No, not only if it's being forced. Have you not actually read the previous posts? Why is it that it's perfectly fine for those of us who hate the quest markers to be able to have it togglable, even though it brings up the many problems we've come across, yet my suggestion about releaseing the quest compass as a free dlc goes completely ignored?
Because making it available as free DLC is a completely pointless distinction from making it an available option out of the box. Your argument is that removing the quest markers will force the devs to make NPC directions better, yet the fact that they would be fully intending to release quest markers will somehow not have any affect on the quality of the ingame directions. If they can make good ingame NPC directions while fulling knowing that they will later add quest markers then there's no reason to go "oh, just release it in DLC" when it could be added to the game from the beginning.
Also, how often was anyone "frustrated" about not being able to find something in Morrowind, for example? I believe there was one case that people often get annoyed, during the quest involving the Dwemer Puzzle Box. One of the proccesses of a game series is learning from previous mistakes. Have you noticed how mounts where added again? Have you noticed how bugs where removed? This is no different. If there is no stupid quest marker, I doubt there will be such hidden items during the main quest. you're also making this assumption on one small oversight by the devs.
People have trouble finding things in games all the time. Have you ever tried introducing someone new to gaming with Morrowind? Lots of people have trouble walking around without staring at the ground, much less finding someone's missing fork in a world as expansive as Morrowind's, no matter how good the NPC's directions are. Heck this is a problem new gamers have with lots of games, even games that have been supposedly "dumbed down" as the hardcoe "fans" love to say.
Because it's not feasible to create a real time menu option for me to look through my bags, without it just being plain silly. There's only so many hot keys, and it wouldn't make sense to only be able to do one of 8 things at any given time.
A quest marker isn't necessary. Quite the opposite, in fact.
Neither is being able to dig through your inventory during combat, yet that doesn't stop us from having it ingame despite being an immersion breaker.
I also think the poll quite clearly shows that the majority of players hate the quest marker.
Wrong, the poll shows that the majority of Bethesda's more hardcoe fans hate the quest marker. Imagine that, a community made up of only the most hardcoe fans of the series (those are the only people you'll find on a game's forum), many of them hardcoe gamers, think that a feature meant to help newer, less experienced players should be removed from the game. :rolleyes:
Like I've been saying, make it togglable. There's no good reason to remove it outright other than to want to decide how other people play the game. If you think it's ok to "add it as free DLC" then there's no reason to not just have it in the base game.