» Wed Nov 10, 2010 9:36 pm
It takes a toll on the console's processor if it has to render two times as many objects, and you can be sure that there's going to be a good amount of FPS slowdown.
Plus, with the advanced sound design, you'd have to process a ton of different sounds. For instance, if I'm firing an unsilenced Rhett and my buddy, who is forty feet away, is using an unsilenced Mossington, it'd have to process four sounds: one for my Rhett, one for my friend's Mossington, and then one for the Rhett when it's further than thirty feet away (that's what he hears), as well as one for the Mossington when it's further than thirty feet away (that's what I hear).
Then you need to take into account that the Rhett's firing noises will be randomized.
As if that wasn't pretty dissonant as is, take that and add all of the other players' guns, as well as the randomized firing noises for each and every one of them (not sure if guns other than full autos need randomized firing sounds).
Ouch.
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I'm not saying I'd hate split-screen, but it'd be difficult to render objects and all of the sounds for both players.