Like I've been repeatedly saying, we're talking about adding the option of turning on quest markers. The toggle could even be off by default so people who don't want them don't ever have to worry about it. There is absolutely NO reason to avoid adding an optional feature that might improve the experience of some players.
You can disagree with my "philosophy"all you want, but the fact that you've yet to actually give a good reason for why it shouldn't be ingame as a toggle isn't exactly changing my mind. "It's always been a niche series and I want it to stay that way" isn't a good reason when we're talking about an optional feature that could ONLY improve the game for the players that would want it. The toggle would not affect players who don't want that feature in any way, except for those few who somehow have their experienced ruined knowing that someone else is playing the game differently from them.
This wouldn't change in any way. Once again, we're talking about an optional toggle. It's the epitome of "everyone gets their cake and eats it."
edit: And, considering that quest markers are already currently a part of the series, making it into a toggle instead of forced is making things even more accommodating to the "hardcoe" players.
The pointer is minor in the scheme of things.
If it's togglable I'll turn it off and not care as long as NPCs actually give directions this time.
I'm just talking about that notion, in general, of making TES more casual.
Scaling everything, taking away skills, taking away any real consequences for mistakes, making the combat easier, making the quests less linear, making all quests an unrealistic theatrical production, making certain areas impossible to enter until you unlock them with a quest, text boxes telling you exactly what to do, and so on.
If I can turn off the pointer, of course I won't care, but if they're even considering a pointer, to begin with, this game is really aiming at a demographic opposite of mine, and it seems, to me, like the Elder Scrolls is abandoning its roots.
This simply is not that type of game. Instead of trying to accomodate two demographics at once, they should remain a niche and create a separate action series based on the Elderscrolls.
Elderscrolls has always been about the journey, not the destination. That's why, instead of asking the Elderscrolls to change, you should, instead, play a franchise that has always been "casual" like Halo.