Well that was fast, I got the link about an hour after requesting it for the editor. I would like to ask Maegfaer, I will be making a map to encompass the whole 16x16 current Oblivion heightmap grid. What settting would I need to make the correct sized map for a 16x16 quad map. Obviously not all of those 16x16 quads will eventually be imported into the game, so I presume it is possible to import into quads individual quad sized bits of the map?
Yes you can import separate quads, a heightmap is just a RAW image so you can out whatever you don't need. Be aware though that a full map of 16x16 will definitely run into the 32-bit RAM limitations when the land is actually landscaped and populated. The plugins together will exceed 4GB, at which point the CK will simply crash. I estimate that the limit lies somewhere around 15x14 quads, perhaps even sooner, so indeed don't go crazy and fully develop 16x16 quads of content.
In L3DT, just make a 16x16 design map, 16384 * 16384 pixels.
EDIT: Oh, I see you have free and payed editions... May I ask what are the limitations of the free edition?
The free edition is limited to loading only 2x2 quads at the same time, which is I estimate about 1/4th of Skyrim (I don't know the exact size of Skyrim, haven't looked). The Pro edition has a 3 months full trial though, so you can just use that and finish your heightmap within 3 months. Alternately you could even buy the application, it's not expensive for hobbyists.
Oops, I keep getting an error saying "unrecognised design map algorithm"
I was trying to do a river. I set the general height at 10 and applied to all. I set it at -10 and painted in the sea. The map displays in 3d perfectly well. I then painted a -10 inland for a short way for the river estuary, then went to 0 and went inland, then to 10 and upwards to 30. I couldnt work out what you mean by draw the dry land inbetween. Is this set to relative or just set heights? Anyway then adding relative 10 I built up the high lands. I then created the map but the river didnt show as I wanted it, so I set it to -10 and drew the estuary again and upwards into the mountainside. It is always at this point that it crashes. Any suggestions?
Also how do you zoom out and in for the 3d map?
Sorry, lots of silly questions.
I never had that error before? What did you save the map as (filetype)? Can you import it back in, rather than opening it? Just save your maps in the *.proj format.
Following my tutorial, you shouldn't paint the rivers itself yet, that is best done in 3D mode in the very end. What I mean, is that you start painting the land higher and higher the further you go from the coast (the closer you get to mountains). I recommend starting with following a river and going up in altitude, so that in the end when you are going to draw the river you are 100% sure that the river will be at it's highest point in the mountains, and at it's lowest point when it ends in the sea. Water tends to flow downwards, not upwards, hehe.
This is a (rather poor) example picture of how I did it with my Middle Earth map:
http://img834.imageshack.us/img834/3174/exampleip.png
Greener pixel = higher altitude. It starts low at the coast, and gets higher as it goes inland, closer to mountains. I hope this makes it a bit clearer? Going upwards along a river is just a good starting point, after that you fill in everything around it at the same height as you did the river.
EDIT: I made better examples:
This is what I mean following a river stream going upwards:
http://img593.imageshack.us/img593/5742/example1g.png
This is what I mean with filling in the surrounding flat lands at the same height (I did it partially only):
http://img408.imageshack.us/img408/8233/example2u.png
As you can see now, the land goes gradually downwards as it approaches the sea. In the end, when I'm going to draw the rivers in the 3D mode, I am sure that as I draw the river towards the sea, that the land is always going downwards, not upwards, which would cause troubles. This method seems a bit useless because these rivers went straight to the sea anyway, but if you have all kinds of curves in your rivers and don't do it this way, you might end up with up-flowing rivers in the end.
In the 3D map you can use E and R to go up and down respectively. Right click once to rotate your view point, right click again to go back to mouse mode. WASD for moving around. Space key to switch between flying and walking mode. For large maps I recommend to put the Turbo on in the tool bar for moving around fast.