Language skill.

Post » Wed Mar 30, 2011 12:48 pm

In the recent German interview with Todd "the god" Howard, he confirmed "Giant camps" so I thought about the giants and what their camps would be like, if you could enter them without becoming a meal, trading with them stuff like that. BUT giants don't speak Cyrodilic, in Daggerfall you could speak Giantish. A low skill in Giantish could make them hostile, or mad if you say something wrong, Mastery of the skill makes you fluent. Should any language skill be brought back to the series and if so how should they be used?
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Leonie Connor
 
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Post » Wed Mar 30, 2011 2:15 am

Personality will probably be a skill and a perk under that may be languages
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Emily Jones
 
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Post » Wed Mar 30, 2011 6:47 am

Will you please post a link to said interview?
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Oscar Vazquez
 
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Post » Wed Mar 30, 2011 9:11 am

Will you please post a link to said interview?

there are 2 other threads on this
and the third equation is wrong becuase if you plug in 1 for x then it would be 1=0
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marina
 
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Post » Wed Mar 30, 2011 12:37 am

Well language perks are needed to buff Speechcraft.
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Aaron Clark
 
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Post » Wed Mar 30, 2011 1:54 pm

If RPG elements were arranged into layers, a language system would fifty or sixty levels down from the current layer that the game is operating at. Baby steps, eh? Maybe work on getting Speechcraft back, then getting rid of stupid mini-games. You have to work your way through the layers, you can't just jump down.
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Emily Jones
 
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Post » Wed Mar 30, 2011 6:50 am

If RPG elements were arranged into layers, a language system would fifty or sixty levels down from the current layer that the game is operating at. Baby steps, eh? Maybe work on getting Speechcraft back, then getting rid of stupid mini-games. You have to work your way through the layers, you can't just jump down.

Speechcraft is in, the mini-game ain't.
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Valerie Marie
 
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Post » Wed Mar 30, 2011 12:14 pm

Language skills were useless and just plain annoying in Daggerfall, in my opinion. I don't see any meaningful or worthy context in which Skyrim may have them.
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Brian LeHury
 
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Post » Wed Mar 30, 2011 4:35 am

Language skills were useless and just plain annoying in Daggerfall, in my opinion. I don't see any meaningful or worthy context in which Skyrim may have them.
I'd agree, but they're replacing everything with perks these days. What if these language skills were more like the Fallout perk Animal Friend? If you take it for Giants, you can sort of not piss them off by being near them. With another level of it, they let you in the camps. A third level of it would let you fully interact with giants as a friend.
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Austin Suggs
 
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Post » Wed Mar 30, 2011 4:42 pm

Yeah, as I said in some other thread, languages would make a good perk (along with courtesy and streetwise). Essentially it would be like animal friend, it just would be nice if you could interact with them as you say.
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Carlitos Avila
 
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Post » Wed Mar 30, 2011 6:22 am

I'd agree, but they're replacing everything with perks these days. What if these language skills were more like the Fallout perk Animal Friend? If you take it for Giants, you can sort of not piss them off by being near them. With another level of it, they let you in the camps. A third level of it would let you fully interact with giants as a friend.


That would be so bad assed.
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Sophie Louise Edge
 
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Post » Wed Mar 30, 2011 6:26 am

I don't find it necessary to have a language skill. I imagine Giant society is a heightocracy, so Bosmers will naturally be treated with suspicion and probably attacked. Nords and High Elves will be welcome (although treated as if children).
:teehee:
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Kortknee Bell
 
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Post » Wed Mar 30, 2011 8:02 am

I'd agree, but they're replacing everything with perks these days. What if these language skills were more like the Fallout perk Animal Friend? If you take it for Giants, you can sort of not piss them off by being near them. With another level of it, they let you in the camps. A third level of it would let you fully interact with giants as a friend.

This would be really cool.
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xemmybx
 
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Post » Wed Mar 30, 2011 10:38 am

How do you know giants don't speak Cyrodiilic? Maybe they didn't in Daggerfall, but if we can speak to them, which right now it sounds like we can, I am 90% certain they'll speak the same language as anyone else, making a language skill for them quite redundant, and really, language skills as they were in Daggerfall seemed pretty pointless anyway, as far as I know, all they did was make specific creature types less likely to attack you, languages as a skill would only be worth choosing if there were actual instances of those languages in the game that you could only understand with the appropriate skill, potentially opening up new dialog options, allowing you to find certain secrets, or even offering quests that otherwise aren't available, and even then, a skill for every individual language wouldn't really be worth choosing when you have skills that you're likely to have many more oportunities to use in the game, if different languages (Aside from the dragon language.) were in the game at all, it would make more sense to have them as just something you can learn indepednent from skills (For example, you could have a quest which requires you to be able to read a book written in some foreign script to complete, and before you can complete the quest, you would need to find a way to learn that language in order to read the book and gain the information you need.) or as perks for speechcraft.
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Talitha Kukk
 
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Post » Wed Mar 30, 2011 5:23 am

I don't find it necessary to have a language skill. I imagine Giant society is a heightocracy, so Bosmers will naturally be treated with suspicion and probably attacked. Nords and High Elves will be welcome (although treated as if children).
:teehee:


Pfft, I can't think of any circumstance in which Bosmers shouldn't be treated with suspicion and probably attacked :tongue:

Except Ganredhel, she's ok.
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Emmanuel Morales
 
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Post » Wed Mar 30, 2011 8:27 am

Pfft, I can't think of any circumstance in which Bosmers shouldn't be treated with suspicion and probably attacked :tongue:

Except Ganredhel, she's ok.
And Cutter.
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Avril Louise
 
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Post » Wed Mar 30, 2011 10:57 am

and the third equation is wrong becuase if you plug in 1 for x then it would be 1=0


x2 - 1 = x - 1

12 - 1 = 1 - 1

0 = 0
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tegan fiamengo
 
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