Lady Rowenas & NNWs Ayleid Ruins Expanded Project

Post » Fri Dec 09, 2011 3:45 pm

Ehhmm... Doing the whole set 3rd time (in waiting of the second magnificent 7) but... in Telepe cannot find the message where to find the 6th dungeon.

Is it alright if I give up and head to Naghastani?). Sorry but i spent a day looking for it, patience is not my virtue, sorry.
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Genevieve
 
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Post » Fri Dec 09, 2011 2:26 pm

and head to Naghastani


Good Idea ;)
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DAVId MArtInez
 
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Post » Sat Dec 10, 2011 3:33 am

Series 2 EV is now available at TES Nexus

Look in the First post for the download link. :)

R3NNW (Dan)
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Lou
 
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Post » Sat Dec 10, 2011 5:47 am

It's been awhile since I downloaded these and now I am getting around to install them.

But, both 1 and 2 have a NNWAEMaster.esm.

If I overwrite the Series 1 esm with the Seires 2 esm, will the Series 1 esp work?

I'm more than willing and capable to merge them if I need to, but I would rather not start the process if I don't need to.

Thanks and I'm loooking forward to playing these.
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Shirley BEltran
 
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Post » Fri Dec 09, 2011 9:35 pm

Dungeon 5 is now available as DV & EV in one Package from TESNexus.

It's been awhile since I downloaded these and now I am getting around to install them.

But, both 1 and 2 have a NNWAEMaster.esm.

If I overwrite the Series 1 esm with the Seires 2 esm, will the Series 1 esp work?

I'm more than willing and capable to merge them if I need to, but I would rather not start the process if I don't need to.

Thanks and I'm loooking forward to playing these.


Sorry for my late answer.

Both Masterfiles contains the same Objects and Scripts. But this from Series 1 has some untranslated Objects with German Text. The translation for Series 1 EV is in the single Plugin Files. The Masterfile for Series 2 is full translated and works with the Dungeons from Series 1 too. ;).

NNW
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Ysabelle
 
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Post » Fri Dec 09, 2011 7:04 pm

Is there still a Beaches of Cyrodiil patch? The link in the first post is broken.
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LuBiE LoU
 
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Post » Fri Dec 09, 2011 2:47 pm

The patch still seems to be on the main download page: http://www.tesnexus.com/downloads/file.php?id=23384
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Claire Lynham
 
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Post » Fri Dec 09, 2011 4:15 pm

Aha! Thanks!
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Cheville Thompson
 
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Post » Sat Dec 10, 2011 4:13 am

You dont need the Patch. NNW and I fix this very small Problem allways with the Console ^.

^
tcl
go to the door and get in
tcl

end

Why should i comp a PI Slot, when this does it easier ?

Greetings Tasha
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james tait
 
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Post » Fri Dec 09, 2011 10:40 pm

Haha true... but I'm experiencing some problems with a section of the coast. There's an area from Crowhaven halfway up to the Brena River, and about a mile inland, where I crash if I enter it. I haven't yet found the problem, but I'm hoping trying this patch might fix it.
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Gemma Woods Illustration
 
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Post » Sat Dec 10, 2011 1:45 am

This cake looks delicious, I shall sample it.
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Del Arte
 
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Post » Fri Dec 09, 2011 10:15 pm

Haha true... but I'm experiencing some problems with a section of the coast. There's an area from Crowhaven halfway up to the Brena River, and about a mile inland, where I crash if I enter it. I haven't yet found the problem, but I'm hoping trying this patch might fix it.


Maybe, you have missing Meshes?

Creatures from OOO, FCOM,MMM
Statics/ Activators,Flora from Brena River Ravine or BoC

If a Mod has delete Reference Objects from the Oblivion.esm, that are "active" in BoC, BRR, OOO, MMM so you got Crashes, because the Engine cant find them....

R3NNW (NNW)
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Angel Torres
 
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Post » Sat Dec 10, 2011 1:44 am

We have updated Dungeon No. 5, because NNW has placed a Tip/Notice in front of the Door to the last Level, where you can find the Final Dungeon of Series 2, after his release....


Number 6 of Series 2 is now WIP.


R3NNW (Tasha)
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Josh Dagreat
 
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Post » Sat Dec 10, 2011 4:10 am

Cool :hehe:
Hopefully I'll get my Oblivion running again and I'll try to get my teeth into this. I've had the first set installed for some time but have had too much other things on my plate - exempting reallife that tend to disallow me from playing at all.

Thank you!
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Kortknee Bell
 
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Post » Sat Dec 10, 2011 5:57 am

I am extremely pleased to hear your plans are to complete series 2. :clap:
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Trevor Bostwick
 
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Post » Fri Dec 09, 2011 1:50 pm

nm
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Paula Ramos
 
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Post » Fri Dec 09, 2011 10:03 pm

Status for the Last Dungeon: 30%.

I got a kiss from my Muse yesterday.... :)

A nice WE @ all.
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Steph
 
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Post » Fri Dec 09, 2011 2:40 pm

Thanks for the progress update, R3NNW. Let's hope that kiss was just the entree. :)
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Kyra
 
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Post » Sat Dec 10, 2011 2:21 am

We have make a Update for the Master File und http://www.tesnexus.com/downloads/file.php?id=23384.

This set the max. Count from the Traptriggerbox generated Enemys to 15, so the Savegame will not overfilled with Reference Entrys from our PI. The Archivefile contains both Languages Versions - DV & EV.


NNW
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lolly13
 
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Post » Sat Dec 10, 2011 2:55 am

Woohoo! I started a new game a few weeks ago, so it'll be awhile before I get to do these dungeons (again). I'm still looking forward to it, though.
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Bethany Watkin
 
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Post » Sat Dec 10, 2011 5:36 am

Hmm, this mod sounds great. I hope you can eventually work out all the translation mistakes such as the "AyleidSkelleton" that I read about in this thread.

But to deleted the 5 Identical to Master maybe a bad idea too, because this changes MUST be.

Huh? Why would you include again something that's already in Oblivion.esm? Can you explain what those 5 changes are useful for?
The really bad effect of this type of changes is that, if another mod changes these 5 records and your mod loads later, it will revert them back to their oblivion default and therefore cause bugs in the other mod.

I hope you read http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide ? When modders don't know about that it sends shivers down my spine.
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Tom Flanagan
 
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Post » Sat Dec 10, 2011 3:41 am

QUOTE (R3NNW @ Apr 30 2009, 02:00 AM) *

I have cleaned the PI last year ...
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Melissa De Thomasis
 
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Post » Sat Dec 10, 2011 1:40 am

Downloaded this mod, created omods, but I don't intend to install it until I have reached twenty level;
but I'm av bit confused with mod title and you should make it shorter.
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abi
 
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Post » Fri Dec 09, 2011 4:54 pm

About cleaning... just to explain what I meant above...

I'm not trying to bash you or anything, but I clean every mod I use according to the guide I linked. So if for some reason we shouldn't clean yours this way, I'd appreciate some more detailed explanations that "don't do it". That's all :goodjob:

(By the way if you only cleaned it last year, it's possible that some more dirty entries made they way in since then. The only way to be sure is to clean before every release, it's too easy to do dirty edits without knowing it with the Construction Set.)
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Dalley hussain
 
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Post » Fri Dec 09, 2011 2:24 pm

About cleaning... just to explain what I meant above...

I'm not trying to bash you or anything, but I clean every mod I use according to the guide I linked. So if for some reason we shouldn't clean yours this way, I'd appreciate some more detailed explanations that "don't do it". That's all :goodjob:

(By the way if you only cleaned it last year, it's possible that some more dirty entries made they way in since then. The only way to be sure is to clean before every release, it's too easy to do dirty edits without knowing it with the Construction Set.)


Nothing has changed (in Series 1) since the update last year.

But i have updated the Download Section on Nexus Today. :D

Btw.

TES4Gecko/-4Edit are good friends of mine :angel:

But if you found a bug in our Mod, please report it.


Downloaded this mod, created omods, but I don't intend to install it until I have reached twenty level;
but I'm av bit confused with mod title and you should make it shorter.


?


greets

NNW
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Genocidal Cry
 
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