» Fri Apr 01, 2011 3:08 pm
When I expoted the model, the helmet exported way too large, sorry bout that. Still I do feel the upper arms need modifying.
PsympleJester: I wanted to get those to work but I dont think its possible. Firstly they would have to be rigged in a certain way so that thet function well, this can be done simply by rigging one end to one bone and the other to another bone. It isnt that simple though, If I rigged it that way the piston would morph poorly and go through meshes when the arm is brought forward or rotated. The only way I could see it happening is with extra bones, which is just out of the question.
I ran into this problem (sorta) on another model I made a while back, and I solved it by doing just that. http://www.youtube.com/watch?v=IZI-1WsGeZc&feature=channel_page I also added some IKs to it so it bent more or less the way I wanted it too. this kind of stuff just isnt possible in fallout sadly :C