It's developer's job to release a stable game, yet all I see modders fix it earlier than a developer, even though they're nothing but talented customer. If a customer can do it that easily, that means developer team is slacking.
That's ridiculous. Modders don't have to take responsibility for anything that happens when people use their mods. Everyone uses it at their own risk and modders don't have to run these mods by countless of QA and approval offices to get them running. On top of that, a lot of modders don't really have a full picture of what effect a change has and therefor using mods is always at your own risks. Modders are never verbally attacked in the way that Bethesda (or other companiess) are because, simply said, mods are free.
I also like to add that almost every mod at release is extremely glitchy and buggy and only gets fixed over time. One example is Deadly Reflexes. It's one of the more widespread mods for Oblivion and praised by a lot of people. A lot said it did combat like "how it should have been in vanilla". But when you break it down and look at it, it's quality is way below what's acceptable in a AAA title. And the earlier versions of it were almost unbearable. I'm not saying it's a bad mod at all, I'm just saying people (understandably) expect a lot more from developers than they do from modders.
And balance mods are a matter of taste. If you like a mod and claim it fixed - for example - destruction, it might break it for people with a really different playstyle. That's the great thing about mods, you can shape the game the way you want. But Bethesda can't make these changes as easily because they will be forcing them on players and a lot of them might not like them.
On top of all of this, there are a LOT more modders than there are people on the Bethesda team. I think there are tens of thousands of people who mod(ded) for TES and there's only 100 people on Bethesda's development team.
Now I do agree that Bethesda dropped the ball by releasing this game too early and it's rather glitchy as a result. Like most other people, I see this and acknowledge it. But to claim they are slacking now (post-release) because modders can release things before them is just not fair. We had 3 patches thus far (though slightly disappointing, I agree) and a 4th fix for PC (LAA) is around the corner. I'm glad they take a bit more time for patches to avoid another 1.2, which broke more than it fixed.