Larceny is for Iceholes

Post » Fri Dec 16, 2011 10:56 pm

The Thieves Guild was the first (and so far ONLY) group I joined. I like stealing when there's no karmic balance (i.e. Fallout's Karma); it's more realistic.

That and I love the armor that
Spoiler
you get as a Nightingale. And the Skeleton Key. Sure, Nocturne, I'll bring that key right back...

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Emily abigail Villarreal
 
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Post » Sat Dec 17, 2011 4:20 am

I agrere, it would be nice if you could influence more how everything is done. SInce it's either "join them" or "ignore them", I had to join them, because I didnt' want to miss out on stuff. But my character is really turning into a real split personality, at the same time I am leader of the companions, arch mage, and now becoming leader of the thieves guild too. One minute I am the "goodest of good" and the next I have to be a total bastard.

Also...
Spoiler
The nightingale armor was a piece of crap compared to my regular armor, which is just a normal orcish armor. That's so sad, when end of quest items are far surpassed by regular stuff you find lying around. Even the armor of the imperial general, it was a throwaway too.

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Inol Wakhid
 
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Post » Fri Dec 16, 2011 5:45 pm

Oblivion's Thieves Guild questline was rather stale. Stealing the Elder Scroll was as simple as just going into sneak mode and walking out.
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Miranda Taylor
 
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Post » Sat Dec 17, 2011 2:54 am

I would have preferred some kind of guild opposition of guilds of the same "type". Like opposed morally, culturally, geographically, and racially even. I guess there is some kind of cultural divide between the Stormcloaks and the Imperials, but this is only one faction type and it deals with state of war.

Like i.e. two "kinds" of thieves guilds. One like classic old TES style, and one more Oblivion'ish (Robin Hood) style. Or Dark Brotherhood vs one of them Tong guilds (too lazy to look it up), where both deals with assassinations, but one is secretive and the other is government governed. And intertwined complexities, i.e. how you balance two opposing guilds affects a third one depending on how far you are with a forth one etc. Lots and lots of cause and effect where you can't expect to "see it all" in a single playthrough.
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Jennifer Rose
 
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Post » Fri Dec 16, 2011 8:32 pm

I would have preferred some kind of guild opposition of guilds of the same "type". Like opposed morally, culturally, geographically, and racially even. I guess there is some kind of cultural divide between the Stormcloaks and the Imperials, but this is only one faction type and it deals with state of war.

Like i.e. two "kinds" of thieves guilds. One like classic old TES style, and one more Oblivion'ish (Robin Hood) style. Or Dark Brotherhood vs one of them Tong guilds (too lazy to look it up), where both deals with assassinations, but one is secretive and the other is government governed. And intertwined complexities, i.e. how you balance two opposing guilds affects a third one depending on how far you are with a forth one etc. Lots and lots of cause and effect where you can't expect to "see it all" in a single playthrough.


This should have been easy enough to do. Maybe make a DB vs. TG senario, and not let you join both (kinda like the civil war). Also a Companions vs. a Legion based warrior group, again not letting you join both. The Mages Guild vs. the Forsworn, etc. Each opposition would have quests against the other.
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Tha King o Geekz
 
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Post » Fri Dec 16, 2011 9:08 pm

The oblivion thieves guild and their "nobility" always annoyed me. im glad they went with realistic thieves.
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oliver klosoff
 
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Post » Fri Dec 16, 2011 11:48 pm

Spoiler
When you become Guild Master they should let you set new rules.

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Chloe :)
 
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Post » Fri Dec 16, 2011 6:54 pm

That is the one thing I am annoyed with in the TG and DB. 200 years later and there are no rules or tenets to keep the members in check anymore. I bet the Morag Tong still goes by their certain standards...lol
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kat no x
 
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Post » Sat Dec 17, 2011 12:39 am

People that take things that aren't their own for their own purposes look bad?

No [censored] duh. Their THIEVES, not the salvation army. I couldn't stand the Thieves' Guild in Oblivion, because they didn't act like thieves. It makes more sense for them to be corrupt, because they're THIEVES. Thieves steal things from those who earned them, no matter how you look at it. The way it was 'justified' in Oblivion killed it for 'good' thieves and 'bad' thieves.

Now, at least, 'bad' thieves can fit in inside the guild they're SUPPOSED to fit into.
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Lillian Cawfield
 
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Post » Fri Dec 16, 2011 9:16 pm

I so much prefer Skyrim's Thieves Guild over Oblivion's. Oblivion's annoyed me. Skyrim has a proper guild doing proper thieving.
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lillian luna
 
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Post » Fri Dec 16, 2011 9:09 pm

It's why I won't touch the thieves guild in this game, at least not with my good character, does not help that I'm stuck with a couple of unusual gems that I cannot drop because they are quest items for the thieves guild!

This is my biggest annoyance. Having to avoid certain quest items because of character choice. There should be two sides to that quest, no reason you can't find an heir to those jewels to return it too.
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Kieren Thomson
 
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Post » Fri Dec 16, 2011 4:17 pm

If you think the thieves guild is bad, just wait til the next ES game where you will be able to join the Bankers Guild. :unsure2:

I like that you can turn down the random quests in the thieves guild if they send you to an NPC you don't feel good about robbing. And you can always take Bedlam jobs, there are plenty of people in each city that deserve to be robbed blind.
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Johanna Van Drunick
 
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Post » Sat Dec 17, 2011 12:49 am

Say NO to cross-platform communism!


It is quite ironic that capitalism is the very motive for Bethesda's "communism"... After all isn't Bethesda's approach to greater market diversity and mass consumer demand the very embodiment of capitalism? :wink_smile:
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CSar L
 
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Post » Fri Dec 16, 2011 3:37 pm

With a civil war going on and in a harsh, rough land, a Cyrodiil-like TG would have been out of place.
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Trey Johnson
 
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Post » Sat Dec 17, 2011 1:55 am

To praise this game for a change, I LIKE the new Thug-like Thieves Guild. Goody goody Robin Hood wannabes on their high horses annoy the pants off me. You want to fight for the common man, then start a guild with that being its sole goal and leave us sneaky cutpurses be!

Sigh. But I do miss Methredel. Mmmm :hubbahubba:
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Andrea Pratt
 
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Post » Sat Dec 17, 2011 12:37 am

I hate the relationship with the Black Briar family. I wish it could be possible, once the rank of guild master is obtained, to go on a crusade to free the guild (and Riften) from the influence of this family of gangsters.


I like Maven. Whenever I heard the name Maven Black-Briar I immediately think http://en.wikipedia.org/wiki/Havelock_Vetinari. There is really only one person who ever could rule Riften.
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Josephine Gowing
 
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Post » Sat Dec 17, 2011 12:45 am

A Thieves's Guild being composed of actual thieves rather than stereotypical, unrealistic Robin Hood types? Stop the presses. While I enjoyed the Oblivion variant for what it was (and for that glorious last quest, you know the one) I was annoyed at the whole ''but we're good thieves!!'' prospect. No, guys. You steal from people. You're still thieves. You are still selling the stuff to fences and making a killing. At the least the ones in Skyrim have to decency to be open about what they do without being complete sociopaths.
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Benji
 
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Post » Fri Dec 16, 2011 5:59 pm

Rift is a much different city than Tamriel. Plus the entire empire has gone downhill lately.
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Dina Boudreau
 
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Post » Sat Dec 17, 2011 12:14 am

I'm not buying that stealing in Skyrim feels more authentic. You can run into the back room of a shop and no one even cares. In Oblivion, back rooms were locked and people got very annoyed if you tried to get passed. It also seemed like it was harder to go into full sneak. And once you do a quest for someone, they allow you to basically rob them blind (many of their items are no longer considered stolen). I mean, you fetched a satchel for them, you didn't marry them...

As far as differences between the Thieve's Guilds, I like Skyrim's more because it has more members. Feels like a medieval mob outfit, which is pretty fun.
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Kelvin Diaz
 
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Post » Sat Dec 17, 2011 4:04 am

Rift is a much different city than Tamriel. Plus the entire empire has gone downhill lately.


Oh gods everything in this sentence.

The Rift is the region in which Riften, the city, is located.

Tamriel is the entire continent containing all of the Privinces, of which Skyrim and Cyrodil are two.

"Riften is a much different city than The Imperial City" would be a bit closer, though less apt. Better to say "Skyrim is a much different land than Cyrodil" but then that's too broad.
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CArla HOlbert
 
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Post » Fri Dec 16, 2011 11:58 pm

I think some players take role playing to a new level.



You mean by actually roleplaying? It's crazy right?

:D

Yes, this Thieves' Guild is tough and really criminals, it was hard for me to do the shakedown quest on my first character. I quit midway through.

That's because my character could not morally justify doing it.

That's role play. It's not hardcoe or crazy, that's playing the character as if they were making the choices.
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alyssa ALYSSA
 
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Post » Sat Dec 17, 2011 12:38 am

You mean by actually roleplaying? It's crazy right?

:D

Yes, this Thieves' Guild is tough and really criminals, it was hard for me to do the shakedown quest on my first character. I quit midway through.

That's because my character could not morally justify doing it.

That's role play. It's not hardcoe or crazy, that's playing the character as if they were making the choices.


Like Argenir says, sometimes the hardest thing to do is to do nothing.
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BrEezy Baby
 
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Post » Fri Dec 16, 2011 11:03 pm

Sounds more realistic to me. Thieves are thieves.
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David Chambers
 
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Post » Fri Dec 16, 2011 10:01 pm

So, it turns out stealing is bad... who woulda thunk?
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Eduardo Rosas
 
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Post » Sat Dec 17, 2011 12:37 am

The thieves guild in Skyrim was just what I expected it to be. I am a bit of a roleplayer so I made a thief just to run the thieves guild quests. It allowed me to indulge all the things I didn't on my "good" character.
It was an opportunity to be as greedy as possible, stealing as much as possible from unsuspecting victims and leaving them with empty pockets in the process. I love all the different types of jobs they offer that you can do. Nice selection imo.
In the Skyrim thieves guild being a dirtbag was never so much fun. :evil:
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Ash
 
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