[Relz] Kyoma's Journal Mod

Post » Fri May 27, 2011 4:37 am

And for next releases?

I hope you're not even thinking about eat or sleep, instead of be working on it... :P

Wanna a cool, yet crazy idea? what about a way to screenshot a location and put it in the book on-the-run? Totally lol.
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Sarah Bishop
 
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Post » Fri May 27, 2011 6:45 am

And for next releases?

I hope you're not even thinking about eat or sleep, instead of be working on it... :P

Wanna a cool, yet crazy idea? what about a way to screenshot a location and put it in the book on-the-run? Totally lol.

For next release I plan to add scroll writing aswell. And probably the more basic images (birthsigns, classes, magic effect icons). Some more options for book models (mainly the ability to copy the model of another book to a journal book).

Maybe custom color in books but I'll need to think of a good way to add it. Since the user will need to specify three values (RGB) and there isn't a handy way to preview the color itself. Further down the road I plan to add full custom image support, but like with colored font, I need to think of a decent way to add it. Or rather, a decent way for the user to add them. ;)

As for putting screenshots in a book; It's possible but then you cannot delete the screenshot, else the image in the book becomes broken on second thought, not very practical. Due to the way image tags work in books (aka no scaling, only cropping) it would be impossible to display a screenshot completely. And then there's also the max size limit for images in books. :(
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Prisca Lacour
 
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Post » Fri May 27, 2011 6:34 am

For next release I plan to add scroll writing aswell. And probably the more basic images (birthsigns, classes, magic effect icons). Some more options for book models (mainly the ability to copy the model of another book to a journal book).

Maybe custom color in books but I'll need to think of a good way to add it. Since the user will need to specify three values (RGB) and there isn't a handy way to preview the color itself. Further down the road I plan to add full custom image support, but like with colored font, I need to think of a decent way to add it. Or rather, a decent way for the user to add them. ;)

As for putting screenshots in a book; It's possible but then you cannot delete the screenshot, else the image in the book becomes broken on second thought, not very practical. Due to the way image tags work in books (aka no scaling, only cropping) it would be impossible to display a screenshot completely. And then there's also the max size limit for images in books. :(



Aw... I'd really want to make my illustrated to-kill-list, or, to-explore-list. The color idea was a cool one though, should have thought of that before ;)
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Adrian Morales
 
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Post » Fri May 27, 2011 9:24 am

Good news, I found a nice way to preview a font color. That will make choosing a different color alot nicer for the eyes. :)
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Rhiannon Jones
 
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Post » Fri May 27, 2011 3:49 pm

Version 3.0.1
Just a small update to fix a few bugs, nothing new (yet). :)
  • Fixed bug with exporting book text to files and breaking the layout.
  • Added work-around for strange behaviour when cursor is placed at the beginning when typing in a book.
  • Fixed bug with hidden ASCII Esc character appearing when pressing the Escape key during typing.

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Jessica Phoenix
 
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Post » Fri May 27, 2011 5:23 am

Version 3.1.0
Colored Fonts!!!! ^_^
  • Fixed bug I sort of created in version 3.0.1 with regards to book writing.
  • Added option to create scrolls instead of books.
  • New menu to select different font colors for book typing.
  • Extra buttons for editing journal books, no more clicking randomly on the background.
  • Added a standard, beginner journal book to speed up the usability.

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Tyrone Haywood
 
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Post » Fri May 27, 2011 7:24 am

Exellent mod, Kyoma. I'm very excited!

Exuse me for my bad English, I only report a minor bug that happens to me when I start a brand new game: the Journal Book and the Menu Journal don't want to be added to the inventory. If I save and reload, the two books are added correctly. I'm playng the italian version (don't know if this matters or not). Is this a bug or what?.

After installing Jorunal Mod 3.1.0, any savegame I load adds the books to the inventory, except for a new game. This is a minor bug, since I can save and reload, but this happens only to me or it's a known behaviour of the mod?
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stephanie eastwood
 
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Post » Fri May 27, 2011 2:47 pm

Wasn't this one of those impossible-to-mod things?
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Trish
 
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Post » Fri May 27, 2011 5:52 am

Wasn't this one of those impossible-to-mod things?


Yes, it was. I remember there being heated debates about how impossible this mod would be to make.
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Rowena
 
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Post » Fri May 27, 2011 1:29 pm

Wasn't this one of those impossible-to-mod things?

Yes. We even have a http://www.gamesas.com/bgsforums/index.php?showtopic=925137&hl= about this.

EDIT:*sigh* too slow
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Cagla Cali
 
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Post » Fri May 27, 2011 6:06 am

AWESOME!!!

I've been waiting for writable books, and they're here! Thanks, Kyoma.

This is like immersive gold. :celebration:
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FLYBOYLEAK
 
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Post » Fri May 27, 2011 3:52 am

Wonder-ful :D Definitely looking forward to do some good ol' plagiarism ...

Enough incentive to pause modding and jump into the game :ahhh: Wonderful work mate ! This has completed the mod.
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Emerald Dreams
 
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Post » Fri May 27, 2011 10:45 am

I think I have a problem to report. Whenever I open a book (journal or otherwise), my game crashes. This only occurs when I have the mod active. I am using the OMOD version. I have the latest pluggy and the latest version of OBSE installed. The mod is loaded pretty darn close to the end of my load order (a few above the bashed patch).

I don't think I have anything that books aside from the journal mod. I do have a mod that lets you make spell books (by flyflightflea), but it shouldn't conflict, should it? :unsure:
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Quick Draw
 
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Post » Fri May 27, 2011 7:05 pm

I think I have a problem to report. Whenever I open a book (journal or otherwise), my game crashes. This only occurs when I have the mod active. I am using the OMOD version. I have the latest pluggy and the latest version of OBSE installed. The mod is loaded pretty darn close to the end of my load order (a few above the bashed patch).

I don't think I have anything that books aside from the journal mod. I do have a mod that lets you make spell books (by flyflightflea), but it shouldn't conflict, should it? :unsure:

I think I know why it crashes and it should be easy to fix. Although I'm a bit dazzled by how it came to that, the only current crash that could happen with regards to simply opening a(ny) book is if you activated the OMOD and then de-activated the OMOD. When you say it only crashes with the mod active, do you mean active in the load order or active as in the OMOD is (also) active? Also, which option did you select for the UI when you activated the OMOD and what UI mod (if any) are you using?

For now you can try deleting the book_menu.xml that is found in the Data\menus folder. That should fix the crash but also means some parts won't work. So first check if that fixes the crash and then try to re-activate the OMOD. Else try manually copying the appropriate book_menu_xx.xml from the archieve.

Oh and no, loadorder shouldn't matter.

-Kyoma
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Nuno Castro
 
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Post » Fri May 27, 2011 5:48 pm

This sounds fascinating.

By any chance, do you remember those "chatlogs" from Morrowind? The journal consisted of two parts - the first was the usual journal with a chronological list of quest updates. The second one was a list of topics you've had in conversation, and after selecting one of the topics, the journal showed you the answers you've heard for that topic so far.

This second part of the journal is what I'm interested in. Every quest has certain topics and corresponding dialogue. It would be great if you could somehow protocol these - do you think that's possible? You know, a script that checks which answer the player gets for asking a certain question and then writes that answer into a book. To me that sounds like it fits into your mod very well, and it would really be a great addition.
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Darlene Delk
 
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Post » Fri May 27, 2011 10:30 am

This second part of the journal is what I'm interested in. Every quest has certain topics and corresponding dialogue. It would be great if you could somehow protocol these - do you think that's possible? You know, a script that checks which answer the player gets for asking a certain question and then writes that answer into a book. To me that sounds like it fits into your mod very well, and it would really be a great addition.

Nice idea ... though I don't think there are any functions which fetch the dialog text. Maybe a new getActivemenuText function of sorts would help.
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Sophie Morrell
 
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Post » Fri May 27, 2011 8:03 am

This sounds fascinating.

By any chance, do you remember those "chatlogs" from Morrowind? The journal consisted of two parts - the first was the usual journal with a chronological list of quest updates. The second one was a list of topics you've had in conversation, and after selecting one of the topics, the journal showed you the answers you've heard for that topic so far.

This second part of the journal is what I'm interested in. Every quest has certain topics and corresponding dialogue. It would be great if you could somehow protocol these - do you think that's possible? You know, a script that checks which answer the player gets for asking a certain question and then writes that answer into a book. To me that sounds like it fits into your mod very well, and it would really be a great addition.

Yes I remember that. It came with Tribunal (or Bloodmoon) if I'm not mistaken. Definitely useful but not sure on how to handle it best (or where to find the time :P).

Nice idea ... though I don't think there are any functions which fetch the dialog text. Maybe a new getActivemenuText function of sorts would help.

Luckily it can already be done. You can use GetMenuStringValue to get the name of the topic whenever you select one and GetMenuStringValue to get the text of the response aswell. :)
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Kelvin
 
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Post » Fri May 27, 2011 6:32 pm

Yes I remember that. It came with Tribunal (or Bloodmoon) if I'm not mistaken. Definitely useful but not sure on how to handle it best (or where to find the time :P).

Nah, it was in the original game as well; I think Tribunal changed something about the layout though, giving you the possibility to sort your journal entries by quest or something. That is not what I'm talking about, since we have that in Oblivion already. :)
Luckily it can already be done. You can use GetMenuStringValue to get the name of the topic whenever you select one and GetMenuStringValue to get the text of the response aswell. :)

I see! Well maybe then I'll try it myself, it might turn out to be easier than I expected.
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Sammie LM
 
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Post » Fri May 27, 2011 3:55 pm

I see! Well maybe then I'll try it myself, it might turn out to be easier than I expected.

If you'd like I could make the core system for you; the part that tracks all topics and responses. The hardest part (for me that is) is deciding on a nice interface/GUI to display/sort all the info. Let me know if you're interested cause I already got three little ideas on how to make it. :)
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Emily Jeffs
 
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Post » Fri May 27, 2011 10:11 am

I installed Kyoma's journal mod and I went to click the journal and it tells me "it seems you did not install the XML file correctly" so I looked at the readme and I am totally lost on how to install it correctly,
can someone help me out?
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Misty lt
 
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Post » Fri May 27, 2011 5:01 pm

I installed Kyoma's journal mod and I went to click the journal and it tells me "it seems you did not install the XML file correctly" so I looked at the readme and I am totally lost on how to install it correctly,
can someone help me out?

I'm assuming you're not using it as an OMOD. Although the readme does contain the needed info it might be a bit short for some. In the archieve there's a folder called menus. In that folder there are four files called book_menu_xx.xml, one for each of the possible UI mods (like DarnifiedUI, DarkDarnUI, PhinixUI or just the vanilla UI). You will need to copy the file corrosponding to what UI you're using and rename it to book_menu.xml. So if you're using DarnUI you copy and rename Data\menus\book_menu_DarnUI.xml to Data\menus\book_menu.xml.

I hope that it's a bit clearer now. :)
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roxanna matoorah
 
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Post » Fri May 27, 2011 4:31 pm

I think I know why it crashes and it should be easy to fix. Although I'm a bit dazzled by how it came to that, the only current crash that could happen with regards to simply opening a(ny) book is if you activated the OMOD and then de-activated the OMOD. When you say it only crashes with the mod active, do you mean active in the load order or active as in the OMOD is (also) active? Also, which option did you select for the UI when you activated the OMOD and what UI mod (if any) are you using?

For now you can try deleting the book_menu.xml that is found in the Data\menus folder. That should fix the crash but also means some parts won't work. So first check if that fixes the crash and then try to re-activate the OMOD. Else try manually copying the appropriate book_menu_xx.xml from the archieve.

Oh and no, loadorder shouldn't matter.

-Kyoma


Well, first I installed the mod manually. Then, I decided to delete the manual install and make an OMOD instead. I wonder if that caused the problems. When I say "active" I mean active as an OMOD. I have the Darn UI version.


I tried deactivating the OMOD and deleting it. Then, I reinstalled the mod manually again. The mod worked when I took out the book_menu.xml, but not when I had it in use. I tried manually copying it from the archive, but it still didn't work.



I decided to try one last test. Instead of using the Darn UI XML, I used the regular vanilla one. It works fine now. The buttons look a little mismatched occasionally, but its better than having a dysfunctional mod.

I appreciate the help, Kyoma. :)
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Paula Rose
 
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Post » Fri May 27, 2011 3:34 pm

what xml file is the readme talking about???
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Haley Merkley
 
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Post » Fri May 27, 2011 3:28 am

Well, first I installed the mod manually. Then, I decided to delete the manual install and make an OMOD instead. I wonder if that caused the problems. When I say "active" I mean active as an OMOD. I have the Darn UI version.


I tried deactivating the OMOD and deleting it. Then, I reinstalled the mod manually again. The mod worked when I took out the book_menu.xml, but not when I had it in use. I tried manually copying it from the archive, but it still didn't work.



I decided to try one last test. Instead of using the Darn UI XML, I used the regular vanilla one. It works fine now. The buttons look a little mismatched occasionally, but its better than having a dysfunctional mod.

I appreciate the help, Kyoma. :)
Hmmm, that's strange. :( I might have understood if you were using a UI mod other than DarnUI, cause then it's possible I made a small mistake when making that specific book_menu_xx.xml. But since I'm using DarnUI aswell that isn't the case (else I would have crashed it myself aswell). Arrgg, it's beginning to drive me crazy. :banghead:

what xml file is the readme talking about???
Oops, I just realize the readme doesn't mention the xml files are in the menus folder. :embarrass:
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Katie Samuel
 
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Post » Fri May 27, 2011 3:17 pm

Kyoma,

As an implementer & user of pluggy (plus being a coding savant), have you noticed an increase in transitional ctds? As described in this thread? http://www.gamesas.com/bgsforums/index.php?showtopic=930549
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Klaire
 
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