs fixing before I upload a new BETA?


There might be. I know I did some random stuff here and there with my copy of KR so I'll have to compare it to your beta to see if any of it was even important enough to worry about.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Wed Mar 30, 2011 6:10 am

Okay, a new BETA is uploaded, which should make it a little easier to test it as well:

http://www.zaldir.net/Download/Kvatch%20Rebuilt%20b2.7z (Requires resources from http://www.zaldir.net/Download/Kvatch%20Rebuilt.7z)
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Wed Mar 30, 2011 8:40 am

I have other idea for your mod, pyffied all meshes with PYFFI 2.1.9 beta3 (latest version) and repack all folders in a .bsa package without compression. This will help to performance and easy install/uninstall with .bsa

1 question: classic kvatch rebuilt compatibility patches (Kvatch Rebuilt - OOO Compatibility, Kvatch Rebuilt_Frostcrag Reborn, etc) work with your new version?
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Next

Return to IV - Oblivion