Anyway, with massive 3D open world games like these there are many layers of fun to be had playing them and I think there is so much variety in what you can do and how you can play, with so much personality and story right in your face that most players don't even think about the mechanics of the game and what you are actually doing when it is all boiled down. In these games you are at all times doing one of the following (I might leave something out but you'll get my point).
- speaking with or bartering with an NPC
- managing one of your menus
- playing a mini-game
- crafting
- traveling through the open world either to a place you can't fast travel to yet or just to explore
- fighting through an open world area
- fighting through an indoor dungeon
- fighting through an underground dungeon
Any quest can involve one or any of these things and the last three can be fairly ambiguous and blend into each other (I think they should) throughout the course of a quest or exploration. My point has to do with the last one which happens to be my favorite thing to do in these games, fighting through underground dungeons. Now "dungeon" isn't an official term but it's fairly ubiquitous in terms of RPGs and it's what I use to describe my favorite parts of any RPG. As a long time player I am noticing a distinct lack of this type of play in New Vegas and I'm not hearing anyone else bring it up which I attribute to the fact that there is so much else going on in a game like this and quests can be perfectly satisfying and enjoyable without it, nobody notices.
I notice. My favorite way to play these games is to end a session of playing by getting to a door that I know leads to an awesome underground dungeon and saving my game right there, crouched and stealthy with my gear all repaired, plenty of consumable items and ammo and my best weapon in my hands. That way I know that the next time I sit down for a good gaming session I'll be all set and ready for a good adventure. More and more while I play through New Vegas I can't find places like that. I just save and stop playing after a quest is completed or a conversation is over or I've completed a mini-game or just while I'm traveling around somewhere because there is a serious lack of what should be the meat of the game, dungeons.
Before you jump all over me, I know there are some. There are some vaults, but even these for the most part lack the variety of the other games. For example I like a dungeon that starts out above ground, then you move into a building, you find an item upstairs that you need to get into the basemant, as you move through the basemant you unexpectedly find that your only way to proceed is through a hole in the wall which leads to underground caverns, then you come to a metal door leading into some secret laboratory, etc. All these different parts of the dungeon look and feel different and have different and increasingly harder enemies yet they blend together into a larger cohesive dungeon.
I'm only about 50 hours in and avoiding certain quests and areas because my first character was hit by the DLC glitch, so if I'm missing some quests that lead to cool dungeons I may not be aware of, by all means let me know. Some of my favorite dungeons from Fallout 3 were side quests like the Dunwich Building and Oasis and I'm just not finding places like that in New Vegas. I haven't done any NCR quests yet (I'm playing this character evil and went with Legion) and I looked it up and there seem to be more NCR quests than the other factions so maybe I missed some cool dungeons there.
So if I'm completely off base here tell me some quests I need to hit up, otherwise I just wanted to put this out there and see if other long time players of these games feel the same way.