Landscaping help

Post » Fri Feb 18, 2011 10:36 pm

Kia Ora

I have a distand memory of reading/hearing where there a limit to the textures you can aooly to an area
then you had to remove some data to allow the texture to be applied.

Whats happing is this, I downloaded the beautiful most awsome "Lands End" mod off of Oblivion Realistate
and was so struck with it's so so choice enviroment I desided to use it for myself to put towns building etc on it
so as one would exspect theres some land remoddling needed to make stuff fit well, this is not an issue but in
any well breed city/town the streets are cobblestone or the like and theres not lot high grass's growing through
building and paths etc. So apon selecting the cobble of choice in landscape editing I right click as ya do, round
the area I wish to cobble to find some parts change to the selected texture others change colour a bit but do not
turn to cobble, some don't change at all. heres when (I think) that data limit I'm not sure about comes in and I need
to do something before I can textue those area's, I have not been able to find a tut that explains this is reasonbley
simple English so as one might understand whats happening. Like most manuals CS Wiki seems to explain the
What but no details on the how to the point where this is covered

Thanks in advance for any help, I am not the only lost soul that could benifit from a wee tut on this asspect fo modding
so keep in mind your answers will make for a better worldspace, humbly thank you
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Jennie Skeletons
 
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Joined: Wed Jun 21, 2006 8:21 am

Post » Sat Feb 19, 2011 6:12 am

1. press 'B' to see cell borders. (yellow dashed lines)
2. click on render window to make sure its active.
3. press 'H' to enter landscape mode.
4. click on render window to make sure its active.
5. press 'I' key (eye key) to see the textures used in the current cell your centered above.

There are 4 'quads' to each cell. Each quad can contains a limited number of textures. You can replace the ones that are not used much, or delete them and then you can add new ones.

NOTE: Never under any circumstance 'delete' the first texture in the list. You can 'replace' it however.
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Alexandra walker
 
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Post » Sat Feb 19, 2011 6:44 am

Kia Ora

Thank you so much, clear as crystal and most helpful.

With a bit of luck somebody will pin this some place or ad it to CS wiki
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HARDHEAD
 
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Post » Fri Feb 18, 2011 7:31 pm

Something that stumped me for a while was the Vertex Color Editing (at the bottom of the Landscape Edit Settings dialog). I would go through the procedure outlined above but still have stubborn dark patches occasionally. It's commonly used to shade around static objects like rocks. Changing both colours to white and ticking the 'Edit Colors' box will get rid of them.
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Austin Suggs
 
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Post » Sat Feb 19, 2011 9:32 am

Something that stumped me for a while was the Vertex Color Editing (at the bottom of the Landscape Edit Settings dialog). I would go through the procedure outlined above but still have stubborn dark patches occasionally. It's commonly used to shade around static objects like rocks. Changing both colours to white and ticking the 'Edit Colors' box will get rid of them.


Thanks for the insight,.. I know myself I tend to miss stuff when I'm explaining things I do a lot and find easy, I guess some stuff become automatic a,
there for doesn't get thought off in the tut's

for my next trick I'm gonna look for the tut on changing the texture path in nif's I think theres one does them in batch's if I remember rightly
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The Time Car
 
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