Lack of triple buffering in DX11

Post » Mon Dec 12, 2011 7:47 pm

Why there's no triple buffering enabled when you use v-sync in DX11 mode? I hate to use third party tools to force triple buffering and v-sync. Give us on/off switch for triple buffering in game and I bet many of us would be extremely happy. Same things with older Crysis games... No triple buffering for DX10 and if you're unlucky you get refresh rate problems. I run my monitor @ 75Hz yet Crysis 2 forces it to run at 60Hz, like older Crysis games too when not running in DX9. Refresh rate setting wouldn't hurt either.

But anyway, currently the built in v-sync option is useless because it halves the fps when it can't do 60 fps. Makes the gameplay really weird.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Mon Dec 12, 2011 6:10 am

..
But anyway, currently the built in v-sync option is useless because it halves the fps when it can't do 60 fps. Makes the gameplay really weird.
Turn the v sync on then turn it off again, this sorts the refresh rate capping, or if tou have it on do the opposite, turn it off then turn it on.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Mon Dec 12, 2011 9:45 am

I know that. Doesn't fix the lack of trippel buffering.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm


Return to Crysis