Lack of used space in the game. Startling.

Post » Thu Sep 09, 2010 12:37 am

Granted, I haven't explored every square inch of the map yet. However I am level 27 and I currently have no active quests left aside from the main story line. When I found an abandoned building in my travels I would check it out.

I'm just surprised at how much space wasn't used in my travels regarding side quests and main quests. Nothing took me to these areas. Check out the screenshots.

Again I don't know if there are things in these areas because I haven't scoured every inch of the map in these areas. Just saying, that in my travels I either

A. Wasn't even able to get to these areas because of rock formations, or
B. The game just never took me into these areas.

Needless to say, the evidence is rather startling when taking a closer look here.

http://img87.imageshack.us/f/wasteofspace1.jpg/
http://img18.imageshack.us/f/wasteofspace2.jpg/
http://img824.imageshack.us/f/wasteofspace3.jpg/
http://img220.imageshack.us/f/wasteofspace4.jpg/
http://img213.imageshack.us/f/wasteofspace5.jpg/
http://img21.imageshack.us/f/wasteofspace6.jpg/

Now I haven't been able to find a map of fallout new vegas that has every mark on it to compare this. However, the game never took me to these areas. I was also blocked a lot by rock formations that had invisible walls on them.

There's actually more space on the map in the screenshots than there is space that I actually went to that had map markers.

It's literally about 50% of the entire map in comparison to where I've been and what I could actually get to. lvl 27. No quests left that takes you to new locations in my inventory. It's saved right before the last 3-4 quests in the chain which mainly take place at the DAM anyway. :flamethrower: :fallout:

Not to mention the fact that the areas in new vegas are simply boring compared to fallout 3. Yes, the vegas strip is good, but its 3 little instances with 3 tiny casinos. There are no crumbling cities or buildings, nothing like that at all. Mostly the entire game was a flat plateau with the occasional boulder that stopped you from progressing with its mighty invisible wall. Literally. Where is the "wow" factor? Where is the expansion on what was learned in Fallout 3 in regards to the world? Because I don't see any of it, in fact regarding the world and its layout I see several steps backwards in the wrong direction. :cryvaultboy:
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Rudi Carter
 
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Post » Thu Sep 09, 2010 2:26 am

You were never sent there because there is literally nothing there. It's all blocked by invisible walls, and if you use the console to go through them you'll see that it's nothing but mountainous land left over from heightmapping. Frankly I'm glad they didn't use it because somehow they managed to make the land they actually did use feel incredibly empty. If they spread out the wasteland into those areas I doubt I would have even been able to tolerate exploring, and I was only just able to tolerate it in the land they did use.
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jenny goodwin
 
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Post » Wed Sep 08, 2010 9:29 pm

You were never sent there because there is literally nothing there. It's all blocked by invisible walls, and if you use the console to go through them you'll see that it's nothing but mountainous land left over from heightmapping. Frankly I'm glad they didn't use it because somehow they managed to make the land they actually did use feel incredibly empty. If they spread out the wasteland into those areas I doubt I would have even been able to tolerate exploring, and I was only just able to tolerate it in the land they did use.


Why are you glad they didn't use it? There's not that much content in the game to be honest, I feel like I ate an appetizer and I'm still waiting for the main course as far as where the game took me on the map.
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Nims
 
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Post » Thu Sep 09, 2010 1:53 am

Personally i feel even the land being used is kinda empty. I never had that feeling for FO3.

As for the land not being used would it be so hard for them to add bunkers, vaults, factories, caves or anything else with a worthwhile reward that could boost the exploring aspect of the game, for which so many people complain? I wouldn't even mind if they were copied from fo3.
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Laura
 
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Post » Thu Sep 09, 2010 6:45 am

In a way I like it for 2 reasons.

Room for future DLC
Room for modders to work with.

I honestly prefer the content we have, which while not as many locations as fallout 3 is still more storyline and actual npc interaction, spread over the area it is than spread over the entire map.
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Adam
 
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Post » Thu Sep 09, 2010 11:36 am

Personally i feel even the land being used is kinda empty. I never had that feeling for FO3.

As for the land not being used would it be so hard for them to add bunkers, vaults, factories, caves or anything else with a worthwhile reward that could boost the exploring aspect of the game, for which so many people complain? I wouldn't even mind if they were copied from fo3.



Yeah the land that is being used is rather empty. I mean where are all the buildings that have been destroyed and stuff. I was expecting to walk through a big part of vegas that was nuked but that never happened. It looks like little huts that got knocked down. Did I miss something in regards to that lol? Cuz I am still a bit confused on that. Now that I remember fallout 3 I have to say it really was way bigger than new vegas.
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Red Sauce
 
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Post » Thu Sep 09, 2010 7:33 am

mini spoiler alert


you can get over the river and into picture 4 location it's a deathclaw heaven ( at least 20) but you can find atleast (there may be more ) 2 dead bodies over there one has a very good suit of armour


this guy has a video on it : http://www.youtube.com/user/sniper321w#p/u/26/QE-TYWXU0-M
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Mandy Muir
 
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Post » Thu Sep 09, 2010 10:46 am

I was expecting to walk through a big part of vegas that was nuked but that never happened. It looks like little huts that got knocked down.


That's because no nukes did hit the Mojave :)
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Phillip Brunyee
 
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Post » Thu Sep 09, 2010 12:22 pm

Why are you glad they didn't use it? There's not that much content in the game to be honest, I feel like I ate an appetizer and I'm still waiting for the main course as far as where the game took me on the map.


because somehow they managed to make the land they actually did use feel incredibly empty. If they spread out the wasteland into those areas I doubt I would have even been able to tolerate exploring, and I was only just able to tolerate it in the land they did use.

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D LOpez
 
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Post » Thu Sep 09, 2010 11:53 am

In a way I like it for 2 reasons.

Room for future DLC
Room for modders to work with.

I honestly prefer the content we have, which while not as many locations as fallout 3 is still more storyline and actual npc interaction, spread over the area it is than spread over the entire map.


Well FNW does have better contructed content like the examples you gave. I will agree with you on that.

FO3 though never got me bored exploring even if the locations were spread all over the map cause they were plenty of them and most of them were buildings which had a lot of content, lore and interesting things to read/loot/see.

Also i'm hoping too that modders work hard to fill the game with more content and that the devs hear our complaints fast and release as soon as possible a lot of content. The community will worship them for that.

The logic for room for more dlcs and mods though, is kinda irrational cause the game should already have enough content for the modders to enrich it. Making a good location mod is not that easy and many of them are needed to fill up the space.
As for the dlcs, they'd better release some huge ones.
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CHangohh BOyy
 
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Post » Thu Sep 09, 2010 12:25 am

Well FNW does have better contructed content like the examples you gave. I will agree with you on that.


Also agreed. However the bugs in the game that can break the main quest and such are a lot more Numerous than fallout 3.

The logic for room for more dlcs and mods though, is kinda irrational cause the game should already have enough content for the modders to enrich it. Making a good location mod is not that easy and many of them are needed to fill up the space.
As for the dlcs, they'd better release some huge ones.


Also agreed. The dlc's better be true expansion packs or the wasted space in this game is an ultra fail.
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jasminε
 
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Post » Thu Sep 09, 2010 10:48 am

In a way I like it for 2 reasons.

Room for future DLC
Room for modders to work with.

I honestly prefer the content we have, which while not as many locations as fallout 3 is still more storyline and actual npc interaction, spread over the area it is than spread over the entire map.

Not everyone is aPCgamer so mads can be crossed of the list, and I dont feel I should pay for dlc to fill up the empy space in the game.

mini spoiler alert


you can get over the river and into picture 4 location it's a deathclaw heaven ( at least 20) but you can find a 2 dead bodies over there one has a very good suit of armour


this guy has a video on it : http://www.youtube.com/user/sniper321w#p/u/26/QE-TYWXU0-M

Oh [censored], thats what it was, I was attacked by assassins, had to fight them off, then I had barely any health and was crippled, got chased by fire geckos and decided to live I should get to the river, I got down, healed, dragged my crippled character to the shore, found the hill, and was decapitated by 2 deathclaws... Well that armour explains why they are there.
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Chrissie Pillinger
 
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Post » Thu Sep 09, 2010 12:50 am

Obsidian made Fallout: New Vegas.
Bethesda made Fallout 3.
FNV is strong on the plot, character development and improved game mechanics.
Fallout 3 is strong on exploring.

It's just how the different companies make the games :shrug:
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Ross
 
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Post » Thu Sep 09, 2010 3:19 am

FO3 though never got me bored exploring even if the locations were spread all over the map cause they were plenty of them and most of them were buildings which had a lot of content, lore and interesting things to read/loot/see.


Yeah, the random locations in FO3 did seem to have a bit more story to them (honestly, the terminal text in buildings was much better writing than the FO3 main quest.....)
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GLOW...
 
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Post » Thu Sep 09, 2010 9:26 am

Obsidian made Fallout: New Vegas.
Bethesda made Fallout 3.
FNV is strong on the plot, character development and improved game mechanics.
Fallout 3 is strong on exploring.

It's just how the different companies make the games :shrug:


Fallout 3's story and ending was 100x more impressive than new vegas. I can't really understand how you could seriously say that FNV is strong on plot and F3 ... wasn't?
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adam holden
 
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Post » Thu Sep 09, 2010 1:59 am

Fallout 3's story and ending was 100x more impressive than new vegas. I can't really understand how you could seriously say that FNV is strong on plot and F3 ... wasn't?

The story svcks, but I think the factions are good, not always black and white, sadly a few are still black and white.
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Trista Jim
 
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Post » Thu Sep 09, 2010 5:25 am

Just like FO3 half the map was "wasted" no quest going on
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Gavin boyce
 
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Post » Thu Sep 09, 2010 2:34 am

The story svcks, but I think the factions are good, not always black and white, sadly a few are still black and white.


If you're referring to FNV's story then I agree. The plots are dumb as hell.

1. Go NCR, Give everyone taxes so high that some people can't survive, and have a (join them or die) policy.
2. Go Caesar and start crucifying everything. Not my style either.
3. Go yes man and ... do what exactly? You don't really even get to control anything by doing the yes man chain!
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Veronica Flores
 
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Post » Thu Sep 09, 2010 1:16 am

I was taking this topic seriously until you said FO3 had a better story than NV.
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lilmissparty
 
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Post » Thu Sep 09, 2010 12:57 am

If you're referring to FNV's story then I agree. The plots are dumb as hell.

1. Go NCR, Give everyone taxes so high that some people can't survive, and have a (join them or die) policy.
2. Go Caesar and start crucifying everything. Not my style either.
3. Go yes man and ... do what exactly? You don't really even get to control anything by doing the yes man chain!

I like the Mr house option, its not perfect, but I think its best.
But the plot is dumb, I want to kill benny, then I go from that to having to choose a side in the conflict... That wasnt really linked to me. Its linked to the chip, but I am not linked to that, im just after revenge.
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Dj Matty P
 
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Post » Thu Sep 09, 2010 9:29 am

In a way I like it for 2 reasons.

Room for future DLC
Room for modders to work with.

I honestly prefer the content we have, which while not as many locations as fallout 3 is still more storyline and actual npc interaction, spread over the area it is than spread over the entire map.


Since one of the biggest complaints about FO3 was that the map was overpopulated I think the empty space is in part intentional. There's a lot of room for expansion through DLCs and modding. It is supposed to be the 50'sh Nevada desert, I never expected large tracks of ruined urban sprawl. However I do expect the locations to be mostly clustered into a smaller areas surrounded by dead space.

I should also mention that I think I've found a few locations that the OP doesn't have on his map. It is my understanding that there is something around 200 locations on the map. I think that is just a bit less than FO3 without the Broken Steel DLC. I think the only thing really missing is a couple more points of interest in the strip and Freeside and maybe a few encounters on the strip itself.
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Glu Glu
 
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Post » Thu Sep 09, 2010 9:39 am

[quote name='Mack the Knife' date='28 October 2010 - 06:15 AM' timestamp='1288264538' post='16584895'
I should also mention that I think I've found a few locations that the OP doesn't have on his map. It is my understanding that there is something around 200 locations on the map. I think that is just a bit less than FO3 without the Broken Steel DLC. I think the only thing really missing is a couple more points of interest in the strip and Freeside and maybe a few encounters on the strip itself.
[/quote]

The thing that matters is, not how many marked locations it has, it's the quality/content of these locations, isn't it? FNV can mark emty spaces with just a few boxes or a shack, so if we compare the marker numbers we're plain wrong.

As for the Strip and its casinos i had made a thread about it... though it was buried. :P
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Lori Joe
 
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Post » Thu Sep 09, 2010 9:15 am

Fallout 3's story and ending was 100x more impressive than new vegas. I can't really understand how you could seriously say that FNV is strong on plot and F3 ... wasn't?


F3 story more immersive? What are you smoking dude? Apart from some picture changes there is practically nothing that impacts the ending.
The factions are laughable. Holier-than-thou in shiny white armor BOS, and the evil Enclave. Sounds like the typical fantasy stereotype to me.

NV on the other hand has around 200(confirmed with G.E.C.K.) different ending, mostly narrated. Factions are usually morally grey(MUCH believable) Your actions have impact on the world, they actually ACKNOWLEDGE that you killed major person XY unlike F3 where we got the same "Well Moriarty thinks he runs the place" while he already bit the dust.
And Karma? Meaningless in F3, aside from an occasional remark from random wastelanders, or Three-Woof(and another cannon fodders on your ass). People still didn't know about you blowing up Megaton.

Also, I still fail to see how is the F3 plot better since it's just a major rehash of F1 and F2.

Obtain GECK(Same), and save the world(Vault 13, your tribe) from evil Enclave and president Eden(Richardson) and their eeeevil FEV plan(Same). The Father story was soo poorly executed I didn't even payed attention to it.
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i grind hard
 
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Post » Thu Sep 09, 2010 7:47 am

In real life you your map would be square shaped right?

Now look at Read Dead Redemption's http://faqsmedia.ign.com/faqs/image/article/109/1091366/red_dead_redemption_blank.jpg

So there you have it :mellow:

P.S. Don't sweat you will be exploring new regions/areas via DLC :goodjob:
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Emma Louise Adams
 
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Post » Thu Sep 09, 2010 1:03 pm

Looks like a lot of space but I'd rather they packed the content into the landscape they did then spread it out wider just so they can claim the world is twice as big. Maybe the space is there so you can "see" that far without seeing terrain clipping or the edge of the map, maybe its there because they plan to fill it up for DLC, maybe it's there because they wanted to use it but didn't have the time.
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Nicole Elocin
 
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