Lack of faction paint for most power armor sets

Post » Wed Dec 16, 2015 10:06 am

Then explain how I can put the paint and have the symbol on the http://fallout4.wiki.fextralife.com/file/view/T-45_Minuteman_Paint.jpg/567447241/T-45_Minuteman_Paint.jpg look similar to the http://vignette2.wikia.nocookie.net/fallout/images/2/2a/Commonwealth_minutemen.jpg/revision/latest?cb=20151119172108 long before the player has actually seen the flag?

This is illogical and does not belong in my game. I will represent the minutemen every time I go to help a settlement and mention the minutemen.

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Lindsay Dunn
 
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Post » Wed Dec 16, 2015 6:02 pm

You found their stencil? You thought about what design you wanted and landed on the same idea? You drew the logo on a cocktail napkin you wrote a message on before giving it to Preston Garvey's ancestor, and years later that same napkin became their first flag?

There are a myriad of in-universe reasons you can come up with to justify being able to put a symbol on a set of Power Armor. There's no in-universe reasons to justify being unable to put that symbol on a specific type of Power Armor. I doubt that T-60 is coated with nano machines that eat any paint job that isn't in the pre-approved designs.

Frankly, it seems weird that we can only do the in-game designs. With all the emphasis on crafting in settlements, it'd have been nice Bethesda had developed some kind of creative customization interface for Power Armor in terms of logos and color pallet.

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Bethany Short
 
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Post » Wed Dec 16, 2015 10:02 am

Where is the stencil? What was the thought process? Why draw it on a napkin that could have been simply thrown away?.

The BoS thing I can understand. But the minutemen as early as possible, and the ultra paranoid Railroad allowing you to put their insignia on a suit of tank armor is just plain illogical and has no business in my fallout 4.

They should have added the paint jobs as schematics or designs that you find. That would remove the illogical coolness factor. Hell, it would have made more sense to give the paint job as a reward for completing "taking independence".

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Danielle Brown
 
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Post » Wed Dec 16, 2015 2:54 pm

https://dl.dropboxusercontent.com/u/439516/Fallout%204/2015-12-06_00002.jpg

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Joanne
 
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Post » Wed Dec 16, 2015 1:05 pm



See, that is cool looking, but I am not on PC. I'm seriously thinking about buying a PC version though just because of all the stupidly great mods I keep seeing. As is, I don't really want to dish out $60 again for a game I just bought.
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Rachael Williams
 
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Post » Wed Dec 16, 2015 3:52 pm



No, but it's literally impossible for the General of the Minutement to not have a suit of power armor given the way the story works.
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Lloyd Muldowney
 
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Post » Wed Dec 16, 2015 4:19 pm

PC version is the only version where Bethesda is concerned.

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Verity Hurding
 
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Post » Wed Dec 16, 2015 4:13 pm

No, the PLAYER has a suit of power armor the way the story works. The Player just so happens to be general of the MM. The other did not have a suit of power armor, otherwise there would have been one in the armory at the castle.

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Javaun Thompson
 
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Post » Wed Dec 16, 2015 5:04 pm



There is a very simple solution to this problem if these paint schemes existed in the game. If you don't like them, don't paint your armor with them.
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Rob
 
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Post » Wed Dec 16, 2015 11:58 am



The player = general of the Minutemen. I don't really care what General Failure, Dust and Bones did. The current general has power armor - precedent now established.
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Pete Schmitzer
 
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Post » Wed Dec 16, 2015 3:59 pm

Still does not excuse the fact that they exist, which is illogical given the situations that they are given. The BoS paints are justified in that you have to be a member of the BoS to get most of them. The Institute is a stretch, but at least it requires completion of the game.

I have the same kind of issue with using two handed melee or loud rifles from stealth. They just do not work logically.

I do not care about "precedent" it is illogical the way it is designed. Either Bethesda needs to fix it (by moving the paint to being rewarded after taking independence"), or remove the paint job entirely

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Honey Suckle
 
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Post » Wed Dec 16, 2015 5:59 pm

I feel like not getting on with the PC master race was a huge mistake....

I'm missing out on the Enclave power armor mods/skins, unlimited resources....

X-01 to me = Enclave and the lack of an Enclave skin was tragic for a game that I had VERY high hopes for.

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Vickytoria Vasquez
 
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Post » Wed Dec 16, 2015 5:46 am

I don't get why this 1 guy is arguing against more paint options. Like what?

What we really need is a custom paintjob option, hopefully someone will mod in MS paint for us xD
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Horse gal smithe
 
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Post » Wed Dec 16, 2015 11:04 am

I am not arguing against them. I am arguing that the ones we have are illogical because how they are gained or what they represent do not work that well in the game for their respective factions. Right now, I feel the only faction power armor paint job that feels natural is the BoS, where as all the others seem to be thrown in just to allow the player to play their favorite faction while wearing power armor 24/7.

Just throwing the ability to add MM or RR paint options to X-01 power armor into the game just feels forced and unnatural.

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Czar Kahchi
 
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Post » Wed Dec 16, 2015 1:44 pm

as opposed to the unnatural restriction of being unable to put paint on armor? The PLAYER is not the faction, but an individual who owns PA, nobody in those factions has that armor therefore there is absolutely no sane reason to claim you cannot paint it with the color scheme of that group. If I own xo-1 and join the MM then being incapable of stenciling their symbol onto the armor is just stupid
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Ezekiel Macallister
 
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Post » Wed Dec 16, 2015 7:53 am

Even so, I do not want them to simply allow players to pain anything on any power armor. That makes it feel forced and illogical.

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Destinyscharm
 
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Post » Wed Dec 16, 2015 10:11 am

HOW??????? I can literally go and slap paint on the side of a car right now and paint the MM symbol in it but even though it is my car some magical force will stop me right? Since the MM don't use that car I cannot fathom doing that right?
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maria Dwyer
 
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Post » Wed Dec 16, 2015 7:35 am

I do not know why you cannot paint it on anything. But the problem is that it would not make sense for the Devs to go 'Fine, have your MM and RR paint job on your X-01 power armor' and just let people do anything they want. That is forced and pointless.

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Nitol Ahmed
 
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Post » Wed Dec 16, 2015 3:13 am

How is it forced?? Please explain because I cannot seem to comprehend your point. You have armor, that faction has a symbol...magic?
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xemmybx
 
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Post » Wed Dec 16, 2015 5:09 pm

I did have a response, but decided to not dignify this post with that response.

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Budgie
 
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Post » Wed Dec 16, 2015 4:59 am

so you have no explanation...I would have none either if my point was so very...pointless
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Laura Elizabeth
 
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Post » Wed Dec 16, 2015 8:48 am

I did. I just chose not to respond with the explanation. If you cannot comprehend the issue has nothing to do with the player at all, that is your problem.

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Johnny
 
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Post » Wed Dec 16, 2015 10:31 am

it is true, I cannot comprehend your illogical point of view but I don't consider that a problem personally
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Betsy Humpledink
 
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Post » Wed Dec 16, 2015 6:40 am

Listen, sorry for the argument. I just have a logical issue with the minutemen and Railroad paints. They seem forced because 'BoS has faction PA paint, the others need that too' feel I get from it. Not to mention that I do not feel the need to 'represent' with my power armor when (for minutemen) I am doing everything for them and the first thing settlers ask is 'MM send you?' with or without the faction crest on my power armor or (for RR) it makes no sense to me to have the crest of the faction or even wear something that makes me a target while doing their work.

I would want to pain more power armor with more faction paint jobs, but I do not want them to just allow me to without some logic behind it. having the institute paint job only available if you end the game with the institute is stretching my logical suspense of disbelief as it is. I would also like to have the Gunners as a faction, but not as a 'thrown in' type of faction like the MM feel to be at times.

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Raymond J. Ramirez
 
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Post » Wed Dec 16, 2015 6:20 pm

look I get that you don't like the circumstances upon which the paints are made available but logically there is no reason to stop the player from painting their PA. I want more faction paints and for all of them to be available to every model of PA because it is physically possible to do so regardless of that faction's personal preference. You don't wanna wear RR paint on your armor because you are the subtle type and that is totally fine but maybe I'm the kind of Heavy that wants the commonwealth to see me fighting the Institute and know that I am not to be trifled with (I don't really side with the RR but that isn't he point).

So you can just ignore those paint schemes in your game if you want, but many players want as many options as possible and so we will continue to express that. That is the end of that rant, ima back out of this and just forget the exchange all together and hopefully next time we have a "discussion" it will be mostly peaceful
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мistrєss
 
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