Large fps drops inside because of looking at ground

Post » Sat Nov 28, 2015 6:04 am

So one other piece of evidence about the fps drops, I noticed it is only when the ground is in view. If you walk around looking straight up these massive fps drops dissapear.

Anyone know what setting to fix this?

Whatever it is, people are claiming it's CPU dependent because I disabled every thing I can find and turned htem all down anyways for good measure including all shadow effects.

However these grounds and walls still show a lot of shadows in various places, although they aren't being calculated on the fly and are not from actors or moving objects. They seem to be what is causing the problem.

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Eliza Potter
 
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Post » Sat Nov 28, 2015 10:55 am

My frame rates tanks inside buildings as well. While I don't have the greatest of GPU's, it does fine otherwise (GeForce 660 Ti). It is not all buildings tho in my case. Some buildings, it starts ok, and then the more time I spend there, the frame rate just keeps dropping, until it feels so jittery I ragequit. Other buildings however, I don't experience this at all. Which leads me to believe that not all buildings are optimized somehow (texture perhaps? Texture files are quite big in this game)

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Chavala
 
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Post » Sat Nov 28, 2015 1:27 am

I have been reading more and apparently the game creates a ridiculously absurd number of draw calls, which causes cpu bottlenecking. This is suppose to improve with directx 12 however, there is still no excuse for it. It may even be a conspiracy to spur windows 10 and hardware upgrading.

Either the gritty ground is generating too many shadow draw calls, or the double layer ground (for burrowing units) is generating the draw calls. It seems to me to be shadowy ground problems though, after playing with no clipping mode.

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Carlos Vazquez
 
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Post » Sat Nov 28, 2015 12:36 pm

I have no problems outdoors, like, at all. It is only inside buildings it gets hairy. I play with an i5-3570k 3,8GHz and haven't yet experienced it is the cpu bottlenecking.

I should add that I didn't have any problems with the buildings in the early area, not even Corvega. At some point tho, I seemingly crossed a line or there was some kind of update I'm not aware off, that suddenly made it all go down the drain from there. I'm some 80 hours in, and have a lot of saves, so don't know if there is some kind of save corruption going on *shrug*

Anyways, I am not playing atm only waiting for the patch, to see if it solves anything. I would be greatly disappointed if there isn't some kind of optimization in that patch.

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Bigze Stacks
 
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Post » Sat Nov 28, 2015 7:40 am


Doubt it's a conspiracy. It's just typical Bethesda optimization.
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El Khatiri
 
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