After being informed of a possible landscape rip, I wanted to inspect this and see how bad it was if indeed it was a landscape rip. It turned out to be east of Windhelm and was viewable from the MAP just over a small island. After checking it out, I discovered no rip from looking down at it from high "tcl". So I thought I might see it from underneath and went below the plane. I found that it was at a 32x32 transition and the rips were indeed rips but they were textured and dropping downwards so that you wouldn't have to see the "empty" space from the non-connected vertices. Okay, so that's cool. Looking around then, I noticed the plane was extremely low textured and was wondering why. Looking up to go back to the topside of the island, I noticed there is another plane that was the high textured version you play in. I checked this out around White Run too, and it had it. So, the game has two planes? FO3 didn't have this, I think, I don't remember, but Oblivion didn't have this for sure. So what's up with this? What's the purpose?