Hi All
I'm working on a project where the player can build veg-patches onto wilderness land currently covered with the "tundra" landscape textures. The problem with this is that the 3D grass pre-rendered by the texture continues to clip the wheat and potato plants added by the plugin. I originally intended to add the black, soil type landscape texture used in the vanilla farms by creating a decal which applied the texture on top of the landscape (and could therefore be disabled/enabled by a script) however the grass continues to clip through this texture.
My question is: can I alter the textures which are applied to a particular area of landscape dynamically, that is, via a script? Alternatively, can I disable grass rendering within a specified are, for example, via a marker?
Thank You in advance
KT