Land tear and load order

Post » Sat May 28, 2011 2:53 pm

Since I have kind of finalized my load order I would like some input on my load order and which mods are currently conflicting, creating a huge tear on the east side of the imperial isle where some mod places a guard tower and a bridge. Any input would be appreciated!


Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Harvest[Containers].esm06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Progress.esm  [Version 2.2]0D  Unofficial Oblivion Patch.esp  [Version 3.2.9]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  SM Plugin Refurbish - SI.esp  [Version 1.30]11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp14  Francesco's Optional Leveled Quests-SI only.esp15  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Fran Armor Add-on.esp18  Fran_Lv30Item_Maltz.esp19  Atmospheric Loading Screens - Random Quotes.esp1A  All Natural - Real Lights.esp  [Version 0.9.9.5]1B  All Natural.esp  [Version 0.9.9.5]1C  All Natural - SI.esp  [Version 0.9.9.5]1D  WindowLightingSystem.esp1E  300_Lore_Dialogue_Updated.esp1F  AliveWaters.esp20  AliveWaters - Koi Addon.esp21  AliveWaters - Slaughterfish Addon.esp22  Ayleid Loot EXtension.esp23  Ayleid Loot EXtension - OOO Dungeons.esp24  ChaseCameraMod.esp++  Item interchange - Extraction.esp  [Version 0.76]25  Willful Resistance.esp  [Version 4.0]++  Harvest[Containers] - SI - Ore Respawn.esp++  Harvest[Containers] - Vanilla - Ore Respawn.esp26  Enhanced Economy.esp  [Version 4.2.1]27  Map Marker Overhaul.esp  [Version 3.5.2]28  Map Marker Overhaul - SI additions.esp  [Version 3.5]29  PTArtifacts.esp**  Armamentium female.esp2A  Slof's Oblivion Robe Trader.esp2B  Cobl Glue.esp  [Version 1.73]2C  Cobl Si.esp  [Version 1.63]2D  Bob's Armory Oblivion.esp2E  FCOM_BobsArmory.esp  [Version 0.9.9]2F  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]30  Oblivion WarCry EV.esp  [Version 1.08a]31  FCOM_WarCry.esp  [Version 0.9.9MB3]32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]33  OOO 1.32-Cobl.esp  [Version 1.72]34  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]35  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]36  TamrielTravellers4OOO.esp  [Version 1.39c]37  TamrielTravellersItemsCobl.esp  [Version 1.39c]38  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  FineWeapons for OOO.esp**  Fransfemale.esp39  RustyItems for OOO.esp++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp3A  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3B  Kragenir's Death Quest.esp3C  KDQ - Rural Line Additions.esp3D  Region Revive - Lake Rumare.esp3E  The Ayleid Steps.esp  [Version 3.4]3F  Knights.esp40  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]41  The Lost Spires.esp42  AFK_Weye.esp  [Version 2.0.COBL]43  Rumare-AFK_Weye Patch.esp  [Version 2.0]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]44  road+bridges.esp  [Version 4.5.6]45  Feldscar.esp  [Version 1.0.4]46  Vergayun.esp  [Version 1.0.4]47  Faregyl.esp  [Version 1.0.10]48  xuldarkforest.esp  [Version 1.0.5]49  LostSpires-DarkForest patch.esp4A  xulStendarrValley.esp  [Version 1.2.2]4B  xulTheHeath.esp4C  XulEntiusGorge.esp4D  xulFallenleafEverglade.esp  [Version 1.3.1]4E  LostSpires-Everglade patch.esp  [Version 1.2]4F  xulColovianHighlands_EV.esp  [Version 1.2.1]50  xulChorrolHinterland.esp  [Version 1.2.2]51  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]52  xulBravilBarrowfields.esp  [Version 1.3.2]53  xulLushWoodlands.esp  [Version 1.3]54  xulAncientYews.esp  [Version 1.4.2]55  xulAncientRedwoods.esp  [Version 1.6]56  xulCloudtopMountains.esp  [Version 1.0.3]57  xulArriusCreek.esp  [Version 1.1.3]58  xulPatch_AY_AC.esp  [Version 1.1]59  xulRollingHills_EV.esp  [Version 1.3.2]5A  xulPantherRiver.esp5B  xulRiverEthe.esp  [Version 1.0.2]5C  xulBrenaRiverRavine.esp  [Version 1.0.2]5D  xulImperialIsle.esp  [Version 1.6.5]5E  xulBlackwoodForest.esp5F  xulCheydinhalFalls.esp  [Version 1.0.1]60  xulAspenWood.esp  [Version 1.0.1]61  xulSkingradOutskirts.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]62  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]63  Bag of Holding.esp  [Version 1.5.0]64  DropLitTorchOBSE.esp  [Version 2.4]65  EVE_ShiveringIslesEasterEggs.esp++  Short Grass V3.esp66  Enhanced Vegetation [125%].esp67  Toggleable Quantity Prompt.esp  [Version 3.1.1]68  Quest Award Leveller.esp  [Version 2.0.1]69  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]6A  Roughing It.esp6B  EnchantmentMastery.esp6C  MidasSpells.esp6D  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp6E  attack and hide medium v2.0.esp6F  nGCD.esp70  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp71  ProgressMBSP.esp  [Version 2.0]72  ProgressSBSP.esp  [Version 1.0]73  ProgressRBSP.esp  [Version 1.0]74  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp75  Let There Be Darkness - Cyrodiil + SI.esp76  Let There Be Darkness - Knights.esp77  Let There Be Darkness - OOO.esp78  Let There Be Darkness - Lost Spires.esp79  Let There Be Darkness - UL Colovian Highlands.esp7A  Let There Be Darkness - UL Lost Coast.esp7B  Let There Be Darkness - UL Brena.esp7C  Let There Be Darkness - UL Blackwood Forest.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  EVE_KhajiitFix.esp7D  bgBalancingEVCore.esp  [Version 10.52EV-D]7E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]7F  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]80  bgMagicEVPaperChase.esp  [Version 1.68EV]81  bgMagicAlchemy.esp  [Version 1.57]82  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]83  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]84  bgIntegrationEV.esp  [Version 0.993]85  NoLoad.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]86  bgMagicLightningbolt.esp87  Birthsigns Expanded.esp  [Version 3.11.]++  Advanced_Water_Modification.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]**  NRB4 Standard Road Record.esp88  RecoverDisarmedWeapon.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]89  Bashed Patch, 0.esp8A  Streamline 3.1.esp

User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Sun May 29, 2011 1:41 am

Since I have kind of finalized my load order I would like some input on my load order and which mods are currently conflicting, creating a huge tear on the east side of the imperial isle where some mod places a guard tower and a bridge. Any input would be appreciated!


Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Harvest[Containers].esm06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Progress.esm  [Version 2.2]0D  Unofficial Oblivion Patch.esp  [Version 3.2.9]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  SM Plugin Refurbish - SI.esp  [Version 1.30]11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp14  Francesco's Optional Leveled Quests-SI only.esp15  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Fran Armor Add-on.esp18  Fran_Lv30Item_Maltz.esp19  Atmospheric Loading Screens - Random Quotes.esp1A  All Natural - Real Lights.esp  [Version 0.9.9.5]1B  All Natural.esp  [Version 0.9.9.5]1C  All Natural - SI.esp  [Version 0.9.9.5]1D  WindowLightingSystem.esp1E  300_Lore_Dialogue_Updated.esp1F  AliveWaters.esp20  AliveWaters - Koi Addon.esp21  AliveWaters - Slaughterfish Addon.esp22  Ayleid Loot EXtension.esp23  Ayleid Loot EXtension - OOO Dungeons.esp24  ChaseCameraMod.esp++  Item interchange - Extraction.esp  [Version 0.76]25  Willful Resistance.esp  [Version 4.0]++  Harvest[Containers] - SI - Ore Respawn.esp++  Harvest[Containers] - Vanilla - Ore Respawn.esp26  Enhanced Economy.esp  [Version 4.2.1]27  Map Marker Overhaul.esp  [Version 3.5.2]28  Map Marker Overhaul - SI additions.esp  [Version 3.5]29  PTArtifacts.esp**  Armamentium female.esp2A  Slof's Oblivion Robe Trader.esp2B  Cobl Glue.esp  [Version 1.73]2C  Cobl Si.esp  [Version 1.63]2D  Bob's Armory Oblivion.esp2E  FCOM_BobsArmory.esp  [Version 0.9.9]2F  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]30  Oblivion WarCry EV.esp  [Version 1.08a]31  FCOM_WarCry.esp  [Version 0.9.9MB3]32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]33  OOO 1.32-Cobl.esp  [Version 1.72]34  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]35  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]36  TamrielTravellers4OOO.esp  [Version 1.39c]37  TamrielTravellersItemsCobl.esp  [Version 1.39c]38  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  FineWeapons for OOO.esp**  Fransfemale.esp39  RustyItems for OOO.esp++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp3A  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3B  Kragenir's Death Quest.esp3C  KDQ - Rural Line Additions.esp3D  Region Revive - Lake Rumare.esp3E  The Ayleid Steps.esp  [Version 3.4]3F  Knights.esp40  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]41  The Lost Spires.esp42  AFK_Weye.esp  [Version 2.0.COBL]43  Rumare-AFK_Weye Patch.esp  [Version 2.0]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]44  road+bridges.esp  [Version 4.5.6]45  Feldscar.esp  [Version 1.0.4]46  Vergayun.esp  [Version 1.0.4]47  Faregyl.esp  [Version 1.0.10]48  xuldarkforest.esp  [Version 1.0.5]49  LostSpires-DarkForest patch.esp4A  xulStendarrValley.esp  [Version 1.2.2]4B  xulTheHeath.esp4C  XulEntiusGorge.esp4D  xulFallenleafEverglade.esp  [Version 1.3.1]4E  LostSpires-Everglade patch.esp  [Version 1.2]4F  xulColovianHighlands_EV.esp  [Version 1.2.1]50  xulChorrolHinterland.esp  [Version 1.2.2]51  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]52  xulBravilBarrowfields.esp  [Version 1.3.2]53  xulLushWoodlands.esp  [Version 1.3]54  xulAncientYews.esp  [Version 1.4.2]55  xulAncientRedwoods.esp  [Version 1.6]56  xulCloudtopMountains.esp  [Version 1.0.3]57  xulArriusCreek.esp  [Version 1.1.3]58  xulPatch_AY_AC.esp  [Version 1.1]59  xulRollingHills_EV.esp  [Version 1.3.2]5A  xulPantherRiver.esp5B  xulRiverEthe.esp  [Version 1.0.2]5C  xulBrenaRiverRavine.esp  [Version 1.0.2]5D  xulImperialIsle.esp  [Version 1.6.5]5E  xulBlackwoodForest.esp5F  xulCheydinhalFalls.esp  [Version 1.0.1]60  xulAspenWood.esp  [Version 1.0.1]61  xulSkingradOutskirts.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]62  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]63  Bag of Holding.esp  [Version 1.5.0]64  DropLitTorchOBSE.esp  [Version 2.4]65  EVE_ShiveringIslesEasterEggs.esp++  Short Grass V3.esp66  Enhanced Vegetation [125%].esp67  Toggleable Quantity Prompt.esp  [Version 3.1.1]68  Quest Award Leveller.esp  [Version 2.0.1]69  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]6A  Roughing It.esp6B  EnchantmentMastery.esp6C  MidasSpells.esp6D  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp6E  attack and hide medium v2.0.esp6F  nGCD.esp70  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp71  ProgressMBSP.esp  [Version 2.0]72  ProgressSBSP.esp  [Version 1.0]73  ProgressRBSP.esp  [Version 1.0]74  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp75  Let There Be Darkness - Cyrodiil + SI.esp76  Let There Be Darkness - Knights.esp77  Let There Be Darkness - OOO.esp78  Let There Be Darkness - Lost Spires.esp79  Let There Be Darkness - UL Colovian Highlands.esp7A  Let There Be Darkness - UL Lost Coast.esp7B  Let There Be Darkness - UL Brena.esp7C  Let There Be Darkness - UL Blackwood Forest.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  EVE_KhajiitFix.esp7D  bgBalancingEVCore.esp  [Version 10.52EV-D]7E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]7F  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]80  bgMagicEVPaperChase.esp  [Version 1.68EV]81  bgMagicAlchemy.esp  [Version 1.57]82  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]83  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]84  bgIntegrationEV.esp  [Version 0.993]85  NoLoad.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]86  bgMagicLightningbolt.esp87  Birthsigns Expanded.esp  [Version 3.11.]++  Advanced_Water_Modification.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]**  NRB4 Standard Road Record.esp88  RecoverDisarmedWeapon.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]89  Bashed Patch, 0.esp8A  Streamline 3.1.esp



...sounds like you need the patch for NRB + UL Imperial Isle. you can use Refscope to check which mod adds the guard tower etc.
:foodndrink:
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Sat May 28, 2011 11:50 am

...sounds like you need the patch for NRB + UL Imperial Isle. you can use Refscope to check which mod adds the guard tower etc.
:foodndrink:


Worked like a charm!

Thanks a bunch!
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am


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