I love Skyrim. I'm having absurd amounts of fun, and I have no intention of stopping anytime soon.
That said, there is one aspect that just irks me, and that irk has gown over the last several days since I breached level 50 and the levels started coming much more slowly; how is it acceptable, in a modern game with "talent trees", to not allow some form of respec?
Look, I get it. This is an Elder Scrolls game, and that means permanence in character choices are used to help solidify your character's "growth" and make it feel more natural. And that's fine, until you give me a gaggle of talent trees, and only a very finite amount of points.
Sure, I had an idea of what I wanted my character to be before I even put the disc in the tray, but a byproduct of this new, more organic leveling system is that I found myself going "well, maybe I need a few more points in the block tree, or perhaps one or two more in destruction" in response to individual encounters. These aren't Perks I NEED, but rather, Perks I thought might be useful, and they were Perks I took with 10 or 20 hours already invested in my character.
And now that I'm over level 50 and finally have a concrete idea of what I want my character to be, and how to mold him thusly? Well, those experimental perks are little more than lingering regrets. I REALLY wish I could go back in time and salvage those 2-3 points that I "wasted".
So, I reiterate; In a game spanning hundreds of hours, a game rife with choice but no real direction on what to choose, why punish your players for exploring the talent trees you've laid out? Why penalize experimentation?
It just makes no sense.
EDIT: One point I thought worth mentioning that arose from the discussion of tihs topic over on GameFAQs is that I'm not asking for a free-anytime-respec. The very concept of a respec fits perfectly as a reward for some repeatable hour+ long "pilgrimage" quest-line, kind of like the atonement quest you could undertake for Oblivion's Knights of the Nine.