Then quite simply, they shouldn't be added as locations.
Lamplight had huge impact on a sub-quest. Getting in to it, gaining the trust of the children and then getting through it to get to Vault 87. In addition to which it was tied into Big Town and Paradise Falls, all intricately weaved together. Did you take the time to escort the children back or indeed escort the older child to Big Town? I don't think you did if you cast it as aside as having nothing to dowith the grand scheme of things.
Again however you are cherry picking. Have you no opinion on Cottonwood Cove? Can you see the picture I paint of how it should be or could have been if the development team had indeed put more than a passing glance to alternatives or 'reality'?
Yup. You and I are on the same wavelength. I was so incensed when I saw the Lamplight kids in Paradise Falls that I rained holy vengeance and massacred every slaver there with righteous fury. I felt the same anger in Evergreen Mills, to the same conclusion - and that last one was the result of just exploring that area of the map.
Exploration, man. That's why I play RPGs. If all I come across are destinations that NOT INTERACTIVE (boarded up / empty / key-locked ), then I might as well play an adventure game. It's disconcerting to walk in a world that is just decor, to walk up to a huge Cattle Ranch and have, literally, nothing to do once you get there - like a point-and-click Sierra game or, indeed, a pure shooter.
There was a thread started a day or so ago where the poster asked for our "wow moments" and I could only really think of one. I mean something that *really* wowed me the way Dupont Circle did, or The Mall, or raining nuclear fire from the satellite dish, or the eerie Doc Braun Vault, or following a signal, a trail of debris, a deep furrow and finding the crashed alien ship (perfect comparison is the Wild Wasteland redux of same: the ship is just hanging there with a couple grey men standing around.)
Granted that Obsidian bit off more than they could chew (lots and lots of scripting gremlins and/or poor design decisions that operate, for all intent, like bugs) AND it is a faithful continuation of that game world i.e. it will be harder to impress with reused elements but at the end of the day, it's just undercooked. Your Cottonwood Cove is a good example, indeed my meeting with Caesar left me with one single thought: "you had the chip, you had me in your tent stripped of my weapons, I told you to go svck an egg and you let me walk out of here? The "big bad" of the game, that's you? Fail."
In fact, the only part of NEW VEGAS with the gritty horror, danger and sense of "holy crap how is this going to conclude?" I craved when I launched this new game was the Black Mountain "Crazy" quest. That is my one "wow" moment in over 80+ hrs of gaming.
NEW VEGAS is not *bad* by any means. Let's not get confused: I'd rather play another 100 hours of NEW VEGAS than almost any game on the shelves right now (or in the pipeline for that matter) but for me - speaking just for me - I'd rather play FALLOUT3. I get to Bonnie Springs and think: "Now what would Beth have done with this perfectly placed and
terrific looking location? They would have stuffed it to the gills, much like they did in Minefield (where we experienced a crazy NPC, loot, interior cells, cars that go boom! right beside you [note that Obsidian repeated this in the Boomer Quest] and a chest locked with a key that will take more exploration to find) Keys that will open a lock somewhere that could be anywhere in the game world?
That's old school, baby!
Mine is not some frivolous whim: fighting my way through HORDES of Deathclaws at the Quarry to find *nothing* - no logs, no messages, no interesting remains, no backstory: indeed no building to explore - well, underwhelming is the only term I can think of.
Are some of the players here just bored with FALLOUT? Is that why they defend it with "less is more"?
"I didn't like having lots of things to do and places to explore in DC!" is just plain the strangest defense I've yet heard from people calling themselves "old school CRPG fans". It's just bizarre: "Please don't give me too much, I might just have to invest some time!"
The knee-jerk response that NEW VEGAS has better content is swiftly debunked by looking at the assets: it's the same Vault textures, the same burned cars, destroyed buildings, lockers, computer terminals, school desks, vendors. Heck, it's often the very same maps! (Republic of Dave and lots copy/paste caves)
The quest scripting - when it works correctly! - IS better this time around, no doubt of that. But to arrive at a destination in VEGAS and have nothing to do except spin a 180 is not "improvement" in
gameplay. That's all I'm asking for: lots of gameplay.
One more time for the peanut gallery: QUESTING does count for gameplay. I've extolled FO:NV's virtues just above and in plenty other posts. I praise Obsidian for it. It's the rest I have nagging issues with.
Perhaps my sights are set too high, having recently invested many, many hours into NEHRIM. I was expecting a comparable level of "we don't have to worry about creating the tech and we'll reuse lots of assets, now let's concentrate on stuffing this thing to the gills with content!"