[Relz] Kyoma's Journal Mod

Post » Fri May 27, 2011 12:15 pm


Sure I remember. Very possible to do. :) But depending on how you mean 'fill-in-the-blanks' it can be incredible easy or a bit more complicated. I mean, just storing the raw data is simple, but if you wanna be able to change/adjust/use it it will require a bit more work (and thought). You don't want to end up with a mod as complicated as mine. :P
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stevie critchley
 
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Post » Fri May 27, 2011 7:10 pm

Oh my gosh how did I EVER completely miss this mod? *slaps self on head*

Just installed and I'm so EXCITED!!! Thank you .. and have a cookie ... :cookie:
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Louise Andrew
 
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Post » Fri May 27, 2011 5:12 am

Sure I remember. Very possible to do. :) But depending on how you mean 'fill-in-the-blanks' it can be incredible easy or a bit more complicated. I mean, just storing the raw data is simple, but if you wanna be able to change/adjust/use it it will require a bit more work (and thought). You don't want to end up with a mod as complicated as mine. :P

Hey ... ! Whatever happened to Encyclopedia ? :biglaugh: Don't you dare put it away for that cold day in hell .. :nono:
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lexy
 
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Post » Fri May 27, 2011 4:14 pm

I've been using this mod since the first release, and I just wanted to tell you how much I love it - perfect for when I want to write down a story that I don't want to publish anywhere. The only thing that bothers me is how long it takes to go back and change something if it's several pages back. Not sure if this can be fixed or not, though.
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biiibi
 
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Post » Fri May 27, 2011 10:50 am

Hey ... ! Whatever happened to Encyclopedia ? :biglaugh: Don't you dare put it away for that cold day in hell .. :nono:
Suhhhh. :whistle: You don't want people to start complaining about that do you. :P

Now for the a-bit-more-serious reply, I'm waiting for some sort of serialization in OBSE. Currently I can do alot of things but they all have a high risk of messing things up due to the fact most changes made to objects persist between loads and I got no way to reset their attributes. I'm hoping OBSE v18 will revolve around that.

P.S. And ofcourse the fact that I'm waaaaayyyyy to busy with other projects, in fact, I just started on something new. Something that I hope people will enjoy alot. :) (no I'm not gonna say what it is until it's done :P)

I've been using this mod since the first release, and I just wanted to tell you how much I love it - perfect for when I want to write down a story that I don't want to publish anywhere. The only thing that bothers me is how long it takes to go back and change something if it's several pages back. Not sure if this can be fixed or not, though.

Yes, this has bothered me aswell since the very beginning. For writing in books you should be able to use pageUp and pageDown to jump back and forth by around 500 characters at once. I haven't been able to find a way to jump exactly one page at a time and I'm probably not gonna find a way. :(


-kyoma
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Eileen Collinson
 
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Post » Fri May 27, 2011 6:00 pm

Now for the a-bit-more-serious reply, I'm waiting for some sort of serialization in OBSE. Currently I can do alot of things but they all have a high risk of messing things up due to the fact most changes made to objects persist between loads and I got no way to reset their attributes. I'm hoping OBSE v18 will revolve around that.

P.S. And ofcourse the fact that I'm waaaaayyyyy to busy with other projects, in fact, I just started on something new. Something that I hope people will enjoy alot. :) (no I'm not gonna say what it is until it's done :P )

What can a guy do, besides begging and coercing ? Ne'er mind Sir, for I shall go forth and enlighten the masses about your secret projects ! :P
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tegan fiamengo
 
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Post » Fri May 27, 2011 10:59 am

I just ran into a problem with your latest Journal mod when using Oblivion XP. If I click on Write, go back then click on Write again, I can give myself infinite XP just by repeating these actions over and over. I'm not sure if you want to do anything about it, if you even can, but I thought you should know since alot of people are using that mod now. I've left a post about it in Sir Frederick's thread as well.
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Nichola Haynes
 
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Post » Fri May 27, 2011 3:28 am

I just ran into a problem with your latest Journal mod when using Oblivion XP. If I click on Write, go back then click on Write again, I can give myself infinite XP just by repeating these actions over and over. I'm not sure if you want to do anything about it, if you even can, but I thought you should know since alot of people are using that mod now. I've left a post about it in Sir Frederick's thread as well.

I would like to second this. I was really looking forward to using normal books/scrolls. If not for the extra page space, then because they are inventory items, and can be used for decoration and/or rp stuff :D Although the search function of the menu journal is a life-saver, lol. More potion combos than I care to admit (that's just the useful ones too), in addition to scenic locations not on the map, make for a very cluttered journal. Regardless, I would like to once again extend mad props ;) Using the menu journal still beats the heck out of writing stuff on a sticky note by my computer, lol. Cheers m8!
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Eibe Novy
 
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Post » Fri May 27, 2011 4:09 pm

hey great mod i just having a little problem when the mod mark the time put things like 9:61 or 1:68 instead of the normal time is the mod is affected by how is put in the load order or im doing something wrong here? any help would help and excellent job
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Colton Idonthavealastna
 
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Post » Fri May 27, 2011 3:09 am

fixed i just have to change a 100 for a 60 in the .esp and everythign was ok :)
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Sammygirl
 
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Post » Fri May 27, 2011 7:37 pm

hey great mod i just having a little problem when the mod mark the time put things like 9:61 or 1:68 instead of the normal time is the mod is affected by how is put in the load order or im doing something wrong here? any help would help and excellent job

fixed i just have to change a 100 for a 60 in the .esp and everythign was ok :)
Hmm, looking at the code it seems I forgot to convert the value gotten from GetCurrentTime to a 0 to 60 scale. Strange, I remember doing just that but I cannot find any trace about it in the mod. Awell, thanks for the reminder/report. :)
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IsAiah AkA figgy
 
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Post » Fri May 27, 2011 3:19 am

Can i ask for sum help? It asks me to download a plug in or whtever...and honestly i have no clue what to do.

Edit: Have pluggy. Took me a second.

Edit: Have it. dont know what to do. I was told NOT to put OBSE in the data folder. Why is this pluggy telling me to go to OBSE in the data folder? i am VERY lost
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Tikarma Vodicka-McPherson
 
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Post » Fri May 27, 2011 6:18 pm

Can i ask for sum help? It asks me to download a plug in or whtever...and honestly i have no clue what to do.

Edit: Have pluggy. Took me a second.

Edit: Have it. dont know what to do. I was told NOT to put OBSE in the data folder. Why is this pluggy telling me to go to OBSE in the data folder? i am VERY lost
Ah yes, I can understand your confusion, however, Pluggy is an OBSE plugin and not OBSE itself. So it goes in its own folder "Data\OBSE\plugins\". If the folder does not exist you need to create it, after installing Pluggy you should have these two files
"Data\OBSE\plugins\OBSE_Elys_Pluggy.dll""Data\OBSE\plugins\OBSE_Elys_Pluggy.dlx"

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Donatus Uwasomba
 
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Post » Fri May 27, 2011 4:47 pm

Is there any chance you will add, say three different blank Book meshes to your mod, so that people can import their own book jackets for journal books?
Maybe Custom Book 1(Folio), Custom Book 2(Quarto), and Custom Book 3(Octavo), whatever. And include a little book you get that tells people the paths to stick the CustomBook1, 2, or 3.dds textures in. I like to make my own book jackets and think it would be great if you could implement it. Maybe one of the blank meshes could be one from my book resource, so all I would have to do is rename the specific jacket's texture.dds to CustomBook#.dds and stick in the appropriate folder and it would show up in game as that specific custom book's texture.
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Dan Stevens
 
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Post » Fri May 27, 2011 5:00 pm

Is there any chance you will add, say three different blank Book meshes to your mod, so that people can import their own book jackets for journal books?
Maybe Custom Book 1(Folio), Custom Book 2(Quarto), and Custom Book 3(Octavo), whatever. And include a little book you get that tells people the paths to stick the CustomBook1, 2, or 3.dds textures in. I like to make my own book jackets and think it would be great if you could implement it. Maybe one of the blank meshes could be one from my book resource, so all I would have to do is rename the specific jacket's texture.dds to CustomBook#.dds and stick in the appropriate folder and it would show up in game as that specific custom book's texture.

Actually I was planning to give the option to select a donor-book from which the model and icon would be copied to your Journal Book. Although I like your suggestion alot aswell, I'll add a couple of custom models that can be configured in the ini (seems less trouble than having to copy and rename your files to an exact path).
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Amiee Kent
 
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Post » Fri May 27, 2011 3:46 am

A bit of news, I've (finally) been working on the next version and progress is going well. Almost everything is in place and I'll be looking for a few beta testers. Mostly to ensure upgrading to the new version works without hickups. I don't think I need any long-term tests so all it would involve is downloading the beta and checking it out ingame real quick (see if entries are still correct, same with any books). Afterwards you can re-install the previous version if you wanna continue playing normally until the new version isn't a beta anymore. Sounds cool, right? :)
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Annika Marziniak
 
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Post » Fri May 27, 2011 3:45 pm

Just been trying this Mod and it seems to be working very well (had one like this for Morrowind). I have written quite a detailed story of my experiences so far...
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sarah taylor
 
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Post » Fri May 27, 2011 9:24 am

A bit of news, I've (finally) been working on the next version and progress is going well. Almost everything is in place and I'll be looking for a few beta testers. Mostly to ensure upgrading to the new version works without hickups. I don't think I need any long-term tests so all it would involve is downloading the beta and checking it out ingame real quick (see if entries are still correct, same with any books). Afterwards you can re-install the previous version if you wanna continue playing normally until the new version isn't a beta anymore. Sounds cool, right? :)


Sure. Why not? The worst thing that could happen is screwing up a text copy of your default .ini file.

Then it goes in the :flamethrower: incinerator(bottomless trash can), never to be seen again. LOL.

Link Please :read:

Mooo
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Oceavision
 
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Post » Fri May 27, 2011 2:06 pm

I can't rate yet on Nexus as just downloaded, but I LOVE this mod. Luuuurrrvvveee it. *huggles it*

I am a new player, so still learning ins and outs of OBMM, OBSE and pluggy, but I have installed it and so far no problems.

I was using a word file but just to difficult to alt-tab in and out of the game.

One request. Is there a way to add screenshots to the books? I would love to look at pictures of the area my character is journalling. Plus oblivion is sooo pretty...I want lots and lots of pics of it to enhance the book's story, as it were. Perhaps some way to enter an html tag to a local file?

Thanks so much!
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P PoLlo
 
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Post » Fri May 27, 2011 5:52 pm

One of the best mods I've downloaded yet, excellent work. The option to require an inkwell and quill was a nice touch.
Edit: Is there any reason to use the menu journal to write entries instead of a journal book?
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Jonathan Windmon
 
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Post » Fri May 27, 2011 3:14 pm

This is the greatest mod I've ever used and been using since you released it.

Right now my character has:
-A scroll with all my companion details and where I've told them to stay etc,
-A scroll with all my property details so I know what I've got and use,
-A book that I write short stories in,
-A book as my character's Adventure Diary,
-And another book for a normal journal

Although I'm having trouble importing stuff into the journal, I'm very excited to hear that you're working on the next version :goodjob:
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Racheal Robertson
 
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Post » Fri May 27, 2011 6:33 am

Might have found a bug, or maybe I did something wrong but can't figure what it could be....
I've used this mod for ages, and love it by the way (already praised it several times, so I'll cut that for once ;) ); but now, all of a sudden, my journal looks empty. The entries I've created only appear as " [] ", and when I click on them they display no text at all. The'yre present, though, just looks like the mod can't access their content. In Mes documents\My Games\Oblivion\Pluggy\User Files\'yaddayadda's journal\ (no, that's not my actual name), the .txt files are there and they contain the texts I had typed. Any idea what could be causing this? I haven't uninstalled pluggy of course (checked if the .dll was still there, just to be sure...), nor did I do anything that I can think of that could have impacted the mod... I'm at a bit of a loss. The .ini file is there, too, and looks fine, actually identical to the default. Anything I could test to understand what happened? Or eventually fix it?
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Mackenzie
 
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Post » Fri May 27, 2011 1:30 pm

Bump for an unsolved issue with this great mod... Well, I finally just uninstalled/reinstalled to get a working journal again, but I lost most of my old journal entries (which I could have avoided by using the export/import functions more carefully, though). Still, I've no idea of what happened. I'll just blame a chaotic bug from my computer, or possibly a CTD I may have had while I was typing at some point...
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Georgine Lee
 
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Post » Fri May 27, 2011 4:57 pm

Might have found a bug, or maybe I did something wrong but can't figure what it could be....
I've used this mod for ages, and love it by the way (already praised it several times, so I'll cut that for once ;) ); but now, all of a sudden, my journal looks empty. The entries I've created only appear as " [] ", and when I click on them they display no text at all. The'yre present, though, just looks like the mod can't access their content. In Mes documents\My Games\Oblivion\Pluggy\User Files\'yaddayadda's journal\ (no, that's not my actual name), the .txt files are there and they contain the texts I had typed. Any idea what could be causing this? I haven't uninstalled pluggy of course (checked if the .dll was still there, just to be sure...), nor did I do anything that I can think of that could have impacted the mod... I'm at a bit of a loss. The .ini file is there, too, and looks fine, actually identical to the default. Anything I could test to understand what happened? Or eventually fix it?
Haven't you heard? I ask, no I demand atleast three praises in each post before I even consider responding. -_-
Spoiler
Just kidding ofcourse, I'm always happy to help. :-)


Now for a truckload of questions:
#1. Does it happen with all your entries? Including new ones?
#2. You say that the .txt files are still present but that doesn't really indicate that the entries are still in the journal. Merely that the entries were exported in the past (I know, not really a question :P).
#3. Do you perhaps have a screenshot of the problem? Or you can tell me about the rest of the buttons, are they present like normal?
#4. There are two variables that may (indirectly) be involved in the problem. You can check both of them through the console by typing show JrnlPage and show JrnlEntry. Best done while the journal is open.

Bump for an unsolved issue with this great mod... Well, I finally just uninstalled/reinstalled to get a working journal again, but I lost most of my old journal entries (which I could have avoided by using the export/import functions more carefully, though). Still, I've no idea of what happened. I'll just blame a chaotic bug from my computer, or possibly a CTD I may have had while I was typing at some point...
Sorry for not responding sooner, I completely forgot about your post. Although I did think of possible causes for it. Btw, if you still have a save with your old entries you can load it and export them from there. Then just import them again in your latest saves.

-kyoma
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Jonathan Egan
 
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Post » Fri May 27, 2011 3:13 pm

1- It did happen for all entries, including new ones... If I recall correctly, I could type one, and once I finished and got back to the entries page, it was blank like older ones. (although... I'm not completely sure of this anymore, now... I'll see if I can find an old save and check that)
3- Screenshot, not right there, but it's just that: any entries was " [ ] ". Exactly like if it wasn't finding any text, be it for the titles or the entries themselves - but still considered the entries to exist, as they were listed in the journal. The mod's menus were fine, though, only the player's entries seemed to be affected.
4- Want me to test that? Again, I'll see if I can find an appropriate savegame and load it :)


Export from an earlier save - aw. Good idea. Actually - not necessary: the .txt files were present in the mod's pluggy folder and did contain the entrie's texts, so I could just import them again. (although I messed up a bit while doing that, leaving auto-import on, renaming the files to reorder them, ending up overwriting entries and... but that's another problem, and purely my mistake ;) )
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xemmybx
 
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