[WIP] Lancer armor

Post » Sat Apr 02, 2011 6:42 am

I looked at some of the armor from fallout in maya, its nuts how much polys they have D: probably why so many people complained about the titan armors low poly count lol. I think I'll aim at the mid range pc user with this because my pc is pretty much mid range these days

AMD Athlon 64 (single core) 2.4ghz
2gb ram
512mb video card

thinking of upgrading to 1gb video card though, not sure how and where it would make much improvements though.
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Noely Ulloa
 
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Post » Fri Apr 01, 2011 8:32 pm

Yes please make it for mid rigs cause only thing different from your pc than mine is . I'm currently only at 1gb ram instead of 2 and maybe the vid card I'm using a Ati 2600 HD pro 512mb one. I would really like to use the lancer armor you're making it looks awesome can't wait for its release.
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Spooky Angel
 
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Post » Fri Apr 01, 2011 3:02 pm

Just make two versions. Make the high poly first as you intended, and then optimize it to release as a seperate download for mid rigs. You'll have to optimize if you want to release for mid rigs anyway, all I'm saying is to include the high-poly version as well.
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Kate Norris
 
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Post » Sat Apr 02, 2011 6:20 am

yes!

include the high-poly!
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Manny(BAKE)
 
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Post » Sat Apr 02, 2011 12:14 am

I consider myself a fairly mellow, reserved person, but when I clicked the link to see the WIP version of your lancer power armor, all I had to say was "DAMN DUDE! DAYUM!" Frickin' awesome looking power armor, truly a treat for the eyes. Make the total armor boost 85, and even if the armor is used with the enclave commander mod, all you will really need is one character wearing one of these suits to take anything.
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Sharra Llenos
 
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Post » Sat Apr 02, 2011 5:35 am

I've got an idea for the ridiculous polies; How bout make it a unique armor carried by a random enclave patrol boss, who is reaaaally hard to kill?

Also, it better be considerably more powerful than the T51-B. It honestly reminds me of what the Advanced Power Armor MK I and II would have looked like in Fallout 2 if you were in first person.
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chirsty aggas
 
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Post » Fri Apr 01, 2011 8:49 pm

thinking of upgrading to 1gb video card though, not sure how and where it would make much improvements though.


You should probably consult your local hardware nut on that subject, as performance doesn't just depend on how much RAM is on the card, but also how fast the GPU on it runs and how fast your particular system can push data to the video card. A video card is kind of like a kitchen funnel - the GPU is the stem and hole which data is processed through and the RAM the mouth and sides of the funnel. A bigger hole means faster processing, while a bigger mouth means more can be put into queue but the processing speed is still the same. Optimally you should get a video card that inceases both as that will yield the biggest performance gain compared to your current card. :P :)
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Cash n Class
 
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Post » Sat Apr 02, 2011 6:47 am

I've got an idea for the ridiculous polies; How bout make it a unique armor carried by a random enclave patrol boss, who is reaaaally hard to kill?

Also, it better be considerably more powerful than the T51-B. It honestly reminds me of what the Advanced Power Armor MK I and II would have looked like in Fallout 2 if you were in first person.


I agree, it's supposedly made to look menacing in the eyes of foes. Keep the polycount down though, please. I'd like to use it sometime this century.
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helliehexx
 
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Post » Fri Apr 01, 2011 5:16 pm

That's why he will hopefully release a lower-poly version in addition to the high-poly one. We do want to see the high-poly version at least.
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Amiee Kent
 
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Post » Sat Apr 02, 2011 5:46 am

High poly version would be preferable considering i do have a 24inch monitor...and a high end rig.

But either this is going to be awesome
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Phoenix Draven
 
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Post » Sat Apr 02, 2011 2:05 am

Impressive, that sure is a nice looking armour in the making!
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Katharine Newton
 
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Post » Fri Apr 01, 2011 10:22 pm

I agree, it's supposedly made to look menacing in the eyes of foes. Keep the polycount down though, please. I'd like to use it sometime this century.

how about he does both? that way everybody wins.
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Beth Belcher
 
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Post » Sat Apr 02, 2011 2:26 am

making it a low poly armor would involve completely remaking the armor. so thats for him to decide due to the amount of work itd take
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Frank Firefly
 
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Post » Fri Apr 01, 2011 9:06 pm

making it a low poly armor would involve completely remaking the armor. so thats for him to decide due to the amount of work itd take



Thats true, it would involve a bit of extra work. I guess I should just make sure not to go too overboard with the poly count but high enough so the hard core computer users are happy.

New screenshots, working on the legs now.

http://i2.photobucket.com/albums/y7/tyokio/SCREEN1-2.jpg
http://i2.photobucket.com/albums/y7/tyokio/Screen2-2.jpg
http://i2.photobucket.com/albums/y7/tyokio/screen3-1.jpg
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Mylizards Dot com
 
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Post » Sat Apr 02, 2011 6:50 am

Lookin' fabulous, tyokio :) And clipping be damned, there's really no way to have 0 clipping on a power armor. :)
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Claire Mclaughlin
 
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Post » Fri Apr 01, 2011 9:47 pm

Looks AMAZING!

Now that I think about it, it looks like the lost step in the evolution between the classic enclave armor and the F3 version. :)

One question though: Will it all be one piece of equipment or will we be able to remove the helmet?
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Fam Mughal
 
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Post » Fri Apr 01, 2011 6:25 pm

eta? :)
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D LOpez
 
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Post » Fri Apr 01, 2011 8:15 pm

well that armor was labeled by raptor1261992 as an additional request, I'm not really sold on the design of that armor really but I may give it a shot. It would have to be after I've finished this model though because 2 armors would overwhelm me.


Yeah, no I know. I wouldn't expect anyone to be making two armors at the same time :P I was just wondering if you were planning on it ;) I like it though, sort of have that mobile and agile look to it (for some reason the style of the armor just makes me think that it'll fly, must be that chest piece that resembles some sort of flying-machine-transformer-jigamathingy when I saw but forgot as a child).

The new pictures make this armor you're working on right now look like some serious hardware; and a lot more powerful than the vanilla enclave armor. I guess it's just the "high-def" look (poly count) of the armor that gives it a more "firm" look.
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matt oneil
 
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Post » Fri Apr 01, 2011 6:23 pm

Can't wait for this to be released. A quick question tho about the hands are they going to be plated like in the pic or like vanilla F3 rubberish looking or leatherish looking gloves? I hope you can make them plated just doesn't seem right that thick plated armor like power armor's gloves look like leather or rubber.
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Eliza Potter
 
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Post » Sat Apr 02, 2011 5:00 am

Can't wait for this to be released. A quick question tho about the hands are they going to be plated like in the pic or like vanilla F3 rubberish looking or leatherish looking gloves? I hope you can make them plated just doesn't seem right that thick plated armor like power armor's gloves look like leather or rubber.


On the backs of the hands, sure... but plating over the whole hands (like fingers) wouldn't make sense unless the only weapon you have is a club. Gauntlet-size fingers couldn't fit in the trigger area of a gun...
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Auguste Bartholdi
 
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Post » Sat Apr 02, 2011 2:33 am

On the backs of the hands, sure... but plating over the whole hands (like fingers) wouldn't make sense unless the only weapon you have is a club. Gauntlet-size fingers couldn't fit in the trigger area of a gun...


Agreed. Hand armouring isn't that important as the risks of getting hit on the hands in a gunfight are far smaller than in a swordfight, so massive gauntlet-like protection is a minor issue in comparison.

The fact that there are still Super Sledge wielding maniacs in the Fallout 3 universe is just a sideshow, as you'd typically have armours specialized to the purpose or you wouldn't bring a sledgehammer to a gunfight in the first place if you look at it from a realism point of view - none of the armours in Fallout 3 are designed for heavy melee combat when it comes to protection and articulation, but are either more rag-tag improv suits or decidedly designed as mobile gun platforms (with the exception of combat armour perhaps, but that design in itself doesn't make sense. Who's ever heard of riot gear without sleeves?).

In any case, whatever looks good should be used as it's not an issue whether it's realistic or not, as long as it looks credible. No-one has any right to flaunt the realism flag when the player can get weapons that can spew green blobs of plasma, lasers that evaporate people to dust and huge super mutant friends with a horrible wardrobe. :D
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Lori Joe
 
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Post » Sat Apr 02, 2011 3:12 am

Will you marry me ?


Looking nice. Im waiting for it to be released.
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Roy Harris
 
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Post » Fri Apr 01, 2011 10:05 pm

Thats true, it would involve a bit of extra work. I guess I should just make sure not to go too overboard with the poly count but high enough so the hard core computer users are happy.

New screenshots, working on the legs now.

http://i2.photobucket.com/albums/y7/tyokio/SCREEN1-2.jpg
http://i2.photobucket.com/albums/y7/tyokio/Screen2-2.jpg
http://i2.photobucket.com/albums/y7/tyokio/screen3-1.jpg


Awesome! Awesome! Awesome!
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Kelly Tomlinson
 
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Post » Sat Apr 02, 2011 3:22 am

It looks awesome...and your progress is rather quick...

Just a question though, do you intend on applying the enclave power armor texture on it? Or just something you'll think up of yourself?

Hopefully it'll be high res..i'll love to enjoy this armor in a fallout 3 playing at 1920 by 1200
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Josephine Gowing
 
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Post » Fri Apr 01, 2011 5:30 pm

I love the look of this armor!

Cant wait for its release! :)
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megan gleeson
 
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