AI Lacking ?

Post » Tue Jan 14, 2014 11:38 am

It's not so much the AI in my opinion but more the range require for them to see you, they can't see further than 10 feet it really feels dumb, I do hope they gonna tweak this.

It's especially annoying when you're questing, you fighting ennemies, and a bit furthers there are other ennemies standing still, chilling, as if nothing is happening, doesn't give me that immersive feeling..

I know it's probably a pain to figure out a nice way to balance this due to the numbers of players in an area at the same time..

It would mean if there is like 20 NPC in a town they should theorically all be coming at you which gets complicated to balance.. it's not a fight that you would trigger but a battle, but I'm sure ESO can improve on this side, I don't know.

I'm curious what people think of that.

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Shelby McDonald
 
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Post » Tue Jan 14, 2014 12:18 pm

NDA NDA NDA

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Jason Wolf
 
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Post » Tue Jan 14, 2014 10:29 am

hmm, I thought it will be just closed.

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gemma
 
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Post » Tue Jan 14, 2014 12:19 am

Seriously, this is breaking the NDA, erasing this is recomended.

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Yvonne Gruening
 
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Post » Tue Jan 14, 2014 1:06 pm

No its not breaking NDA. Because you already have a footage in Quackecon that shows how NPCs can foresse you...

That is the way of MMOs, you have pack behavior too, its true they should attack you when they see you at big distances, but in PvE scenarion like in the dungeons and Raids (aka Adventures Zones) it would be very hard to handle all the mobs at the same time, sometimes it would be impossible too. So, the way they made the things have its own reasons behind it.

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Katie Louise Ingram
 
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