Land Size?

Post » Tue Dec 28, 2010 5:40 pm

I want TESV to be big but i don't want it to abandon detail in the process.
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OJY
 
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Post » Tue Dec 28, 2010 2:55 pm

I voted as big as Daggerfall but it would be cool if it just a little bit bigger than the last game in the series.
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Matt Gammond
 
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Post » Tue Dec 28, 2010 12:00 pm

2x bigger than oblivion with horses as mentioned above.

Though this doesn't mean that we should have 2x more dungeons than oblivion!
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Sarah Unwin
 
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Post » Tue Dec 28, 2010 2:40 pm

The atrocious running speed and lack of mounts must have helped that illusion.

Have you seriously ever played Morrowind for more than 5 minutes? I always see you complaining about morrowind's running speed. It was fine. Just because my character doesn't sprint everywhere he goes..

From LEVEL 1 with a low speed level, I still jog faster than any human being. The world is supposed to take a long time to traverse. I'm not supposed to be able to run to another city in 5 minutes.

And if you do enjoy going fast - GET YOUR SPEED UP. just because speed is actually useful in Morrowind, doesn't mean it's a bad game. Besides, if you want to go fast in TESV:

USE A HORSE

Seriously... common sense tells anyone that getting on a horse will make you faster. You shouldn't be able to sprint everywhere all the time. Perhaps a sprint feature could be useful, but I don't want to be able to run to the other side of the map in 15 minutes.

Look at http://www.youtube.com/watch?v=1I98VIkkf7M&feature=related. It's a random Morrowind video from youtube. This guy is running fine. He's level 1 and has potential to be a lot faster. He doesn't seem to have any speed bonuses either.
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Trevi
 
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Post » Tue Dec 28, 2010 8:18 pm

The atrocious running speed and lack of mounts must have helped that illusion.


The running speed in MW is atrocious if you're loaded down with 200 weight units of assorted armor, weapons, books, dinnerware, a full alchemical laboratory, plus a partrige in a pear tree crammed into your pockets (sorry, that last inventory item isn't available in an unmodded game). If you're travelling light, you're actually pretty fast right from the start of the game, without dedicating any attribute boosting advantages to it.

Compare that to riding a horse at a walk in Oblivion, where a typical character on foot could stroll along at the same pace or marginally faster. My characters on foot often outpaced guards on horseback along the roadways between towns. Either the starting speed of the character was too fast, or else the walking pace of the horses was too slow.
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JUDY FIGHTS
 
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Post » Tue Dec 28, 2010 5:56 pm

I know Skyrim is in between the sizes of Vvardenfell and Cyradill. But if they also had s baby it would be skyrim because skyrim has those mountains and glaciers to get over that vvardenfell had, it's just closer to cyradills size.
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Carys
 
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Post » Tue Dec 28, 2010 9:40 pm

I know Skyrim is in between the sizes of Vvardenfell and Cyradill. But if they also had s baby it would be skyrim because skyrim has those mountains and glaciers to get over that vvardenfell had, it's just closer to cyradills size.

that doesn't really matter, tbh. High Rock/Hammerfell was the size of britain in Daggerfall, but on the in game mape, it's roughly the size of Cyrodiil.

That's also why the map shouldn't change. Who cares if the game can't be represented as perfect as the lore? As long as it's the rough shape, we're all happy. I mean, no one seriously thinks Tamriel is smaller than Wales, as it is with the current map to Oblivion/Morrowind's scale, right?
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Natasha Biss
 
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Post » Tue Dec 28, 2010 8:33 pm

that doesn't really matter, tbh. High Rock/Hammerfell was the size of britain in Daggerfall, but on the in game mape, it's roughly the size of Cyrodiil.

That's also why the map shouldn't change. Who cares if the game can't be represented as perfect as the lore? As long as it's the rough shape, we're all happy. I mean, no one seriously thinks Tamriel is smaller than Wales, as it is with the current map to Oblivion/Morrowind's scale, right?


With Morrowind's scale, Tamriel is smaller than Wales. With Oblivion's scale, it's smaller than London.
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D IV
 
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Post » Tue Dec 28, 2010 11:59 am

With Morrowind's scale, Tamriel is smaller than Wales. With Oblivion's scale, it's smaller than London.

Exactly. Yet, Daggerfall was the size of Britain. Who really cares for the game world to be to scale of past games? I mean, those of us who know the lore know that the game is only represented smaller because of technical limits.
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TASTY TRACY
 
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Post » Tue Dec 28, 2010 6:21 pm

Have you seriously ever played Morrowind for more than 5 minutes? I always see you complaining about morrowind's running speed. It was fine. Just because my character doesn't sprint everywhere he goes..

From LEVEL 1 with a low speed level, I still jog faster than any human being. The world is supposed to take a long time to traverse. I'm not supposed to be able to run to another city in 5 minutes.

And if you do enjoy going fast - GET YOUR SPEED UP. just because speed is actually useful in Morrowind, doesn't mean it's a bad game. Besides, if you want to go fast in TESV:

USE A HORSE

Seriously... common sense tells anyone that getting on a horse will make you faster. You shouldn't be able to sprint everywhere all the time. Perhaps a sprint feature could be useful, but I don't want to be able to run to the other side of the map in 15 minutes.

Look at http://www.youtube.com/watch?v=1I98VIkkf7M&feature=related. It's a random Morrowind video from youtube. This guy is running fine. He's level 1 and has potential to be a lot faster. He doesn't seem to have any speed bonuses either.

Yes, I have. My knight is far too weighed down just from his armor and weapon. Morrowind's running speed is equal to Daggerfall's walking speed when I use the exact same type of character for both games. I never said Morrowind is a bad game. It is, in fact, one of my top five, but defending its flaws(heavy armor characters shouldn't be so cumbersome with a speed of 53) is something I will not do. Its running speed is atrocious. As for horses, Morrowind doesn't have horses. Regardless, my point is that Morrowind's running speed makes the map feel larger, and I don't care how fast people run in real life or about running through the same areas with the same low speed over and over again because I dared to choose my favorite class and stick with that class's attributes. Being forced to increase my speed skill so I don't fall asleep while running through the same areas over and over again is ridiculous. Almsivi intervention helps with my return trips from long journeys. I prefer Arena/Daggerfall/Oblivion's running speeds. If Morrowind had horses, I would be fine with its running speed, but it doesn't, and I'm not.
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Kevin S
 
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Post » Tue Dec 28, 2010 8:24 pm

I don't remember playing a Beth's game where the speed was "correct" in my opinion.

At low levels and speed, Morrowind can be slow, but I prefer it like so.

As for armors. Take the fastest sprinters out there, give them a real chainmail and tell them to run as fast. lol You'll be surprised. :P
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Antony Holdsworth
 
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Post » Tue Dec 28, 2010 7:10 am

Didn't read all the posts yet but wanted to say what I did before I forget. I voted for inbetween. Even though Oblivion was suppose to be bigger than Morrowind, Morrowind felt bigger. Oblivion was way to sparse. I still say Morrowind is bigger but been proven wrong that Oblivion is.

I don't know Oblivion felt so sparse. Maybe things were closer in Morrowind, but it felt that everything was huge and expanse. I guess lots of time was taken to make the Player Character zig zag wich made it feel bigger. Oblivion didn't have this and it was always a straight boring line to walk most times. And the times you did zig zag a bit, it was boring because at least in Morrowind you could levitate over them and continue on your way.

I am hoping it would be more like Morrowind but on a bit bigger scale of Oblivion.
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jenny goodwin
 
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Post » Tue Dec 28, 2010 9:25 am

Yes, I have. My knight is far too weighed down just from his armor and weapon. Morrowind's running speed is equal to Daggerfall's walking speed when I use the exact same type of character for both games. I never said Morrowind is a bad game. It is, in fact, one of my top five, but defending its flaws(heavy armor characters shouldn't be so cumbersome with a speed of 53) is something I will not do. Its running speed is atrocious. As for horses, Morrowind doesn't have horses. Regardless, my point is that Morrowind's running speed makes the map feel larger, and I don't care how fast people run in real life or about running through the same areas with the same low speed over and over again because I dared to choose my favorite class and stick with that class's attributes. Being forced to increase my speed skill so I don't fall asleep while running through the same areas over and over again is ridiculous. Almsivi intervention helps with my return trips from long journeys. I prefer Arena/Daggerfall/Oblivion's running speeds. If Morrowind had horses, I would be fine with its running speed, but it doesn't, and I'm not.


So we can agree that if the next Elder Scrolls will have horses, Morrowind running speeds will be fine?
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A Boy called Marilyn
 
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Post » Tue Dec 28, 2010 4:11 pm

Even though Oblivion was suppose to be bigger than Morrowind, Morrowind felt bigger.

I've said this before but I believe there are four main reasons why Vvardenfell feels larger than Cyrodiil. 1) The near-infinite view distance. When you can see from one end of the province to the other the province is going to feel smaller than a province you can only see a part of at a time. 2) The aforementioned running/walking speed. 3) The fact that in Morrowin the player starts the game in a remote corner of the game world, whereas in Oblivion the player starts the game smack in the center of the game world. 5) Oblivion's invisible borders. When you combine invisible borders with starting in the center of the game world you have a game in which invisible borders are never very far away. The world of Cyrodiil can feel like a giant bowl that the player cannot get out of.

Originally as a test I made an Oblivion mod called Morrowind Fog that eliminated Oblivion's near-infinite view distance. I made another mod that lowered the base running/walking speed of the game. Combined, these two mods made Oblivion feel three times larger than before. For once Cyrodiil really felt as large and mysterious as Vvardenfell.
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Nancy RIP
 
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Post » Tue Dec 28, 2010 8:12 am

I've said this before but I believe there are four main reasons why Vvardenfell feels larger than Cyrodiil. 1) The near-infinite view distance. When you can see from one end of the province to the other the province is going to feel smaller than a province you can only see a part of at a time. 2) The aforementioned running/walking speed. 3) The fact that in Morrowin the player starts the game in a remote corner of the game world, whereas in Oblivion the player starts the game smack in the center of the game world. 5) Oblivion's invisible borders. When you combine invisible borders with starting in the center of the game world you have a game in which invisible borders are never very far away. The world of Cyrodiil can feel like a giant bowl that the player cannot get out of.

Originally as a test I made an Oblivion mod called Morrowind Fog that eliminated Oblivion's near-infinite view distance. I made another mod that lowered the base running/walking speed of the game. Combined, these two mods made Oblivion feel three times larger than before. For once Cyrodiil really felt as large and mysterious as Vvardenfell.

Add to that how the land was set up, Morrowind had a lot of central mountains and was generally very uneven, Cyrodiil is basically a big funnel sloping inwards and is actually very plain, you got no canyons and small valleys. That made it all seem like you're just on the other side of a big hole.
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Andres Lechuga
 
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Post » Tue Dec 28, 2010 7:52 am

So we can agree that if the next Elder Scrolls will have horses, Morrowind running speeds will be fine?

Yes.
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Oyuki Manson Lavey
 
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Post » Tue Dec 28, 2010 12:34 pm

Add to that how the land was set up, Morrowind had a lot of central mountains and was generally very uneven, Cyrodiil is basically a big funnel sloping inwards and is actually very plain, you got no canyons and small valleys. That made it all seem like you're just on the other side of a big hole.

imo, this is all that made Morrowind feel larger. Even with MGE's distant land, the game feel huge. Even with the Boots of Blinding Speed glitch, the game feel huge.

Yes, I have. My knight is far too weighed down just from his armor and weapon.

And so you should. Morrowind forced you to actually think about what you wore. You may choose Steel over Daedric because of the weight. The best armours in the game need some kind of drawback.

(heavy armor characters shouldn't be so cumbersome with a speed of 53)

First word: Heavy. carrying a lot makes you slow down.

Speed 53 isn't a lot. That's roughly what you have in the begining of the game. Speed was an attractive attribute in Morrowind. There's no need for it in Oblivion, unless one of your skills need it.


If Morrowind had horses, I would be fine with its running speed, but it doesn't, and I'm not.

We're talking about TESV. I doubt they will disclude horses.
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Pete Schmitzer
 
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Post » Tue Dec 28, 2010 11:24 am

Add to that how the land was set up, Morrowind had a lot of central mountains and was generally very uneven, Cyrodiil is basically a big funnel sloping inwards and is actually very plain, you got no canyons and small valleys. That made it all seem like you're just on the other side of a big hole.


Yes, this is what Bethesda did wrong!!!!

It wasn't a big help either that the map had locations of all the big cities right from beginning.

1. Bad for roleplayers who want to be a person who knows nothing about this new land.
2. Bad for exploration as you didn't need to explore the map for new cities to find quests, buy items, and much more.

Seriousely, when I was asked to find Jaufree, I thought it would be a long journey for me character where I would find new items, fight new creatures, and explore new locations. But no.....just point on the map and you will magically teleport right outside his house. :thumbsdown:
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Lindsay Dunn
 
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Post » Tue Dec 28, 2010 6:23 pm

Morrowind/Oblivion scale,maybe a tad bit bigger
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rebecca moody
 
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Post » Tue Dec 28, 2010 10:36 pm

Yes, this is what Bethesda did wrong!!!!

It wasn't a big help either that the map had locations of all the big cities right from beginning.

1. Bad for roleplayers who want to be a person who knows nothing about this new land.
2. Bad for exploration as you didn't need to explore the map for new cities to find quests, buy items, and much more.

Seriousely, when I was asked to find Jaufree, I thought it would be a long journey for me character where I would find new items, fight new creatures, and explore new locations. But no.....just point on the map and you will magically teleport right outside his house. :thumbsdown:

I actually don't mind the MAJOR cities already being filled in on your map, they're there for at least several decades already after all and by now should have made it on the maps.
Oblivions problem there was, well... there really weren't any other settlements outside the main cities. Those poor 2 - 3 house villages, i wouldn't really count them as settlements, they're peoplr just living out in the wild.
If only the real major cities would be marked and there are still a lot of other towns and settlements that are WORTH visiting it's not really a problem if you can fast travel to the major ones already. After all theoretically you can fast travel to all of Morrowinds major settlements from the get go too, only difference is that this swallows cash but not so much that it's impossible to afford.
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BethanyRhain
 
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Post » Tue Dec 28, 2010 9:27 pm

I actually don't mind the MAJOR cities already being filled in on your map, they're there for at least several decades already after all and by now should have made it on the maps.
Oblivions problem there was, well... there really weren't any other settlements outside the main cities. Those poor 2 - 3 house villages, i wouldn't really count them as settlements, they're peoplr just living out in the wild.
If only the real major cities would be marked and there are still a lot of other towns and settlements that are WORTH visiting it's not really a problem if you can fast travel to the major ones already. After all theoretically you can fast travel to all of Morrowinds major settlements from the get go too, only difference is that this swallows cash but not so much that it's impossible to afford.

But, in all other than Oblivion, (maybe not Arena, I haven't played) you start as a complete noob to the land. In Daggerfall I was in service to the emporer, and crashed in the middle of a new province. In Morrowind, I was imprisoned outside Morrowind, and was sent to some strange island. this was great. The feeling of being lost is gone in Oblivion. we should go back.
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Philip Rua
 
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Post » Tue Dec 28, 2010 8:40 pm

But, in all other than Oblivion, (maybe not Arena, I haven't played) you start as a complete noob to the land. In Daggerfall I was in service to the emporer, and crashed in the middle of a new province. In Morrowind, I was imprisoned outside Morrowind, and was sent to some strange island. this was great. The feeling of being lost is gone in Oblivion. we should go back.

In Daggerfall, I can travel anywhere I want with the click of a button from the very beginning of the game and everything looks the same, so getting used to things and seeing pretty much everything isn't too difficult.
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Chris Johnston
 
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Post » Tue Dec 28, 2010 5:38 pm

In Daggerfall, I can travel anywhere I want with the click of a button from the very beginning of the game and everything looks the same, so getting used to things and seeing pretty much everything isn't too difficult.

That only works with the huge world of Daggerfall. Due to time, money and the demand of the majority, I doubt we'll have a huge world.
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Cedric Pearson
 
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Post » Tue Dec 28, 2010 6:04 pm

That only works with the huge world of Daggerfall. Due to time, money and the demand of the majority, I doubt we'll have a huge world.

Well you could argue that in Oblivion you already lived in the game world before, you obviously know where the major cities are already.
And as said save for the money aspect you CAN visit any major settlement in Morrowind with fast travel services.

The problem with fast travel was NOT fast travel itself but that they made it absolutely necessary to use it by spreading missions all over the map. "No we don't have missions for you here, go ALL THE WAY ACROSS THE MAP for new ones", and "I need you to bring me some ingredients, head to the other end of the game world". No mission was in the close area.
This is another advantage for having a big world, you don't NEED to spread missions out all over the world, you can have them more "local" and still in a good radius. Hell you could have a whole set of missions set within ONE CITY if it's big enough.
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Rebecca Dosch
 
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Post » Tue Dec 28, 2010 7:25 pm

Why don't we just make the map something you buy, and then it shows the major cities, and other, publicly known places. Then you start out with no map at all.
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Kayla Bee
 
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