Currently having issues with land LOD not showing correctly after generating in Oscape. The distant terrain will show as diffuse with no detail (sometimes it will show what appears to be a small groove in the distant terrain, as in the 3rd shot below), and any landscape textures I paint on won't show on the distant terrain. I've read this may be a problem with missing normals, but looking in the textures/terrain/worldspace folder I can't really see that there's anything out of place. I understand Oscape can't generate the colour maps without them being duplicated and then transferred over to the customworldspace.esm. I did this by copying all the landscape textures and texture sets to an .esp in TES5Edit and then merging them from the .esp into the customeworldspace.esm in Version Control. Not sure exactly where I'm going wrong? Any help would be appreciated.
http://imageshack.us/photo/my-images/855/virf.jpg/
http://imageshack.us/photo/my-images/829/3u83.jpg/
http://imageshack.us/photo/my-images/802/tnqi.jpg/