Yeah, yet Fallout 3 was full of locations with nothing but a couple ghouls, a stimpak and some food, in fact most of the exploring was just that, mindless and shallow. Vegas went with the "Quality over quantity", and its a better game for it. Fallout 3 was FULL of fillir content. its nice to have lots of content, but when its at the sacrifice of quality, like bethesda does well, not good. All those locations were also in fallout , in case you forgot. Nostalgia is the great equalizer, people sure are blinded by it.
Also, there is as much content, the map is smaller but the scale is much larger. Meaning, an inch across the map in vegas is a lot longer distance then an inch across the map in 3...................... I think DLC and time may have clouded peoples minds.
Best post in the thread. I made the same comparrison to Mass Effect and Mass Effect 2.
Mass Effect 2 removed all of the brainless planet driving, Unmanageable inventory, to something that was streamlined and worked.
Then came in the people complaining ME 2 was too small, not enough quests/locations etc etc. failing to realize in ME1 ALOT of the side quests were essentially the same quest with a new label. All of the merc/military installations must have been supplied by ACME home base, because there were 4 interior styles repeated over and over, with the same objective of go in this building youve been to 15 other times and kill these people, I swear you havent done this quest before!
ME2 had more unique content and actually added strategy to the combat.
As for Fallout I think you have the same thing, its obvious more time was spent on story(whether you like the story or not is irrelevant) Quests and characters.
Despite DC having more to do from a "im just dikein around the wasteland" point of view. the character interactions lacked depth. The explorations actually got tedious. You could damn near exlore every structure in FO3, and because sometimes you would fall upon something worthwhile, it compelled you to search some 3 story building they may actually have nothing but a stash of stimpacks.
Dont get me wrong I dont hate that, Very rich game worlds are the draw for bethesda, ive logged a ton of hours on Oblvion and FO3, literally just exploring. That probably wont be the case with new vegas, but im almost 30 hours in and still have a long active quest list and havent explored all the locations yet (nor have I advanced beyond the intial go to Novak for the main quest).
Although I fully back the invisible walls BS. Too many times I run into impassible invisible walls (which in some areas make no sense, because if I move 3 feet to my left I can go around it).