Land Size?

Post » Tue Dec 28, 2010 1:02 am

How large would you like TESV's world space to be? Would you prefer a smaller, Morrowind/Oblivion scale map, a Daggerfall scale map, something in between, or something even smaller/bigger? Keeping in mind the limits we'll have. We wont be able to have tons of consistant detail in a huge world, for example.

Personally, I'd like to have a Morrowind/Oblivion scale map. I feel that it can be filled out so much better, and not having to travel forever to get to a cave would be all the more awesome. I'd actually like it for the game to be created fully to this standard, and then for more to be added between the finish date, and the release date, if possible.

I would like to be able to leave a cave, and see a ruin on the other side of the area I'm in.

Also, remember that a good landscape can make the game feel so much bigger (look at Morrowind/Oblivion), and I think Skyrim would be a good mountain-ey region for this, if used.

If you want to argue about fast travel, randomisation, or something not world size, I redirect you http://www.youtube.com/watch?v=l1wBdj30pBw.


P.S. If you want slightly bigger than Morrowind/Oblivion, or something slightly smaller than Daggerfall, You should vote for one of those, and post what you think, Something In-Between is really for a middle between Morrowind/Oblivion and Daggerfall.
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M!KkI
 
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Post » Tue Dec 28, 2010 5:34 am

I think Morrowind and Oblivion had good world sizes, although I think it worked better for part of a province (Vvardenfell) rather than an entire provice (Cyrodiil). Then again this could have more to do with the relatively close fog in TES III, the ability to see from one end of the map to the other in TES IV probably made it feel smaller.

While I enjoyed Daggerfall's expansive feeling at first pretty soon the cookie-cutter-ness spoiled that. Traveling to towns and cities I'd never been to became more of a nuisance than anything else since it all locked the same but I no longer knew where anything was. It sort of ruined the mood :shrug:

I think a TES with a smaller, more focused map would be nice but it would need to be a spin off, I think it wouldn't feel right as one of the core series.
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Jodie Bardgett
 
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Post » Tue Dec 28, 2010 8:53 am

about the same size of Morrowind or Oblivion ,a little bigger would no hurt but defenelly not smaller.
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no_excuse
 
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Post » Tue Dec 28, 2010 12:06 am

I think Morrowind and Oblivion had good world sizes, although I think it worked better for part of a province (Vvardenfell) rather than an entire provice (Cyrodiil). Then again this could have more to do with the relatively close fog in TES III, the ability to see from one end of the map to the other in TES IV probably made it feel smaller.

With MGE's Distant Land, the island still felt bigger to me. :shrug:
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mishionary
 
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Post » Tue Dec 28, 2010 9:54 am

I think Morrowind and Oblivion had good world sizes, although I think it worked better for part of a province (Vvardenfell) rather than an entire provice (Cyrodiil). Then again this could have more to do with the relatively close fog in TES III, the ability to see from one end of the map to the other in TES IV probably made it feel smaller.

While I enjoyed Daggerfall's expansive feeling at first pretty soon the cookie-cutter-ness spoiled that. Traveling to towns and cities I'd never been to became more of a nuisance than anything else since it all locked the same but I no longer knew where anything was. It sort of ruined the mood :shrug:

I think a TES with a smaller, more focused map would be nice but it would need to be a spin off, I think it wouldn't feel right as one of the core series.
oh no i do not want a fog ruin the view distance.
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Sierra Ritsuka
 
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Post » Tue Dec 28, 2010 10:41 am

... the ability to see from one end of the map to the other in TES IV probably made it feel smaller.


Actually, I think it was the fact that Cyrodiil is essentially a large bowl (i.e. no obstructions to travelling in a straight line) which made it feel smaller.

It worked for Morrowind because the landmass was so difficult to navigate requiring you to double back on a regular basis. Since Skyrim appears to be similar to Oblivion (mountains on the perimeter with lowlands in the middle), I really hope the map is much larger than it was in TESIV.
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Laurenn Doylee
 
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Post » Mon Dec 27, 2010 11:51 pm

About the size of Cyrodiil, preferably a little bigger. Something like 20 to 30 Square miles. Hoever, i don't think they should focus on a entire Province this time. Instead, they should simply take a Region in one of the provinces like they did in Morrowind.

Cyrodiil feelt way too small, considering, it is supposed to be the biggest province in the Empire and the ruling power. I did hoever like the space between the cities and points of interests in Oblivion. It didn't really feel like Vvardenfell had any real wild nature, everything was just too close. Also, instead of the 9 major cities, i would rather see 4, perhaps 5, Major cities and lots of smaller villages where the illusion wouldn't really be broken because of the tiny population

Ofcause it would be cool with a gameworld bigger than Britain but that would require computer generated terrain and i don't think it could be done in a satisfying way, atleast not at the moment. Besides, unless the game has enough content to keep you coming back for years, i don't really think its neccery. It would become a pain in the ass really fast.
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Elea Rossi
 
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Post » Mon Dec 27, 2010 11:48 pm

I find it very peculiar that Cyrodill is essentially, like mt_pelion said, a huge bowl with absolutely no obstructions to get in the way of travel. No mountains. At all.
I think a landmass the size of Vvardenfell/OB, or maybe bigger, WITH huge mountains to cross over etc, places you can only access from a certain point, that would be good. You know, like real life geography? :rolleyes:
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Teghan Harris
 
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Post » Tue Dec 28, 2010 7:55 am

About the size of Cyrodiil, preferably a little bigger. Something like 20 to 30 Square miles. Hoever, i don't think they should focus on a entire Province this time. Instead, they should simply take a Region in one of the provinces like they did in Morrowind.

That only worked in Morrowind because Vvardenfell was an island. I personally think that even Cyrodiil was annoying at times, due to the "You can't go here" messages. It'd be worse, I'd think, when I get stopped half way through the gameworld.

I'd like to see the opinion of the one who voted "even bigger". Damn, that'd be a huge, yet empty game...
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Sammie LM
 
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Post » Tue Dec 28, 2010 1:15 pm

Ideally I'd want a map at least slightly bigger than Oblivion's, but with the feeling of compacted locations like there was in Fallout 3 and Morrowind. I wasn't a fan of the numerous big empty spaces in Cyrodiil, I far prefer there always being another location relatively close by like in Fallout 3 and Morrowind. But even if they don't, I still really want there to be a bigger game-world than Morrowind and Oblivion.
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Nice one
 
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Post » Tue Dec 28, 2010 1:12 pm

morrowind and oblivion were both fine in terms of size. like has been said, and will undoubtedly be said another 30 times, morrowind felt bigger due to the restrictions on fast travel, and the fact that cyrodill was a more "open" province in general

i don't think any proving can match cyrodills openness. perhaps elsweyr with its vast deserts, but none of the others.
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Sunnii Bebiieh
 
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Post » Tue Dec 28, 2010 1:31 pm

That only worked in Morrowind because Vvardenfell was an island. I personally think that even Cyrodiil was annoying at times, due to the "You can't go here" messages. It'd be worse, I'd think, when I get stopped half way through the gameworld.


Perhaps they could add somekind of generated landscape instead. Maybe even a few randomly generated POI. A Dungeon or a Bandit camp. Ofcause you would probably grow tired of the place really fast but it would be better than the "You can't go that way". You could also just add natural barriers like Mountains.
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Arrogant SId
 
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Post » Tue Dec 28, 2010 11:33 am

I'd go for something in-between. Spaces like Morrowind/Oblivion are too small to utilize what I feel is the series' full potential, while Daggerfall's scope is simply unnecessary. It may well have been tiny, since there was nothing between the locations of interest and nothing to do or look at, and as such no reason to walk for hours, so everyone just fast-traveled from spot to spot anyway. While it would be nice if a world that size could be effectively filled in, that would be asking for far too much.

When I say full potential, I mean as something more than an action game that lets you decide where and how to fight. While I don't want to incur fan wrath, the last couple games were not strong in the "rpg" area. The vast majority of skills are for combat. The vast majority of the world consists of dungeons, in which fighting monsters is pretty much the only thing to do. At times you can sneak past them with a stealth character, but to what end? To steal loot that can only be spent on instruments of combat?

I'm not asking for less combat, but for more options around it. I want my thief to be able to flee from guards through the winding alleyways of a city, ducking into a hideout and through a secret passage, instead of crime/punishment relying entirely on whether anyone is looking at me at the time in a village that consists of two blocks. I want to wander through vast fields of crops knowing that I can make or break the city with a little fire, or grow my own for a profit. I want the alchemist to have exotic plants growing in the sun on his roof and mushrooms swelling in the moist basemant, making potions that get demand through the entire region from the corner shop he runs. I want my charismatic warrior to bring friends, allies, and broken enemies under his heel and lead an attack on a city at the side of a lake large enough that I can't see the other side, but can see the boats that actually sail across it. I want my archmage to experiment in his laboratory, making weird creations as he uses clever applications of magic to invent new uses for it without having to go throw it at trolls just to have a reason for magic.

A smaller world is fine for what's basically an action game with rpg elements, when your time mostly consists of fighting monsters for loot, or looking for a dungeon in the wilderness that might have new monsters and loot. For the game to really realize its potential, however, I think it simply needs more room. And yes, I realize it sounds like my head is in the clouds, but I've spent a lot of time in the older suggestion threads compiling massive posts (my personal organized suggestions file is currently 173 pages long) and going into detail not only on what I think can be done but how I think it can be done, and I do think it's still in the realm of reality.
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Matthew Warren
 
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Post » Tue Dec 28, 2010 1:03 pm

I would want it bigger than daggerfall just so i would never run out of things to do/places to explore and it would be awesome to try and get from one side of the map to the other without using fast travel although on the other hand i wouldn't mind it being the same size as oblivion...
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ZzZz
 
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Post » Mon Dec 27, 2010 10:49 pm

In the best of worlds, it would be far bigger than Morrowind/Oblivion. But I don't think they're capable of doing that without sacrificing quality, therefore an Oblivion-sized game is fine with me. More diverse terrain would be more important than bigger surface area.
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stacy hamilton
 
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Post » Tue Dec 28, 2010 7:51 am

I think if it was even bigger, then that would be better for more exploring.
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Trevor Bostwick
 
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Post » Tue Dec 28, 2010 4:13 am

Something like Morrowind or Oblivion would be fine with me.
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Sabrina Schwarz
 
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Post » Tue Dec 28, 2010 10:20 am

-snip-

Good points. Being a primarily morrowind player, and being spoiled by the modern gaming world, I never got to play Daggerfall properly, unfortunatly. I understand everything you've said, though. I want a richer roleplaying experienc, and non combat solutions to problems. I mean, Bethesda must get a hint with all the rp mods like NOM, the Farmer Mod, the Skooma mods, etc.

I would want it bigger than daggerfall just so i would never run out of things to do/places to explore and it would be awesome to try and get from one side of the map to the other without using fast travel although on the other hand i wouldn't mind it being the same size as oblivion...

You do realise that such a large world would be either really empty, or poorly randomised? If there was a world that huge, and randomisation was used, there would be so many of the same dungeons repeatedly.

Also, I doubt you'd be able to run from one side to the other without weighing down the W key and turning on god mode. You'd die of boredom otherwise... Daggerfall was roughly the size of britain, right? And you want more?
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Project
 
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Post » Tue Dec 28, 2010 6:55 am

a little bigger than Cyrodiil, with improved terrain akin to Morrowind. If the game is set in Skyrim, then most certainly the east, southeast, and south will need to be filled with mountain passages, roads, lots of unclimbable terrain, slippery areas, and so on. Plus, there's Snow Throat, the largest mountain in Skyrim. As you move towards the north, west, along the coast and moving closer to High Rock, it turns more into a deciduous forest, with some plains.
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lolli
 
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Post » Mon Dec 27, 2010 11:42 pm

about the same size of the Oblivion map, but a lot more variation and unique lands.
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Jessica Stokes
 
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Post » Tue Dec 28, 2010 2:42 am

Considering it will probably be devoid of levitation of any kind, lots of land that is traversable. Steep mountains are wonderful to look at, as are plateau and caldera. But if you cannot traverse it, it is just "wasting resources", as some of you say. Would be great if all mountains that are too steep to climb came with a large network of caves as well as "the way around".
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jeremey wisor
 
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Post » Tue Dec 28, 2010 5:05 am

Considering it will probably be devoid of levitation of any kind, lots of land that is traversable. Steep mountains are wonderful to look at, as are plateau and caldera. But if you cannot traverse it, it is just "wasting resources", as some of you say. Would be great if all mountains that are too steep to climb came with a large network of caves as well as "the way around".

Well, we don't know if you can levitate or not. That was just taken out of OB because they didn't want you levitating out of cities, because of the way they did the cells.
It might be different now.
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Michelle Chau
 
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Post » Tue Dec 28, 2010 4:07 am

Well, we don't know if you can levitate or not. That was just taken out of OB because they didn't want you levitating out of cities, because of the way they did the cells.
It might be different now.

I'm pretty sure the book mentioned that they re-learned levitation, or something like that.
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XPidgex Jefferson
 
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Post » Tue Dec 28, 2010 5:35 am

I picked even bigger because I believe the technology is out there in order for it to be done right and be amazing. Might take a whole day or two for a computer to "compile" the whole randomized world but then the level designers at Bethesda would be able to just explore it and tweak things around to give some places a bit of a more artistic feel (Especially the cities). Besides if it were bigger than Daggerfall a lot of the game would be water which would be a plus too because they could incorporate controllable boats in the game so you could sail off to Akavir or perhaps some tiny undiscovered islands. The game would probably take up a lot of space my guess is 12 gb at the very least but it would be worth it.

Considering it will probably be devoid of levitation of any kind, lots of land that is traversable. Steep mountains are wonderful to look at, as are plateau and caldera. But if you cannot traverse it, it is just "wasting resources", as some of you say. Would be great if all mountains that are too steep to climb came with a large network of caves as well as "the way around".

They could include mountain climbing, that'd be neat. I believe Daggerfall had a climbing skill of some kind so perhaps they'll bring it back.
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W E I R D
 
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Post » Tue Dec 28, 2010 6:55 am

I'm pretty sure the book mentioned that they re-learned levitation, or something like that.

Thanksfully, http://www.youtube.com/watch?v=P3ALwKeSEYs has my response ready.

The game would probably take up a lot of space my guess is 12 gb at the very least but it would be worth it.

You have to remember that TESV will be for consoles, too. And I doubt they wouldn't release content for them. Yet another limit we have because of consoles. :rolleyes:
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Lucy
 
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