Lady Rowenas & NNWs Ayleid Ruins Expanded Project

Post » Fri Dec 09, 2011 4:28 pm

I think my question was clear: the mod title is too long and not precise (in the tesnexus you begin with NNWs & Lady Rowenas ... and here Lady Rowenas & NNWs...), serie 1 you say don't need the master file, however you have uploaded the master file with serie 1, ...

Well thanks for your effort and work.

But I'm putting your mod in a waiting list, when I see a sign of a more involved development maybe I could give it a try.
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Jimmie Allen
 
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Post » Fri Dec 09, 2011 10:23 pm

I think my question was clear: the mod title is too long and not precise (in the tesnexus you begin with NNWs & Lady Rowenas ... and here Lady Rowenas & NNWs...), serie 1 you say don't need the master file, however you have uploaded the master file with serie 1, ...

Well thanks for your effort and work.

But I'm putting your mod in a waiting list, when I see a sign of a more involved development maybe I could give it a try.

According to your earlier post, you have not even played the mod, how could you speak of "involved development" just for the Title? Remember these are German modders kindly sharing their work. I agree that there is certain confusion about how the files are arranged at tesnexus...but you should really give the mod a try first before speaking of lack of involved development IMHO and understand the fact that there will be probably Language problems too!

Cheers!
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SamanthaLove
 
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Post » Fri Dec 09, 2011 1:34 pm

Definitely. If you're going to complain about the titles not matching, then you should probably move on. Me, I'm more interested in how the mod plays. And, having played most of the first series, I'd say that's very well. I don't know what you consider "move involved development", but I'd say they've put a lot of development into this, and it shows.
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Laura Hicks
 
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Post » Fri Dec 09, 2011 3:59 pm

I think my question was clear: the mod title is too long and not precise (in the tesnexus you begin with NNWs & Lady Rowenas ... and here Lady Rowenas & NNWs...), serie 1 you say don't need the master file, however you have uploaded the master file with serie 1, ...

Well thanks for your effort and work.

But I'm putting your mod in a waiting list, when I see a sign of a more involved development maybe I could give it a try.



1)It dont need Dungeonmaster...


2)Wtf has the Title of the Threads to do with the Title of the PI / Archivfile?

Filenames:NNWAREMaster.esmNNWAREAyleidDungeons_Series1EV.espNNWARE01EV-Sercen.espNNWARE02EV-Trumbe.espNNWARE03EV-Piukanda.espNNWARE04EV-Veyond.espNNWARE05EV-Bawn.esp If this is too long for you, rename it.





If you only don't like our mode, because the Thread Name is too long, so please don't play it. :banghead:


I agree that there is certain confusion about how the files are arranged at tesnexus


I have cleaned and rearranged the File Section today :)
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Tom
 
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Post » Fri Dec 09, 2011 6:18 pm

Status Nr.6: 60%

I have made some Shots from it ... :)

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia15.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia00.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia01.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia04.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia05.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia06.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia08.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia09.jpg

http://i592.photobucket.com/albums/tt9/R3NNW/Personel/Rhyelia12.jpg

NNW
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Mandy Muir
 
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Post » Fri Dec 09, 2011 2:11 pm

very nice :) i love the atmosphere
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luke trodden
 
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Post » Fri Dec 09, 2011 10:45 pm

Greetings! I'm glad for your progress. Keep up with the good work! I'm enjoying your mods... #6 looks amazingly dark!
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Jamie Lee
 
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Post » Sat Dec 10, 2011 4:29 am

This is even better than the others. Very good use of SI resources. I'm really looking forward to this.
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Oyuki Manson Lavey
 
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Post » Sat Dec 10, 2011 4:57 am

Great work on the progress for dungeon 6. I haven't started series 2 yet, but I'm really looking forward to it.
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Sylvia Luciani
 
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Post » Sat Dec 10, 2011 12:00 am

http://s592.photobucket.com/albums/tt9/R3NNW/Personel/?action=view¤t=grafik26.jpg
http://s592.photobucket.com/albums/tt9/R3NNW/Personel/?action=view¤t=grafik25.jpg
http://s592.photobucket.com/albums/tt9/R3NNW/Personel/?action=view¤t=grafik22.jpg


Nr.6 comes down the stretch.

Status: 90%

Todo:

  • Place the LLs and make a little bit fine tuning.
  • Final Testing
  • Write the Readme



If all works as it should, we will release it on middle of this week.


NNW
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Bloomer
 
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Post » Fri Dec 09, 2011 9:53 pm

Thanks for all the good cool moments in your dungeons!

I have a request about series 2: Is it possible to merge all dungeons in one esp like the esp for series1?

You see, I am counting my esps like mother hen her chicks and 5-7 esps for 5-7 dungeons seems too lavish to me...
So, all-in-one esp version when you have the time, please?
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Benito Martinez
 
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Post » Sat Dec 10, 2011 4:24 am

Thanks for all the good cool moments in your dungeons!

I have a request about series 2: Is it possible to merge all dungeons in one esp like the esp for series1?

You see, I am counting my esps like mother hen her chicks and 5-7 esps for 5-7 dungeons seems too lavish to me...
So, all-in-one esp version when you have the time, please?



When 6 is out and works like it should => Yes of Course :932:
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Sammygirl500
 
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Post » Sat Dec 10, 2011 4:22 am

http://s592.photobucket.com/albums/tt9/R3NNW/Personel/?action=view¤t=grafik26.jpg
http://s592.photobucket.com/albums/tt9/R3NNW/Personel/?action=view¤t=grafik25.jpg
http://s592.photobucket.com/albums/tt9/R3NNW/Personel/?action=view¤t=grafik22.jpg


Nr.6 comes down the stretch.

Sweet!

Todo:

  • Place the LLs and make a little bit fine tuning.
  • Final Testing
  • Write the Readme

As always, if you need translation help, I'm available. :)
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Matt Bee
 
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Post » Sat Dec 10, 2011 12:45 am

HI, R3NNW

I want to thank the three of you again for the excellent number of dungeons you have added to my game, and the significant extra effort you have gone to in translating your mods to English. Any person who decides to stay away from these dungeons because of imperfections in the translation don't deserve the pleasures of playing them.
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Courtney Foren
 
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Post » Fri Dec 09, 2011 3:47 pm

Project Status:

I have merged Dungeon 1 - 5 in one ESP and built a Quest for Series 2. That makes it easier to follow the Paper Chase. WalkerInShadow have revised the Stages, the ESP and the Readme and i have updatet now the package on Nexus...

At this point i would like to thank Walker for his help again.
Translating something to german is much more easier than the other way....

Status:

Nr.6 99%.

It needs only a final test ....


NNW
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trisha punch
 
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Post » Sat Dec 10, 2011 3:30 am

Ok. The last Dungeon is now ready.

Download

@ http://www.tesnexus.com/downloads/file.php?id=23384

Have fun

NNW
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Bek Rideout
 
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Post » Fri Dec 09, 2011 10:22 pm

Can you upload a combined file that has Series 1, Series 2, and dungeon 6, for those of us who want to use all the dungeons? It would save us some time. Also, which master do I use - the one from Series 1 or Series 2? I'm sure it's series 2, but I just want to make sure.

Oh yeah - will the UL Lost Coast patch still work with this, now that Dungeon 5 is merged into the esp?
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Roberto Gaeta
 
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Post » Sat Dec 10, 2011 2:01 am

1) Later, because Nr.6 and the "Merged" ESP (1 - 5) is to new for a "All in one Bundle".

2) The Master from Series 1 and 2 is the same. Only the one from "merged" Series 2 and 6 is "newer" and contains the Quest for 2. Overwrite the "Old" with this....


3)You dont need the patch and the patch is only for Series 1.....

This fix the Problem and you dont waste a Slot....

Open the Console, when you are there  type tcl  Close the Console  go to the door through "the Sand" and in  and do the same again...


Why waste a Slot, when this fix it easier?
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Lavender Brown
 
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Post » Fri Dec 09, 2011 5:32 pm

1) Later, because Nr.6 and the "Merged" ESP (1 - 5) is to new for a "All in one Bundle".

Oh, right - you want to make sure all the bugs are worked out first. Makes sense. :)

2) The Master from Series 1 and 2 is the same. Only the one from "merged" Series 2 and 6 is "newer" and contains the Quest for 2. Overwrite the "Old" with this....

Okay. For some reason I thought there was one for the series 2 as well.

3)You dont need the patch and the patch is only for Series 1.....

This fix the Problem and you dont waste a Slot....

Yeah, I know, but it breaks immersion. Besides, with the entrance raised to ground level, there's a log on the beach that is leaning on it, instead of sticking up in the air. I'll keep it in and see what happens.
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Tiffany Carter
 
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Post » Sat Dec 10, 2011 4:27 am

Seems that would be so easy to fix with either small adjustments to the lost beach esp or this one.

I mean really just the land editing tool or just raise up the entrance and door. Disable a log.
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Naughty not Nice
 
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Post » Sat Dec 10, 2011 1:25 am

1) Ok, i have fixed this by moving it and delete the Cell Edit.
The Entrance is now 50 meters further on the right side.
You can load it after or before, it looks always the same.

2) I have stop the Download from Series 1, because i will check all Exteriors / Interiors and fix Bugs or moved Statics....

3) If you have found something in Series 1 please post it, so i can fix it now....

Oh, right - you want to make sure all the bugs are worked out first. Makes sense


:celebration:

now you know why....


greetings nnw
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pinar
 
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Post » Sat Dec 10, 2011 1:37 am

1) Ok, i have fixed this by moving it and delete the Cell Edit.
The Entrance is now 50 meters further on the right side.
You can load it after or before, it looks always the same.

2) I have stop the Download from Series 1, because i will check all Exteriors / Interiors and fix Bugs or moved Statics....

3) If you have found something in Series 1 please post it, so i can fix it now....

Ah, you didn't have to do that. But thanks anyway! :D

(As it turns out, I apparently deleted my patch at some point, so I guess it was a moot point. :P)
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kelly thomson
 
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Post » Fri Dec 09, 2011 9:09 pm

I have uploaded the revised Series 1

Please take a look in the Startpost and Readme for all the included changes.
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TASTY TRACY
 
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Post » Fri Dec 09, 2011 1:23 pm

I have uploaded the revised Series 1

Please take a look in the Startpost and Readme for all the included changes.

Thank you for your work. I appreciate it.

You may wish to edit the Startpost (original post) to change the tesnexus link to http://www.tesnexus.com/downloads/file.php?id=23384 since the current three links don't work. And also remove the Beaches Unique Landscape patch from tesnexus but maybe you just haven't got around to that yet. :)

Thanks again
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Cash n Class
 
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Post » Fri Dec 09, 2011 3:21 pm

I think we had a miscommunication earlier... what I meant was "Can you combine all the files (esm, esps, meshes, textures) into one zipfile for easy downloading and installation?" not "can you combine all the dungeons into one esp?" Sorry about that. :) I'm perfectly fine with having separate esps, though if you want to combine them, that's great too.
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vanuza
 
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