Lack of Spells

Post » Wed Dec 14, 2011 2:09 am

Yeah, I can't be the only one who is irked by this in Skyrim.

Magic is just so underpowered and there is no real reason to main it in Skyrim.

You got Fire, Ice, and Shock but no Earth, Wind, or Water for Destruction?

Is this the laziness of Bethesda showing? There should literally be no reason for there to NOT be water or wind spells, as Water and Wind make Ice and you can't have one without the other.

For Conjuration, there are only three Bound weapons: Bow, Sword, and Battle-axe.

Why no maces, daggers, Wathammers, or Claymores?

And I can only summon two zombies at a time (and that's with a perk). I want to be able to launch a small army of them.

Illusion seems jipped too, as there's no Chameleon Spell, no Charm Spell, and am I the only one who wanted Illusion to have a spell to create weak copies of the caster to distract enemies?

Instead, we got a spell sub-sect that makes everyone attack everyone, and a spell that counters that. And then we got Clairvoyance and Muffle, Clairvoyance is baby's first quest marker, I mean, really, who uses it?

And muffle is useless for mages, and more suited for sneaky-types, like Assassin's and Rogues. And the Rally/Call to Arms sub-sect is all but useless in the game, odds are you will be alone or with a companion over 90% of the time.

Alteration seems decent, but it has a lack of spells as well.

You have Xfelsh spells, which work as a shoddy version of the Shield spell for Physical damage only, a ward spell which does the same, but for magical damage only, two spells that work almost the same way, Magelight and Candlelight.

Then you have Skyrim's Life Tap(Equilibrium), which deals damage to you to replenish your mana (as if mage characters weren't already squishy enough).

Detect Life/Undead is only for those who want to breeze right through dungeons and don't look around. I've never had to use them.

Paralyze is useless at higher levels, Transmute is kind of cheap tbh, and Waterbreathing is useless as well, less than 5% of places require you to be underwater for extended periods.

Restoration is only viable once you get Bane of the Undead, otherwise you're just making your enemies run repeatedly and overhealing yourself.

Add to the fact magic scales horribly...


Anyone else severely disappointed in magic?
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Rusty Billiot
 
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Post » Wed Dec 14, 2011 1:22 pm

FYI, Bane of the Undead does not scale. :laugh:

And all the spells you're looking for got moved into shouts. :flamethrower:
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Zualett
 
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Post » Wed Dec 14, 2011 4:59 pm

You weren't there for Morrowind.
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Khamaji Taylor
 
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Post » Wed Dec 14, 2011 8:13 am

Anyone else severely disappointed in magic?


Im not, out of Morrowind, Oblivion and Skyrim. Id say Oblivion is the worst for having so many spells that became obsolete and you couldnt delete them, Morrowind in the middle just because you can delete the obsolete spells, Skyrim the best because (albiet) with a mod or two spells wont become obsolete and need you to delete them.

Certainly enjoy playing as a mage in skyrim more than OB or MW. Already got an extra one or two utility spells in mind to mod in.
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Peter P Canning
 
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Post » Wed Dec 14, 2011 7:13 am

I made this thread a bit back.

http://www.gamesas.com/index.php?/topic/1291357-a-small-observation-on-the-amount-of-spells-in-the-game/

It gives you some data about the difference in spell volume between Oblivion and Skyrim.
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Shianne Donato
 
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Post » Wed Dec 14, 2011 11:49 am

Yeah magic is pretty streamlined, weak, and boring this time around. A lot of magical effects either got cut or recast as Shouts or potions.
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Eileen Müller
 
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Post » Wed Dec 14, 2011 2:53 pm

Water attack is super effe-

oh wait, no it's not. It's WATER.

And please don't make profiles just to complain and especially about a topic that already exists.
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sarah taylor
 
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Post » Wed Dec 14, 2011 4:15 pm

Skyrim magic is quite terrible to be honest. I love the improvements to combat, but Oblivion and Morrowind have far superior magic systems.

inb4 Bethesda Defense Force.
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louise fortin
 
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Post » Wed Dec 14, 2011 9:17 am

You can use one-handed swords, axes, and maces, but you can only bind swords..
You can use two-handed swords, axes, and maces, but you can only bind axes..
You can use a shield and wear armor, but you can't bind either..

So, yeah, I think laziness is to blame. Would it really have been that hard to add some more spells? "Oh, but guys, the magic system is going to be UH-MAZING this time around!" Uh-huh.

oh wait, no it's not. It's WATER.

I know some firefighters. Would you be willing to take a jet of water to the face? Or perhaps the groin?
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Daniel Holgate
 
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Post » Wed Dec 14, 2011 3:10 am

So far I haven't had that many complaints. Then again, I'm just starting out a new character, high elf who uses all magic subclasses. I've got quite far in destruction as far as the skilltree goes, but I haven't looked to buy any new spells or make any yet. I figured I'd find a lot of cool stuff later on. Though, now that I know how limited it is I might just revert back to my argonian with heavy armor and a warhammer
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cassy
 
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Post » Wed Dec 14, 2011 1:40 pm

"Oh, but guys, the magic system is going to be UH-MAZING this time around!" Uh-huh.

BUT IT IS.
BECAUSE IT LOOKS AWESOME WITH THEIR NEW GRAPHICS, DUH
[/complete bs]

Edit: okay, I won't lie. I nerdgasmed when I first cast the basic flame spell, max graphics 60+fps. It brought tears to my eyes. And my peen0r
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Yonah
 
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Post » Wed Dec 14, 2011 1:21 pm

Water attack is super effe-

oh wait, no it's not. It's WATER.

And please don't make profiles just to complain and especially about a topic that already exists.


Water can be used to hold people in water prisons, push them away from you, boil their skin, bloat them, and with a perk, could make you use Blood Magic.

Wind can be used to push, cut, summon a tornado, etc.

Earth can cause Earthquakes, shatter armor, manipulate gravity, and throw boulders.

If Bethesda cannot think of ways to use the other elements other than Fire, Ice, and Shock, they need to higher more creative people.

And I didn't create this profile just to complain, I just haven't had a reason to post on the forums, too busy playing, so stop assuming things.
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J.P loves
 
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Post » Wed Dec 14, 2011 9:29 am

I'm glad they finally gave us some real necromancy spells; it's a lot more tactical now.
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luis dejesus
 
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Post » Wed Dec 14, 2011 3:34 am

i hope they make an add-on or something that lets you make spells because man do i miss that feature
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Lucky Boy
 
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Post » Wed Dec 14, 2011 2:59 am

Yeah they really could of added more but hey thats for dlcs but I for one dont want a water attack sounds a bit werid unless you use that spell to drain all the water from the enemys body.
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Agnieszka Bak
 
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Post » Wed Dec 14, 2011 12:48 pm

I just did some random dungeon, and got a unqiue spell that summons suicide familiars as a reward. That's what they need more of. A word full of unique and diverse spells waiting to be discovered.
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Len swann
 
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Post » Wed Dec 14, 2011 1:59 am

Water can be used to hold people in water prisons, push them away from you, boil their skin, bloat them, and with a perk, could make you use Blood Magic.Ice basically covers all of this; freeze people in ice, Unrelenting force shout, flames, freezing people slows them down, and define blood magic is it controlling bodies? or something else. this is not dumbing down, it is cutting out unnecessary time making all the water effects and other annoying things.

Wind can be used to push, cut, summon a tornado, etc. Again covered by shouts

Earth can cause Earthquakes, shatter armor, manipulate gravity, and throw boulders. Making a believable earthquake is hard, shaking the screen and stumbling people is not enough and doing anything harder would take too long not to mention the physics clusterf***. Shattering armor would be nice but the rest isn't very good especially if you want gravity manipulation to be balanced.

If Bethesda cannot think of ways to use the other elements other than Fire, Ice, and Shock, they need to higher more creative people. These elements are staple elements in magic and they went no further because they want polish not quantity. Oblivion had a ton of powers most of them just copy/paste versions with a better damage and bigger explosion effect.

And I didn't create this profile just to complain, I just haven't had a reason to post on the forums, too busy playing, so stop assuming things. I'm sorry for accusing you but the evidence was stacked against you (joined very recently and an abundance of complaint threads) and with at least one magic complaint thread is on the front of the forums at all times it would be more organized to post there. I have said mi=agic is covered by shouts and while that may not be technically magic it covers some to most powers you stated.

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Manuela Ribeiro Pereira
 
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Post » Wed Dec 14, 2011 11:33 am

I just did some random dungeon, and got a unqiue spell that summons suicide familiars as a reward. That's what they need more of. A word full of unique and diverse spells waiting to be discovered.


what dungeon would this be? if you do not respond an oblivion gate will open outside your house just like this :obliviongate:
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Richard
 
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Post » Wed Dec 14, 2011 5:48 am

I love the magic system i love the shouts i love everything about it just cause magic isnt OP like it was in every game before doesnt mean we need too [censored] about it.
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El Khatiri
 
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Post » Wed Dec 14, 2011 2:31 pm

for the billionth time another thread about magic, yes its not very good in SK. we all know this by now. but this game is still the best.
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Jessica Colville
 
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Post » Wed Dec 14, 2011 10:46 am

I just did some random dungeon, and got a unqiue spell that summons suicide familiars as a reward. That's what they need more of. A word full of unique and diverse spells waiting to be discovered.


There are a lot of spells, like Telekinesis, that can only be found in certain caves, dungeons, etc. Telekinesis can only be found in Labyrinthian. Same with Equilibrium. However, telekinesis isn't a new spell.
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Alexander Lee
 
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Post » Wed Dec 14, 2011 5:44 am



I know some firefighters. Would you be willing to take a jet of water to the face? Or perhaps the groin?

Well, I see your firefighters and raise you liquid nitrogen, a flamethrower, and a tazer.
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Zoe Ratcliffe
 
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Post » Wed Dec 14, 2011 2:30 am

i know earth and wind magic exist lore-wise (i think it is practiced in akavir [which the blades would be able to use if they were form akavir, which i doubt] or yakuda [which means the red guards could use it, and teach it]), most tamrielic mages use the frost/fire/shock system of magic (dont ask why some idiot mages decided to use only a select few spells when they could use such a diverse set of magicks) but could learn other forms of it, if so inclined. so pretty much, every single one of your points is perfectly valid and true, bethesda was lazy when making the magic system and it shows
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Kevin S
 
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Post » Wed Dec 14, 2011 2:29 am

Well I see your firefighters and raise you liquid nitrogen, a flamethrower, and a tazer.


I raise you a Tsunami, a category 5 Hurricane, and an magnitude 10 Earthquake. Oh, and a Black hole.
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Janette Segura
 
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Post » Wed Dec 14, 2011 2:55 am

BUT IT IS.
BECAUSE IT LOOKS AWESOME WITH THEIR NEW GRAPHICS, DUH
[/complete bs]

Edit: okay, I won't lie. I nerdgasmed when I first cast the basic flame spell, max graphics 60+fps. It brought tears to my eyes. And my peen0r


Yeah. And 3 levels later you realised it was utterly useless. :D
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Silencio
 
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