Land Size?

Post » Tue Dec 28, 2010 1:47 pm

You have to remember that TESV will be for consoles, too. And I doubt they wouldn't release content for them. Yet another limit we have because of consoles. :rolleyes:

Well that's not actually as much of a problem as you might think. Age of Conan is 27 gb and it's being ported to the 360, I'm guessing they'll be doing it by either making the game have to be copied on to the hard drive which can already be done, or they could make it like final fantasy and have multiple disks that the player needs to switch between. For the first option which would be the most reasonable you'd still need a decent sized 360 hard drive, so no playing it on a normal xbox 360 arcade. As for PS3 i don't know much about them but i see no reason why it would be impossible.

It would still be much funner on PC anyway though considering the graphics cards in the consoles are very outdated.
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Dan Scott
 
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Post » Tue Dec 28, 2010 6:58 am

You do realise that such a large world would be either really empty, or poorly randomised? If there was a world that huge, and randomisation was used, there would be so many of the same dungeons repeatedly.

Also, I doubt you'd be able to run from one side to the other without weighing down the W key and turning on god mode. You'd die of boredom otherwise... Daggerfall was roughly the size of britain, right? And you want more?


Yeah but one can dream.
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Iain Lamb
 
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Post » Tue Dec 28, 2010 8:50 am

Probably the size of Vvardenfell and the Solstheim landmass combined would be about right. It depends on just how densely placed cities, dungeons, and other points of interest are.
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April
 
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Post » Tue Dec 28, 2010 12:08 am

picked even bigger because I believe the technology is out there in order for it to be done right and be amazing. Might take a whole day or two for a computer to "compile" the whole randomized world but then the level designers at Bethesda would be able to just explore it and tweak things around to give some places a bit of a more artistic feel (Especially the cities). Besides if it were bigger than Daggerfall a lot of the game would be water which would be a plus too because they could incorporate controllable boats in the game so you could sail off to Akavir or perhaps some tiny undiscovered islands. The game would probably take up a lot of space my guess is 12 gb at the very least but it would be worth it.


I just think it would become old really fast. There is no way, most people would use 12 hours to wander from one tiny village to another, and if they don't, do we really need such a giant world? What's the point with a big world if you don't really care to explore it?

You have to remember that TESV will be for consoles, too. And I doubt they wouldn't release content for them. Yet another limit we have because of consoles.



Oh i feel so sorry for you. :D

Yes what a diseaster that the WRPG genre has finaly become aviable to the console crowd.

As MrBob said, it could probably easily be done if they want to. But i must admit that i trought the 360 version of Age of Conan was dead?

Also, you don't know if TES V will be released for this generation of consoles, though it seems likely.

It would still be much funner on PC anyway though considering the graphics cards in the consoles are very outdated.


Some of us care more about the gameplay. :P

Well i admit i like pretty graphic but i just don't enjoy the pc experience the same way. I need to sit in my bed or couch with a joypad in the hands.
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Kirsty Wood
 
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Post » Tue Dec 28, 2010 3:14 am

I'm happy with the size of Morrowind and Oblivion, although I don't think the Cities were very strategically placed in Oblivion. There was too much empty space.
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Steven Nicholson
 
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Post » Tue Dec 28, 2010 3:34 pm

Oh i feel so sorry for you. :D

Yes what a diseaster that the WRPG genre has finaly become aviable to the console crowd.

As MrBob said, it could probably easily be done if they want to. But i must admit that i trought the 360 version of Age of Conan was dead?

Also, you don't know if TES V will be released for this generation of consoles, though it seems likely.

How are they going to fit a 12gb game on a 4gb disk? Making players HAVE to install or dowload a game to thier hard drives on a console is just terrible. Not everyone can afford a hard drive, let alone one big enough to fit the whole game, and space for saves, and saves for other games, and other games.

If I played on consoles, I know I'd hate Bethesda for that. Extra content, on the other hand, such as scripted AI, better voices etc, wouldn't bother me, because they're just additions. But if there's a smaller game world, with a disc that makes a large game world, that would just be a major change to the actual game, and you can't leave that out, it's not right. Anyways, the extra game world added by the extra discs would have to be irrelevant, because otherwise, the console players wouldn't be able to get to them without the extra hard drive space, and it would be kind of awful to have a quest in a place you can't get to.

I think you're underestimating the amount of effort needed to convert a game to console play, and I don't think you fully understand the concept of disc space.

Oh, and before I get it, Playstations would still be the same, they work the same, and don't have enough available extra space for the game, and, also, completely disregarding the whole xbox fanbase wouldn't exactly be the best idea.

And even if TESV is released for next gen consoles, the problem would still be the same.
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Blackdrak
 
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Post » Tue Dec 28, 2010 9:29 am

And even if TESV is released for next gen consoles, the problem would still be the same.

Why is that? Technology advances quickly and with the years between consoles there tends to be a massive jump. There are 200gb blu-ray discs available. Even if whatever Microsoft makes next doesn't use those, you can be sure they're not going to use DVD's again, as they'd be way behind the curve at that point.
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Harry-James Payne
 
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Post » Tue Dec 28, 2010 3:45 pm

Something like 3-5 times Oblivion's size would be nice. It was unrealistic to see a cave every twenty steps in Oblivion. Look at Just Cause 2, they managed to include a huge world map that is also filled with content.
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Conor Byrne
 
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Post » Tue Dec 28, 2010 6:45 am

How are they going to fit a 12gb game on a 4gb disk?


Release the game on 3 discs.

Making players HAVE to install or dowload a game to thier hard drives on a console is just terrible.


Agreed, but thats because i like to have a physical copy of my games, even expansion packs. I never said i would like it, just that it could be done. Appart from that, i don't really see the big problem. It would still be better than not having the game at all. In this DLC era of gaming, i don't think it would be such a big deal even if i personaly prefer to have my games on disc.

Not everyone can afford a hard drive, let alone one big enough to fit the whole game, and space for saves, and saves for other games, and other games.


True but there already exist game which require a harddisk. The time where you could play anything, as long as you had a Memory Card is over.

If I played on consoles, I know I'd hate Bethesda for that.


I would hate them alot more if they didn't release the game for XBOX and/or Playstation at all.

Anyways, the extra game world added by the extra discs would have to be irrelevant, because otherwise, the console players wouldn't be able to get to them without the extra hard drive space, and it would be kind of awful to have a quest in a place you can't get to.


I don't really understand what you mean here. You would still be able to go to the other side of the map, even without much harddisk space, provided it was released on 3 discs. If you don't think so, please explain why.

I think you're underestimating the amount of effort needed to convert a game to console play, and I don't think you fully understand the concept of disc space.


Perhaps not but i have yet to see a argument for why it could not be done.

And even if TESV is released for next gen consoles, the problem would still be the same.


I don't think thats true . As Rhekarid just said, the next generation of consoles would most likely not use DVDs... well perhaps Nintendo. They might not even use discs at all.
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Adriana Lenzo
 
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Post » Tue Dec 28, 2010 1:16 pm

Perhaps not but i have yet to see a argument for why it could not be done.

What? Did you not just see my previous post?

3 disc games just wouldn't work for consoles. It's different for PCs, because there's a lot of space available, whereas consoles have hardly any space in comparison.
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Amie Mccubbing
 
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Post » Tue Dec 28, 2010 7:37 am

What? Did you not just see my previous post?

3 disc games just wouldn't work for consoles. It's different for PCs, because there's a lot of space available, whereas consoles have hardly any space in comparison.


Eh what?

We are speaking about something which has been done before on the consoles, so i fail to see why Bethesda shouldn't be able to do it.
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Heather Dawson
 
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Post » Tue Dec 28, 2010 3:54 am

It's always nice with a bigger world, but if it's gonna strain resources, I would rather have it Oblivion/morrowind size, but with that landmass not representing the whole country, but maybe a part of the country? That way the actual size of the world is more represented in the game.
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Jimmie Allen
 
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Post » Tue Dec 28, 2010 7:50 am

I'd go for something roughly twice the size of Oblivion, about 30 square miles. This, combined with a slightly more restricted fast travel system, and the fact that Skyrim isn't bowl-shaped like Cyrodiil, ought to lead to a game world that feels large, but without feeling like a randomly-generated empty expanse.
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Karine laverre
 
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Post » Tue Dec 28, 2010 12:08 am

It's always nice with a bigger world, but if it's gonna strain resources, I would rather have it Oblivion/morrowind size, but with that landmass not representing the whole country, but maybe a part of the country? That way the actual size of the world is more represented in the game.

I personally hated the "You can't go here" messages of Oblivion. I would even more dislike it if it where limiting what I would think should be the rest of the game. It worked in Morrowind beause Vvardenfell is an island, and surrounded by sea. It wouldn't work as well with land. It makes sense for there to be stuff in the land, but seas can work because they make sense to be bland.

I think Skyrim is a good setting for this. Surrounded entirely by either mountains or sea, there wouldn't be any of these messages.
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Julie Serebrekoff
 
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Post » Tue Dec 28, 2010 3:13 am

I personally hated the "You can't go here" messages of Oblivion. I would even more dislike it if it where limiting what I would think should be the rest of the game. It worked in Morrowind beause Vvardenfell is an island, and surrounded by sea. It wouldn't work as well with land. It makes sense for there to be stuff in the land, but seas can work because they make sense to be bland.

I think Skyrim is a good setting for this. Surrounded entirely by either mountains or sea, there wouldn't be any of these messages.


well I'm pretty sure you got that message in morrowind as well if you tried swimming out to sea, so it wasn't really something that originated with Oblivion, but I get your point, it is annoying getting the message, but we're gonna have invisible walls somehow, I was merely addressing the problem of size of landmass of the game world as apposed to what it's supposed to represent, I mean both Cyrodiil and Vvardenfell are far larger than what is presented in the games.
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RaeAnne
 
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Post » Tue Dec 28, 2010 2:29 pm

well I'm pretty sure you got that message in morrowind as well if you tried swimming out to sea, so it wasn't really something that originated with Oblivion,

Nope. Was an endless sea. I can tell you, when I first got morrowind at age 11ish, I was swimming to the mainland. hopelessly, of course. :P

but I get your point, it is annoying getting the message, but we're gonna have invisible walls somehow, I was merely addressing the problem of size of landmass of the game world as apposed to what it's supposed to represent, I mean both Cyrodiil and Vvardenfell are far larger than what is presented in the games.

I get what you mean, but I would rather have a well filled out province, than an unecessarily huge province in multiple games. Chances are that eventually the series will go around all the provinces multiple times, and the games wouldn't run out any time soon.

When computing has advanced further, sure, I'd like to have massive provinces, but I don't think we're advanced enough yet to have well designed, yet huge, provinces.
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Yvonne Gruening
 
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Post » Tue Dec 28, 2010 6:19 am

Nope. Was an endless sea. I can tell you, when I first got morrowind at age 11ish, I was swimming to the mainland. hopelessly, of course. :P


really? well that would be better with sea, as i understand it, if you unlock the borders in Oblivion on the pc, you can walk pretty far too, I'm guessing not endlessly though.

I get what you mean, but I would rather have a well filled out province, than an unecessarily huge province in multiple games. Chances are that eventually the series will go around all the provinces multiple times, and the games wouldn't run out any time soon.

When computing has advanced further, sure, I'd like to have massive provinces, but I don't think we're advanced enough yet to have well designed, yet huge, provinces.


yeah, it wasn't more than a suggestion though, they could also just raise some rough terrain like in morrowind, that would probably make it seem larger as well, skyrim being with mountains and all.
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Mylizards Dot com
 
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Post » Tue Dec 28, 2010 9:26 am

Nope. Was an endless sea. I can tell you, when I first got morrowind at age 11ish, I was swimming to the mainland. hopelessly, of course.


Thank for the info. I throught it might be like that, but i have never actually tried.

really? well that would be better with sea, as i understand it, if you unlock the borders in Oblivion on the pc, you can walk pretty far too, I'm guessing not endlessly though.


As far as i know, you will simply reach a point where you will just fall and fall but i don't know if its true.

Anyway, i don't think randomly generated boarders would have to be empty, atleast not neccery. You could add a few random encounters with the local wildlife and bandits. You could harvest ingredients and perhaps find a dungeon. They could also add a secret boss or two, like the uderfrykte matron. It dosn't have to be a endless forest with nothing but trees.
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Laura Simmonds
 
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Post » Tue Dec 28, 2010 12:54 pm

I personally wouldn't mind a game that was a little bigger than Oblivion.

I'd also like to see fewer dungeons that are farther apart, as i feel that can also contribute to a feeling of size.
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No Name
 
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Post » Tue Dec 28, 2010 2:08 pm

Something as vast as Daggerfall yet as in-depth as Morrowind. Well, one can dream, can't he?

Since the main topic is a big shallow pond vs. a small deep pond, I'd go with that tiny and deep pond any day.
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Dylan Markese
 
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Post » Tue Dec 28, 2010 2:10 am

Daggerfall was just too big. I ruled that out right away.

Morrowind and Oblivion landmasses worked well. For an RPG of this magnitude, I think the scale they used was appropriate. But that doesn't mean I wouldn't make a few changes.

Oblivion felt more like a county than a state, which is what Cyrodiil was supposed to be. It felt like scattered villages in a small area, instead of grand cities in a vast landscape. It worked, but after a few times back and forth across the province, the sense of scale diminished.

I feel that if the size of the world were to increase to about 4-5 times, the scale would feel about right, giving a feeling of vastness that was missing from Oblivion. However, you cannot just increase the scale and leave it at that. Modes of travel would have to be improved as well.

I preferred the fast travel system in Morrowind to Oblivion. Fast travel in Oblivion gave me little incentive to explore between locations. However, since the scale is increasing here, SOME kind of fast travel must be implemented. A robust, effective Morrowind style fast travel system would work wonders.

As for the "manual" methods of travel, with a larger area, this would need to be improved upon. The horses in Oblivion felt like a tacked on feature to me, which is odd, because I recall hearing that horses are one of the things they knew they were going to do right off the bat. In Oblivion, the horses seemed to move in slow motion, and the faster horses were running in slow motion while the fast-forward button was pressed. There was no inertia. Horses seemed to start and stop instantly. They steered like the Titanic. Realistically swift horses that feel like you are controlling a live animal, not a robot, would greatly improve the feeling of travel. And why stop there. Potions that increase your running speed (Boots of blinding speed?), ships, and merchant caravans that offer you a ride in exchange for protection. All these things would make for a pleasant and exciting travel experience.
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Robert Bindley
 
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Post » Tue Dec 28, 2010 7:44 am

I doubt it TESV will have much greater land-size than Oblivion, but I hope so.
Also I like the way in which smaller land-size was handled in Morrowind.

Double the size of Oblivion plus Morrowind's recipe for making small landmass looks great and I am satisfied!
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Da Missz
 
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Post » Tue Dec 28, 2010 3:12 am

I woulda loved it if they used all that land beyond the "you cant go that way stalker" boarders. There was enough room for Elsweyr, Skyrim, Morrowind, and all the provinces around cirodil if it was to the same scale. There was heaps of land that was never used.
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^~LIL B0NE5~^
 
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Post » Tue Dec 28, 2010 2:43 am

I think it depends on the balance they achieve between the amount of land and the richness (or genuine content) within the game world. As a result, I would be upset if they made a larger game map and it was primarily empty of any significant content (as in unique locations, people, quests, etc), however I game world thats packed to the seems because its too small would be equally disappointing. Therefore, I would prefer a game would similar to that of Morrowind/Oblivion in size and perhaps a little bigger only if more significant content could be effectively implemented into the world.
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Vincent Joe
 
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Post » Tue Dec 28, 2010 11:57 am

A dual layer DVD is 8 gigs fyi.
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Stace
 
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