Large Address Aware

Post » Sat Dec 17, 2011 8:18 am

Last week, Bethesda Blog said, there will be a Large Address Aware patch next week and stay tuned, it's almost friday,

But wait, if Bethesda says next week, that actually means next month right?
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Fri Dec 16, 2011 7:33 pm

Well. They do have to work to produce patches, and i dont know if you've ever done something for yourself, or others, but.. Work takes time, and [censored] happends.

They did release the game at 11.11.11 :wink_smile:
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Dec 17, 2011 8:59 am

How come modders work faster than actual developers though? That makes me ponder, I found myself reading philosophy books.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Sat Dec 17, 2011 10:26 am

Modders can work an entire day, while a developer only has an allotted time to deal with problems, he/she also has to potentially (don't know) help work on other projects.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Fri Dec 16, 2011 8:55 pm

Modders can work an entire day, while a developer only has an allotted time to deal with problems, he/she also has to potentially (don't know) help work on other projects.


It's developer's job to release a stable game, yet all I see modders fix it earlier than a developer, even though they're nothing but talented customer. If a customer can do it that easily, that means developer team is slacking.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sat Dec 17, 2011 1:11 am

It's developer's job to release a stable game, yet all I see modders fix it earlier than a developer, even though they're nothing but talented customer. If a customer can do it that easily, that means developer team is slacking.


Keep in mind that the only reason why the customer can fix the bugs is that Bethesda releases a tool to help us do this. I would like to see more companies do the same thing.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Fri Dec 16, 2011 8:02 pm

Keep in mind that the only reason why the customer can fix the bugs is that Bethesda releases a tool to help us do this. I would like to see more companies do the same thing.


That would be great, but im sure alot of companies would then just release broken games and expect the community to fix it just because they can.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Fri Dec 16, 2011 9:40 pm

First off.. they said it was in testing... not that it would be out next week. What's the point of testing if you know it will be out? There isn't one. Maybe testing caused a delay. Second... the game is remarkably stable on most systems. People start trying to tweek it (like those who feel they need to use ALL their resorces, and feel they NEED LAA) cause it to be unstable. Not Beth's problem.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Sat Dec 17, 2011 11:41 am

That would be great, but im sure alot of companies would then just release broken games and expect the community to fix it just because they can.


Well, if Bethesda decided to blow off the 11.11.11 release date to do further bug fixing, 90% of these forums would be filled with "I WANT MY PRE-ORDER REFUND" etc. They did what they had to do, and still are.

Sometimes, i wonder how your parents would react to posts made on these forums, because sometimes, they're just plain silly. (Not pointing at you, Azhubman)
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Fri Dec 16, 2011 8:31 pm

Modders don't have to answer to shareholders, bosses, customers, or partnered businesses. Plus, Bethesda has been recently burned by haste, so I'm not surprised they're not rushing.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Fri Dec 16, 2011 9:39 pm

Last week, Bethesda Blog said, there will be a Large Address Aware patch next week and stay tuned, it's almost friday,

But wait, if Bethesda says next week, that actually means next month right?



How come modders work faster than actual developers though? That makes me ponder, I found myself reading philosophy books.


You should look up "patience" in those philosophy books :)

Modders can release stuff without extensive testing, or indeed without any repercussions for poor work. Also, as soon as they finished it, they can upload it. In a professional development company, the process is a little more involved.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Fri Dec 16, 2011 11:54 pm

You should look up "patience" in those philosophy books :)

Modders can release stuff without extensive testing, or indeed without any repercussions for poor work. Also, as soon as they finished it, they can upload it. In a professional development company, the process is a little more involved.


Not to mention all the bugs made during some modder'er'er'er'er...s... bug fixing.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Sat Dec 17, 2011 1:45 am

I have a question.

I have 4GB of DDR2 RAM installed on my PC. However, I'm running Windows XP SP3, which, as a 32-bit OS, doesn't recognize more than 2 GB of RAM (it shows 3.25 instead of 4). Would this patch allow Skyrim to use more than 2GB RAM?
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sat Dec 17, 2011 4:57 am

Keep in mind that the only reason why the customer can fix the bugs is that Bethesda releases a tool to help us do this. I would like to see more companies do the same thing.


Umm... but it hasn't been released yet, and there's already a mod that allows the game to run in 4GB, instead of 2. To be fair, it is just a port of a mod from another game, but in my opinion, the PC version should have been able to utilize more RAM as released. It should also have had higher definition textures. I can run the game at full maxed out settings with absolutely no FPS issue. I could run it with much more detail and much higher polygon counts. Thank the divines for the modding community, who allows me to see actual high definition graphics in this game I love.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sat Dec 17, 2011 2:09 am

Umm... but it hasn't been released yet, and there's already a mod that allows the game to run in 4GB, instead of 2. To be fair, it is just a port of a mod from another game, but in my opinion, the PC version should have been able to utilize more RAM as released. It should also have had higher definition textures. I can run the game at full maxed out settings with absolutely no FPS issue. I could run it with much more detail and much higher polygon counts. Thank the divines for the modding community, who allows me to see actual high definition graphics in this game I love.


Yes, the modding community is great. That being said, like you said, it was a port, a mod made by using Bethesda-Made software.
Alot of these modders wouldn't be 'modders' havent it been for Bethesda and their Software. Hail.

And, like you said about the RAM. Ofcourse it should. But im pretty sure they simply lacked the time because they had a said release date.
If they somehow delayed it, people would ask for refunds etc. Spamming all over, in anxiety, which is bad-business.

They will patch the game, just give it time.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Fri Dec 16, 2011 9:01 pm

I have 4GB of DDR2 RAM installed on my PC. However, I'm running Windows XP SP3, which, as a 32-bit OS, doesn't recognize more than 2 GB of RAM (it shows 3.25 instead of 4). Would this patch allow Skyrim to use more than 2GB RAM?

Yes, but not recommended: http://dwf.blogs.com/beyond_the_paper/2009/04/enabling-3gb-switch-on-windows-vista.html (First Google hit, not tested instructions)
You need 64-bit Windows to properly take advantage of 4GB+ RAM.

Yes, the modding community is great. That being said, like you said, it was a port, a mod made by using Bethesda-Made software.

Enabling LAA has nothing to do with gamesas tools.
Is it a trivial change to the .exe, only testing can be responsible for the delays.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Sat Dec 17, 2011 8:37 am

Enabling LAA has nothing to do with gamesas tools.
Is it a trivial change to the .exe, only testing can be responsible for the delays.


If they really want to do it right it's a bit more than just flipping the flag. The engines memory management needs a few tweaks to really take advantage of the larger memory address space, and that needs time and testing.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Fri Dec 16, 2011 10:35 pm

I just read their latest update now, and they say that it is under testing. So, no patch this week it seems.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Dec 17, 2011 3:52 am

Yes, but not recommended: http://dwf.blogs.com/beyond_the_paper/2009/04/enabling-3gb-switch-on-windows-vista.html (First Google hit, not tested instructions)
You need 64-bit Windows to properly take advantage of 4GB+ RAM.


Enabling LAA has nothing to do with gamesas tools.
Is it a trivial change to the .exe, only testing can be responsible for the delays.


I never mentioned the LAA though. :wink_smile:
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Sat Dec 17, 2011 10:02 am

Yes, but not recommended: http://dwf.blogs.com/beyond_the_paper/2009/04/enabling-3gb-switch-on-windows-vista.html (First Google hit, not tested instructions)
You need 64-bit Windows to properly take advantage of 4GB+ RAM.


Enabling LAA has nothing to do with gamesas tools.
Is it a trivial change to the .exe, only testing can be responsible for the delays.



It is not as trivial as you think. For a program which has not been programmed to take advantage of the memory above 2gb it can cause big problems. Often that space goes unused but occasionally certain values / parameters can be dumped there, think of it as carryover. The problem then arises that if you start using this space and the addressing of memory was not managed above 2gb you can cause many program errors. I suspect when the LAA patch is released many of the CTDs and purple screen issues will go away for this very reason.

Let them take the time to get it right as this is probably one of the biggest issues with game crashes ATM.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat Dec 17, 2011 6:47 am

How come modders work faster than actual developers though? That makes me ponder, I found myself reading philosophy books.

Modders introduce their own bugs and blame them on developers.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri Dec 16, 2011 10:28 pm

I think we will be lucky if we get anything more than simply LAA enabled.
They know it helps a great number of users just by doing that, expecting anything more is probably optimistic.

But we will see!

I never mentioned the LAA though. :wink_smile:

4GB mod == LAA. Anyone could flip this themselves prior to the Steam encrypted .exe, it is only since then we even needed this workaround.
Edit: Workaround being enabling LAA on encrypted .exe not LAA!
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sat Dec 17, 2011 12:08 am

Modders introduce their own bugs and blame them on developers.


This ^^

For example I know for a fact the enhanced distance mod from nexus is causing a CTD on my machine every time I run from Whiterun heading WNW following along the ridge, just before the giant camp.

Uninstall mod, works great, install mod, CTD 10 out of 10 times same spot. I can still use the mod just have to know some paths I can't take. That particular mod also seems to cuase frequent CTDs when fast traveling. I haven't fully evaluated that yet.

There are other mods that do similar things. Remember this is all new yet and nothing has been truly burn tested.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Sat Dec 17, 2011 9:27 am

It's developer's job to release a stable game, yet all I see modders fix it earlier than a developer, even though they're nothing but talented customer. If a customer can do it that easily, that means developer team is slacking.


That's ridiculous. Modders don't have to take responsibility for anything that happens when people use their mods. Everyone uses it at their own risk and modders don't have to run these mods by countless of QA and approval offices to get them running. On top of that, a lot of modders don't really have a full picture of what effect a change has and therefor using mods is always at your own risks. Modders are never verbally attacked in the way that Bethesda (or other companiess) are because, simply said, mods are free.

I also like to add that almost every mod at release is extremely glitchy and buggy and only gets fixed over time. One example is Deadly Reflexes. It's one of the more widespread mods for Oblivion and praised by a lot of people. A lot said it did combat like "how it should have been in vanilla". But when you break it down and look at it, it's quality is way below what's acceptable in a AAA title. And the earlier versions of it were almost unbearable. I'm not saying it's a bad mod at all, I'm just saying people (understandably) expect a lot more from developers than they do from modders.

And balance mods are a matter of taste. If you like a mod and claim it fixed - for example - destruction, it might break it for people with a really different playstyle. That's the great thing about mods, you can shape the game the way you want. But Bethesda can't make these changes as easily because they will be forcing them on players and a lot of them might not like them.

On top of all of this, there are a LOT more modders than there are people on the Bethesda team. I think there are tens of thousands of people who mod(ded) for TES and there's only 100 people on Bethesda's development team.

Now I do agree that Bethesda dropped the ball by releasing this game too early and it's rather glitchy as a result. Like most other people, I see this and acknowledge it. But to claim they are slacking now (post-release) because modders can release things before them is just not fair. We had 3 patches thus far (though slightly disappointing, I agree) and a 4th fix for PC (LAA) is around the corner. I'm glad they take a bit more time for patches to avoid another 1.2, which broke more than it fixed.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sat Dec 17, 2011 9:00 am

guys do you think that well get even better performence than the 4gb patch were using now??? cuz otherwise whats the point, what will them doing it do for us, that the current one isnt?? id really like to know this
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Next

Return to V - Skyrim