Lack of gun variety.

Post » Fri Dec 11, 2015 3:04 pm

Lack of unarmed weapons :(

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Mrs shelly Sugarplum
 
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Post » Fri Dec 11, 2015 8:09 pm

I think the "lack of variety" has more to do with the player than not wanting the weapons in. A player who wants an automatic weapon has more options now with mods than the 3-4 they had in new vegas that were all crap because the non-auto weapons did the same job ten times better. Even those weapons you listed are not really on my radar unless I specifically built for them in NV, and even then, only the DLC ones worked well for the 'kill em all' that fallout always was.

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Rhi Edwards
 
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Post » Fri Dec 11, 2015 9:25 pm

What do U do with all that spare time?

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Red Sauce
 
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Post » Fri Dec 11, 2015 8:01 pm


Energy weapons are absolutely guns. Let's take a look at the second definition for gun found on wiktionary: "A device operated by a trigger and acting in a manner similar to a firearm." Gasp. Your exclusion of pipe weapons as well is self-servingly arbitrary. You're moving the goalposts every time someone scores against you. It's transparent and tiresome.


I'm not sure you understand what "unarmed" means :P
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Chloe Botham
 
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Post » Fri Dec 11, 2015 4:00 pm

Well I will admit early on I've really gotten tired of pipeguns. They are just so much scrap to me now. I did mod one into a nice machine gun though. Nice since I have so much ammo for the thing.

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Lauren Dale
 
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Post » Fri Dec 11, 2015 3:45 pm

allow me to try a list..

Pipe Pistol

Pipe rifle

Pipe SMG

Pipe Auto Pistol

Pipe Revolver Pistol

Pipe Revolver Rifle/Sniper

Pipe Bolt Action Pistol

Pipe Bolt Action Rifle/Sniper Rifle

Laser Pistol

Laser Shotgun Pistol

Laser Automatic Pistol

Laser Automatic Shotgun Pistol

Laser Magnum

Laser Magnum Shotgun

Laser Rifle

Laser SMG

Laser Automatic Shotgun

Laser Sniper rifle

10m Pistol and au OK SCREW IT I AM NOT PUTTING ALL OF THESE IN HERE..

simply put, yes the SMG is kind of unvaried but good god the pipe guns, laser weapons and plasma weapons can literally be anything.

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joeK
 
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Post » Fri Dec 11, 2015 1:47 pm

I just wish you could add color, or camo to your guns...dont like how combat shotgun and rifle look nearly identical..
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Jonathan Windmon
 
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Post » Fri Dec 11, 2015 8:05 am

All I see is Pipe+mods and Laser+mods. That's two guns with mods.

I mean I get the point of the OP and I agree somewhat. But I have found some fun in the modding. Would like to be able to add some color though, but naming them is nice.

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rebecca moody
 
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Post » Fri Dec 11, 2015 8:19 pm


I noticed this also.

Add to the fact if you go with rifleman, you have no reason to ever use pistols.

I think the main problem is that they have pipe revolver, pipe and bolt action pipe guns.

The fact that they made the 3 most common guns you run into all pipe based makes these 3 completely different gun typed all feel and look the same.

If they made the .45 a1911 style gun that you could mod and the .308 just based on hunting rifles with .308 snipers being different it would feel a whole lot better.
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james reed
 
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Post » Fri Dec 11, 2015 10:29 am



Thanks that was what I was trying to explain all those pipe and laser weapons just make everything seem the same. All you ever run into is pipes pipes and more pipes.

As you level it becomes lasers lasers and more lasers.

Granted there are a few different weapons scattered in but the amount of pipes get in the way.
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flora
 
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Post » Fri Dec 11, 2015 10:44 am

I mean you can look at it like that, or you can look at the "guns" as the categories (lasers and plasma are types of energy guns, pipe is a kind of traditional firearm, etc.) and the various mods make the actual guns in those categories.

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Abi Emily
 
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Post » Fri Dec 11, 2015 1:12 pm

There is plenty of weapon variety, but there are limited number of base weapon types. Note that the introduction of the Legendary weapon system vastly increases the variation of even that limited pool of weapon types, but I can see how some players dislike the Legendary guns (as they are somehow "magic" weapons).

This issue can and most certainly will be expanded on (in both mods and DLC). Modders will likely have a field day with the crafting stystem and the DLC possibilities are mind boggling.

Now whether or not Bethesda is going to try and make a buck off more base weapon types is another subject.

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Rachel Cafferty
 
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Post » Fri Dec 11, 2015 3:59 pm

And were are my level action rifles? And as mentioned the pump shotguns? Etc. I mean there really is a lot of missing gun types here. Granted I can (and did) turn a simple pipe gun into a machine gun from hell, but when it's all said and done it's still a pipe gun with mods.

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Penny Flame
 
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Post » Fri Dec 11, 2015 7:42 pm

And how did you turn a hunting rifle into a sniper one in NV? Added a scope which was....A MOD. In the end, A gun is a gun. I pipe weapon is a pipe weapon. And a laser is a laser. That does not discount anything about there being variety. You can have any KIND of pipe weapon you want, any laser, or any hunting weapon. Simple as that. The mods make the weapons different weapons, unless you want to be blind.

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Latino HeaT
 
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Post » Fri Dec 11, 2015 9:21 pm

I still would have preferred twice as many base weapons and half the mods, but we got what we got. Like I already said I'm having fun with it, but that doesn't mean I don't miss other gun types.

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GEo LIme
 
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Post » Fri Dec 11, 2015 4:55 pm

Also the one from the railway mission may just be a 10mm but it has a unique model with it's own sets of mods.

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Sandeep Khatkar
 
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Post » Fri Dec 11, 2015 2:43 pm

Base weapon...RIFLE!

"Modded" with a lever action is a lever action RIFLE GUN.

I can pull that too. I lever action rifle is nothing more than a rifle "designed"/"modded" to use a lever action. A revolver is a hadgun "designed"/"modded" with a different way of holding bullets. They are all the same just look different.

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Jesus Duran
 
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Post » Fri Dec 11, 2015 11:30 pm

Let's be honest here...

This is more or less the complete list of firearms:

10mm pistol

.38 pistol

.45 revolver

.308 pistol

.44 revolver

deliverer pistol

laser pistol

plasma pistol

institute pistol

hunting rifle

double barreled shotgun

combat rifle

combat shotgun

assault rifle

minigun

gatling laser

rocket launcher

fatboy

flamer

railway rifle

junk jet

broadsider

gamma gun

gauss rifle

alien blaster pistol

cryolator

Sure, alot of those pistols can be converted into rifles, but still... they're the same weapon with different mods.
It's hardly a long list, especially for a game like this.
And the last seven on that list are "special" weapons.

Oh and there's this to consider: http://orig05.deviantart.net/59f3/f/2010/225/8/e/more_dakka_by_silverwind91.jpg

EDIT: Sorry, forgot the laser musket.


Now, that may seem like alot of guns, but consider that this is 28 weapons compared to the 37 different firearms types in Fallout 3 (not counting unique versions) and the whopping 76 different firearms types in Fallout New Vegas.

Sure... 28 sounds like alot, until you compare it to that. (admittedly, those are including the DLC's, but still it's pretty weak IMHO)

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Brad Johnson
 
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Post » Fri Dec 11, 2015 8:51 pm

The perks kind of throw a comprehensive list out the window. Why? Because an AUTOMATIC laser pistol would be affected by the commando perk due to the fact that it has an automatic barrel "mod", A pipe rifle is affected by the rifleman perk and a normal 10mm pistol is affected by the gunslinger perk

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Stu Clarke
 
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Post » Fri Dec 11, 2015 9:53 pm

Chill dude no one is attacking you. I just have my preferences and you have yours. Peace.

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Mariana
 
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Post » Fri Dec 11, 2015 8:10 am

So?

You're still basically using the same weapon... so what if your pipe rifle fires auto while mine is a sniper. They're still both pipe rifles (or rather pipe pistols with long stocks and barrel extentions).

It lacks variety.
At first it seemed like a good thing, getting tons of different versions of guns.
But now, I'm just seeing "oh another pipe weapon" or "oh, it's a laser weapon".
And it actually limits you, because if you're specializing in one type (for example pistols), you'll only use that version of all the weapons.

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zoe
 
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Post » Fri Dec 11, 2015 9:05 am

Again, you are omitting the perks. They literally throw everything out of whack. A pipe rifle being affected by the rifleman perk and not the Automatic one is kind of telling on who is right.

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Lalla Vu
 
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Post » Fri Dec 11, 2015 12:07 pm


So then basically your being disenginous and nitpicking for the sake of because there's clearly plenty of variety.
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Campbell
 
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Post » Fri Dec 11, 2015 10:31 am


You are getting fussy for no reason here. Listen to what he is saying.

Lets look at shotguns in new vegas:
A lever action break action pump action semi auto and (i think) full auto. Each of these guns not only looked different but felt different.


Im 60ish hours into the game while i really love the game i am very disappointed in the gun aspect. I dont care if there are 1000 pipe guns they are all junk weapons.

The worst concept was making 3 different types of pipe guns as 3 different base models.
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kasia
 
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Post » Fri Dec 11, 2015 8:11 am

Those all feel like shotguns. Close quarters weapons. So sorry, but they all felt the same to me.

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Lavender Brown
 
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