A Lack of Split-Screen

Post » Thu Nov 11, 2010 12:57 am

Now personally this is something thing I have found with BRINK that I cannot logically understand their thought process for not including.

1. We have a multiplayer based game.

2. Supports offline play.

3. Supports many different characters.

4. Promotes teamwork

Now logically can someone tell me why I can't at least play an offline game with my buddy on my couch?
It isn't an exact deal breaker but it does kind of svck considering how teamwork orientated everything is. You would think playing with someone next to you would be preferred instead of denied.

Thought and Opinions on why this feature won't be included?
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Alexx Peace
 
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Post » Thu Nov 11, 2010 3:18 am

Now logically can someone tell me why I can't at least play an offline game with my buddy on my couch?
It isn't an exact deal breaker but it does kind of svck considering how teamwork orientated everything is. You would think playing with someone next to you would be preferred instead of denied.

Thought and Opinions on why this feature won't be included?

yea i agree i think split screen would make this game from good to great
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Amber Hubbard
 
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Post » Wed Nov 10, 2010 9:36 pm

It takes a toll on the console's processor if it has to render two times as many objects, and you can be sure that there's going to be a good amount of FPS slowdown.

Plus, with the advanced sound design, you'd have to process a ton of different sounds. For instance, if I'm firing an unsilenced Rhett and my buddy, who is forty feet away, is using an unsilenced Mossington, it'd have to process four sounds: one for my Rhett, one for my friend's Mossington, and then one for the Rhett when it's further than thirty feet away (that's what he hears), as well as one for the Mossington when it's further than thirty feet away (that's what I hear).

Then you need to take into account that the Rhett's firing noises will be randomized.

As if that wasn't pretty dissonant as is, take that and add all of the other players' guns, as well as the randomized firing noises for each and every one of them (not sure if guns other than full autos need randomized firing sounds).

Ouch.
-----
I'm not saying I'd hate split-screen, but it'd be difficult to render objects and all of the sounds for both players.
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Chris BEvan
 
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Post » Wed Nov 10, 2010 7:44 pm

The main reason was development time, basically it would have taken them too long to make split-screen and meet their deadlines, considering the game was delayed 3 times I am just happy to be able to play it soon.
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Kat Ives
 
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Post » Thu Nov 11, 2010 1:24 am

It just seems like it could have brought a lot to the table as a feature in general considering just how much emphasis there is on teamwork. Slightly ironic though that the game itself is so taxing on the console it cannot support more then one player at a time.
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Jack Walker
 
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Post » Thu Nov 11, 2010 9:54 am

Having to render everything twice and have twice as many players in a map, and twice the amount of bullets flying around would destroy the frame rate.
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Nicholas
 
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Post » Thu Nov 11, 2010 8:12 am

It takes a toll on the console's processor if it has to render two times as many objects, and you can be sure that there's going to be a good amount of FPS slowdown.




This is the reason.It has been answered in Devs interviews,it's the same reason they didn't add female characters :

Q: Will there be female characters in Brink?
A: In short: no. Like all developers, Splash Damage faced physical limits on what they could put into the game and had to make the "incredibly tough" choice between massively reducing the variety and quality of character customization in order to make room for new models/animations for female characters, or to keep to their vision of "deep and varied" character creation by focusing only male customization and make that the best they possibly can. "This was a very, very hard decision for us to make", Ham explains, "but we feel that it was the right one for the overall quality of the game."
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Daniel Brown
 
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Post » Thu Nov 11, 2010 8:18 am

Well at least that's one question answered.

I can't say giving this game no split-screen isn't going to hurt it. A shooter without at least two player splitscreen is incredibly rare and in this way I wish BRINK had followed the pack.

Oh well, this thread can be closed by the Mods now if they want.
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Charlotte Buckley
 
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Post » Wed Nov 10, 2010 9:09 pm

In this interview http://www.youtube.com/watch?v=FjP6YbyAOuE&feature=related listen after minute 6:30,there's the official answer ;)
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kennedy
 
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Post » Thu Nov 11, 2010 3:25 am

PC players have coped for over 20 years, we all bring our own
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Tina Tupou
 
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Post » Wed Nov 10, 2010 9:26 pm

PC players have coped for over 20 years, we all bring our own

Have you seen the system reqs for BRINK on PC? That's not exactly something the average individual can afford.
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Elizabeth Lysons
 
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Post » Thu Nov 11, 2010 7:49 am

Have you seen the system reqs for BRINK on PC? That's not exactly something the average individual can afford.

Yes they can. As long as they stagger their purchases. Dont go out and blow 1k on computer parts. Buy a modest PC with a body that allows for upgrades. Then over the next five years grow your PC. 1000 dollars over 5 years isnt actually that much. And remember, patience is a virtue.
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lucy chadwick
 
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Post » Thu Nov 11, 2010 4:53 am

depends on how you spend your money I guess, I don't see the specs as high, unless you're talking about the "recommended", that's something else, methinks SD have something up their sleeve for PC in higher res textures and models, hinted at by a discussion about game file size, when it was mentioned MS has a 6gig file limit for xbox, it was revealed that PC dual layer allowed much more data
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Ernesto Salinas
 
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Post » Thu Nov 11, 2010 12:41 am

PC players have coped for over 20 years, we all bring our own


And I went out and bought a console 20 years ago because I like being able to play games with other people in the same place. Home consoles used to be for playing at home with people and PCs were for everything else.

Heck, Playstation finally got around to adding more than 2 controller ports to a system and there are very few games that use them.

I would have liked SS, it's the only reason I get CoD games and would love to get something more my speed with some splitscreen.
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Darian Ennels
 
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Post » Wed Nov 10, 2010 10:48 pm

Yes they can. As long as they stagger their purchases. Dont go out and blow 1k on computer parts. Buy a modest PC with a body that allows for upgrades. Then over the next five years grow your PC. 1000 dollars over 5 years isnt actually that much. And remember, patience is a virtue.


This right here is why I have always been hesitant and sparing in my PC gaming. The PC community as a whole believes you should dedicate yourself to your game or at least that your rig is something you are consistently working on and upgrading. Realistically that isn't true. Few people have the know-how and those that could do it for you professionally charge an arm and a leg for it.

Most people do not want to nor have the time or expertise to do these necessary modifications.

Maybe some would say that is their personal issue and to simply not be a part of the PC community but that just makes PC gaming as elitist as golf used to be.

P.S - I am not saying I won't be playing BRINK on the PC just that those Recommended settings will scare away a lot of potential gamers.
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ijohnnny
 
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Post » Thu Nov 11, 2010 11:12 am

It just seems like it could have brought a lot to the table as a feature in general considering just how much emphasis there is on teamwork. Slightly ironic though that the game itself is so taxing on the console it cannot support more then one player at a time.


Games upgrade thier material and graphics all the time. A console's capabilites stay the same. Once you hit the spot where you simply can't upgrade the game due to the console holding it back, it's not the developer's fault for making bad stuff, its the console's fault for holding them back.
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meg knight
 
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Post » Thu Nov 11, 2010 8:08 am

This right here is why I have always been hesitant and sparing in my PC gaming. The PC community as a whole believes you should dedicate yourself to your game or at least that your rig is something you are consistently working on and upgrading. Realistically that isn't true. Few people have the know-how and those that could do it for you professionally charge an arm and a leg for it.

Most people do not want to nor have the time or expertise to do these necessary modifications.

Maybe some would say that is their personal issue and to simply not be a part of the PC community but that just makes PC gaming as elitist as golf used to be.

P.S - I am not saying I won't be playing BRINK on the PC just that those Recommended settings will scare away a lot of potential gamers.


True. A lot of a consoles draw is the convenience and the things like split screen. But then again the ability to upgrade on demand and not wait for the consoles to upgrade themselves is also a draw. Especially now that the big three have decided to do an extended console cycle and concentrate on crap like motion control. When you are playing CoD3 Shooty Bang Shoot Shoot it will barely look better than BloPs, while ill be playing Crysis 3 and it will have more detail than real life. It is a compromise.
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Emmi Coolahan
 
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Post » Thu Nov 11, 2010 1:39 am

I hope this is something they can include in the future (not necessarily for Brink 2, but can be for another IP). I really, really think it would be great, like Borderlands (I loved
Borderlands, Portal 2 and Gears of War, etc, for including split-screen).

I have real-life relatives and family friends who sometimes play games, but since most PS3/XBOX games do not include split-screen,
we end up playing Wii games, lol. Thank goodness for the Wii for those occasional family gatherings (with little children included), lol.
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koumba
 
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Post » Wed Nov 10, 2010 7:23 pm

True. A lot of a consoles draw is the convenience and the things like split screen. But then again the ability to upgrade on demand and not wait for the consoles to upgrade themselves is also a draw. Especially now that the big three have decided to do an extended console cycle and concentrate on crap like motion control. When you are playing CoD3 Shooty Bang Shoot Shoot it will barely look better than BloPs, while ill be playing Crysis 3 and it will have more detail than real life. It is a compromise.


One I am increasingly leaning away from as a primarily console gamer until very recently and considering that you sound like somebody who has computer gamed for awhile.

I recently bought myself a new computer, the best in my price range but definitely not anywhere near the high end range and I would like your opinion if I should bother with BRINK as a PC game this time around.

Specs

AMD Phenom II X4 810 Quad-Core 2.6 GHz

4 GB DDR3

1 TB HDD

ATI HD 5570
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Kelly Tomlinson
 
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Post » Thu Nov 11, 2010 1:22 am

Do you want to play on high/ultra settings? Or will medium/high be ok? Because most of the options set to high with a few set to medium will be just fine for you. If you set everything to high it might slow a few frames during the absolutely most peak gameplay.

Are you running a 32 or 64 bit system?
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x_JeNnY_x
 
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Post » Thu Nov 11, 2010 6:31 am

I am on a 64 bit Windows 7 OS, yes and I guess the main question I would have would I get more of an experience using the PC game or the console game? Is Medium/High on the computer comparable to the console version of the game?

Just trying to get the best bang for my buck.
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Noraima Vega
 
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Post » Thu Nov 11, 2010 6:09 am

Well PC usually has faster updates and it is easier for people to make mods that provide extra longevity to the game. If they allow for custom badges then it will be on the PC. And the overall graphics and quality would usually be better with your build on the PC. The PC community usually is seen as having a more mature community with less children yelling "YOU SUX HURRR!" at you. No Live sub fee. The mouse is almost universally seen as a better input device than a controller. No Live fee.

High with a few mediums usually looks quite a bit better on the PC. You understand that your current rig is more powerful than the 360 right? So it can run Brink that much better.
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Jake Easom
 
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Post » Thu Nov 11, 2010 3:55 am

Well then my next concern would be my screen.

Albeit a little unproportional I am current on a 23 inch, 1920x1080 @ 60Hz, 80000:1 Contrast ratio LCD monitor.

Will this bigger more detailed monitor affect performance?
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Pat RiMsey
 
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Post » Wed Nov 10, 2010 7:10 pm

It will to some degree, but your system is solid, and you will need to play with the graphics settings on Brink to get it to a level that you and your computer will like.

Also. Is your Radeon HD a 512MB or 1024MB?
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kennedy
 
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Post » Thu Nov 11, 2010 12:11 am

It will to some degree, but your system is solid, and you will need to play with the graphics settings on Brink to get it to a level that you and your computer will like.

Also. Is your Radeon HD a 512MB or 1024MB?

1024 MB, Apologies there.
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Rachael
 
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