Lack in weapon variety.

Post » Mon Jan 18, 2016 6:22 am

Fallout 4 has 60 base Weapons, not including throwables, not including mods.


Fallout New Vegas has 130 base weapons, 209 with unique variants, not including throwable, not including mods.

Fallout 4 has 24 different ammo types


Fallout New Vegas has 28, which can all be modified at a reloading bench giving them all different properties, making the total number of different ammunition types around 110


6 hours into the game, I felt like i'd seen all the weapons. I hadn't the slightest sense of adventure because there were no cool rewards for me to retrieve, other than a hunting rifle with a "Legendary effect". These legendary effects are NOT excuses. Aside from the deliverer, and the like, what, 2 other weapons with unique appearances, they are all based off of these "base weapons" with added effects. Where is the gun variety at all? This just comes off so lazy.

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Paula Ramos
 
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Post » Mon Jan 18, 2016 4:08 am

I agree. Don't get me wrong. The weapon modding is great, but it just doesn't feel like like there are different weapons. Everyone just uses pipe pistols, which are just little pipe rifles, which are either semi or auto.



I miss my modded hunting shotgun that shot emp slugs in New Vegas.

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Dona BlackHeart
 
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Post » Mon Jan 18, 2016 3:21 am

As I always say Bethesda needs to actually pay attention when someone outdoes them. New Vegas was a solid upgrade from F3 and that was because it expanded instead of replaced. Instead of re-making Plasma Weapons they added the old AND new variants. They added grenade launchers as well which I'm face-palming at Bethesda's lack of. Also Obsidian actually made all their unique weapons LOOK special, but in F4 we just get "legendary" effects slapped onto the same old frame.


Disappointing to say the least
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Emerald Dreams
 
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Post » Mon Jan 18, 2016 3:50 am


Although I must say that my legendary NEVER ENDING double barrel shot gun was truly amazing. It was the best thing I had ever gotten. But yea, what if the Institute had the plasma defenders from NV? They would match quite well.

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Laura Wilson
 
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Post » Sun Jan 17, 2016 8:20 pm

im not saying we don't need the legendary stuff, I'm saying you can put a tux on a pig but that doesn't make it a dragon...I'm sure that is the saying...surely...


Anyways if the legendary effects at least had a special look to them or something maybe they would be worth trying to collect
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hannaH
 
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Post » Sun Jan 17, 2016 9:25 pm

I prefer if they don't just reharsh stuff.

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MatthewJontully
 
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Post » Mon Jan 18, 2016 2:06 am

Have to agree, more weapons please, I'm 100% sure DLC will add a HUGE amount of new ones though

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Stu Clarke
 
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Post » Sun Jan 17, 2016 11:46 pm


Is anyone suggesting they do?

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Laura Cartwright
 
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Post » Mon Jan 18, 2016 5:08 am

You can't just ignore weapon modding, though, since that's where all of the design and asset creation went into instead of making more and more guns. Even though they are only technically two base weapons, the Laser and Plasma guns can be modded to function in a much wider variety than what all of New Vegas's energy weapons offered. The Hunting Rifle and Sniper Rifle are now one base weapon, and the same goes for the Double Shotgun and the Sawed-Off Shotgun. And there's something to be said that the majority of guns are never completely "outclassed", and they can be useful from the beginning to the end of the game.



New Vegas definitely has more guns, especially after all of the DLCs, but I honestly don't feel like Fallout 4 lacks for anything. This has been a common complaint, though, so I think Bethesda will add more weapons with DLC than they would have planned to originally.

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Jamie Moysey
 
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Post » Mon Jan 18, 2016 3:17 am


yeah, obsidian fans wants them to reharsh fallout 3 weapons, just like obsidian did for NV.

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saharen beauty
 
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Post » Sun Jan 17, 2016 7:59 pm


Example?

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dav
 
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Post » Mon Jan 18, 2016 3:14 am


No, your narrative is totally false. For Fallout NV included most of 53 basic weapons from Fallout 3 (and I did not count dlc weapons).



Fallout NV is basically large Fallout 3 mod. 80-90% of content of Fallout NV was created by Bethesda, not Obsidian.



You also completely omit fact, that "base weapon" in F3/NV is not "base weapon" in F4. Single F4 base weapon can now be modded in to what was several base weapons in F3/NV. For example basic laser weapon in F4 now can be made in to Laser Pistol, Laser Riffle, Tri Beam Laser Rifle and Laser RCW from FNV. Plus additional modability which is incomparable to FNV.



Your comparison is totally off.

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Julie Serebrekoff
 
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Post » Sun Jan 17, 2016 8:35 pm

that estimate is massively off. Beth didn't create throwing weapons, grenade launchers, anything from survival, crafting by and large, multiple ammo types, weapon modification, the numerous new weapons, the even more numerous armors/clothings, traits, the IMMENSE number of new and balanced perks, the large and detailed landscape, nor the ton of new creatures to fight. Beth made the engine but very little of F3 stuff can be found in NV, sure as hell no where even remotely close to your imaginary 80-90%
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Stay-C
 
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Post » Sun Jan 17, 2016 4:13 pm


^ this.



Even some of the so called "new weapons" are nothing more than Fallout 3 DLC's weapons reskinned. Obisidian are just lazy [censored]s that like to take credit for stuff they didn't even make. That is even more notorious in their lattest game.

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Cesar Gomez
 
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Post » Sun Jan 17, 2016 6:52 pm


Bethesda created graphic engine, animations, most textures and models in game, scripting tools, AI, user graphical interface, NPC leveling system, face creation system and so on and so fort. Yes, 80-90% of New Vegas was created by Bethesda.

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Amy Siebenhaar
 
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Post » Mon Jan 18, 2016 3:40 am

Chinese Weapons??? They should be be everywhere should they not? That's not rehashing it's continuity, and only a certain kind of person would inherently consider old weapons making a return as 'rehashing'.

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Christine Pane
 
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Post » Sun Jan 17, 2016 10:41 pm

wow you are very ignorant of gaming systems if you think that background stuff counts for 90%. By your laughable logic any game made via the Unreal Engine is 90% Unreal's making regardless of Who is actually making that game...laughable
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Devin Sluis
 
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Post » Mon Jan 18, 2016 3:05 am

care to show an example of a "reskinned" DLC weapon?
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Phillip Hamilton
 
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Post » Sun Jan 17, 2016 8:52 pm


To be fair Obsidian newer took credit for that stuff. It's some uncritical fans who do. I like NV and I am not denouncing Obsidian's work. They did the great job ...even if you count how buggy NV was and still is and how much they screwed weapons (by which I mean how they made laser, small, big and explosive weapons equal and sort of parallel to each other). They needed 3 major patches just to make laser and big weapons playable. Explosives newer were playable on their owns. Complete mess.

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oliver klosoff
 
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Post » Mon Jan 18, 2016 2:51 am


I am not ignorant of anything, I have being coding in C++ in the past and 3D modeling. I know exactly what I am speaking about. What you see on screen is just very small part of what makes game ...or any other computer program.

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Monika Krzyzak
 
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Post » Sun Jan 17, 2016 11:02 pm


chainsaw, same as reskinning several other [censored] to give the impression it's a new thing, like the tunnel snakes outfit reskinned into the kings one and the boomers, they thought people would be too stupid to notice. Well maybe they were right in cases like yours.

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Blackdrak
 
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Post » Mon Jan 18, 2016 5:57 am

the auto axe used a new animation with the Ripper's effect so it wasn't special to begin with, the king's outfit isn't a reskinned tunnels snake outfit. The jacket is the same shape but the legs are completely new...then again I must just be stupid since I can actually see the difference right?
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Rob
 
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Post » Mon Jan 18, 2016 8:00 am

I agree with some of the aforementioned posts, Modding is great but not enough variety of weapons. I think the DLC will come with a few new ones.

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danni Marchant
 
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Post » Mon Jan 18, 2016 4:15 am

i don't think Bethesda has ever omitted new weapons in their DLC, so i think it's reasonable to expect the arsenal to expand. whether they're new base weapons or uniques only is another question though. hopefully it's a bit of both.

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ShOrty
 
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Post » Mon Jan 18, 2016 3:40 am


Those are still reharshes, and no, the model is the same, legs are not new, the textures still have the traces of the tunnel snakes bottom. Moving meshes a bit does not make something new. And yeah, you can't otherwise I don't know why you ignored Boomers?

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Annick Charron
 
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