Large Scale Battles?

Post » Sat May 28, 2011 3:54 am

Its either that or a generic 1v1 battle. Id rather have a kinda biggish battle which are always fun. The battle of Bruma kinda svcked for me (pure mage) I kept killing my own guys with my massive fire blast. R.I.P Jauffre

Not really, there's a third option. The battles don't have to be big, they don't have to be epic, they don't have to have much impact on the mian quest and there certainly doesn't have to be just one battle. I would enjoy a plotline that puts you in a province ravaged by war where you encounter minor battles with the same frequency you'd encounter oblivion gates in TES4.
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Mr. Ray
 
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Post » Sat May 28, 2011 3:04 am

well I think all the monsters in the oblivion realms (in the gates) were all loaded and running at the same time. the oblivion gates were just one big cell right? (except the underground parts of course). So if oblivion was able run all that I think it would have been more than capable of running large scale battles. And seeing as how technology has advanced 4 years since Oblivion, I think large scale battles would be very possible in future TES games.

You're incorrect. Not all the monsters are loaded at the same time. The oblivion realms are split up into an exterior cell grid just like any other outside exterior heightmap, and only those cells that are within the vicinity of the player get loaded. The rest is a LOD mesh.

Besides, what's loaded in RAM is completely irrelevant. It's how many dynamic actors (creature and NPC) that are getting rendered to the screen at one time, coupled with how many statics are getting rendered to the screen at one time. You can load massive amounts of crippling data, but if it's not in your line-of-sight (counting seeing through walls) that is represented by your monitor, it won't affect the engine. Yet if there are lots and lots and lots of objects all clustered around in every direction, like a large-scale battle, then Gamebryo has issues.

Fallout 3 is more than a median point between the tech of today and the tech of Oblivion. The same problem exists there as then.
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MatthewJontully
 
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Post » Sat May 28, 2011 1:56 am

As long as my character doesn't end up washing the dishes while the epic stuff happens everywhere except where he is and he just sits down to read about it later I'm okay. RPGs are about playing people who can make a difference, not errand boys, so I want my stuff to be epic, thank you.

TES V will not be much more than Oblivion due to it being stuck on the same Xbox 360 and PS3 hardware, though there will be some advances, none will be a revolution. Maybe TES VI will use a engine that can handle this kind of large scale battle.
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Valerie Marie
 
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Post » Sat May 28, 2011 4:10 am

:foodndrink:
Haven't tried it yet, but from what I heard, isn't that DLC that tries to make it FPS as much as possible?


I don't really see much "enhancement" of fantasy which involving a large battle/"epic" war that my PC end up getting involve with, like it or not. Better fantasy tell involve finding many solutions to a situation by one self and not require fighting as an only mean to solving it.

For this game i think battles rarely fought could add a new element to play in, for instance a war crazed dark elf like one of my charaters it would be interesting to explore every so often the chaos of a battlefeild in this game.Again it should only happen every so often and you should have a choice to participate or not.Yes havimg solutions to avoid conflict threw diplomacy,tyranny and lets say magic forces would broaden the scope of this game.Thats a great idea. :foodndrink: :
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Adriana Lenzo
 
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Post » Sat May 28, 2011 5:04 am

For this game i think battles rarely fought could add a new element to play in, for instance a war crazed dark elf like one of my charaters it would be interesting to explore every so often the chaos of a battlefeild in this game.Again it should only happen every so often and you should have a choice to participate or not.Yes havimg solutions to avoid conflict threw diplomacy,tyranny and lets say magic forces would broaden the scope of this game.Thats a great idea. :foodndrink: :

There a reason as to why these kind of elements is not use that much in TES. Its not one of the bases of TES to begin with. I am not really all in favor in adding some "choice" in adding in a huge battle and choose not to participate. Then that just a waste of resource right there.

I prefer such battle remains in literature or novel. The game ain't about me and the whole army; its about me.
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Jessie
 
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Post » Sat May 28, 2011 8:16 am

There a reason as to why these kind of elements is not use that much in TES. Its not one of the bases of TES to begin with. I am not really all in favor in adding some "choice" in adding in a huge battle and choose not to participate. Then that just a waste of resource right there.

I prefer such battle remains in literature or novel. The game ain't about me and the whole army; its about me.


Ahh finally some reason.

Aside from the engine not being able to handle it, having a large "epic" battle wouldn't be no different than just having a series of battles with enemies. I don't see the allure of wanting it in the next game like Qawsed said since the ES games are about the actions our character makes and how it effects the world. Not to mention it would be boring.
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Kevin Jay
 
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Post » Sat May 28, 2011 9:06 am

Well lets say you go on a quest with a few npc's and you ru into haordes of zombies or daedra. u cant fight them alone niether can they. Then u see fire fall from the sky and surround u and your party. and saves u all.u then look and see the powerful Head mage madam Lyx who is an argonian woman. she has her wand all out. Then she makes all the flames consume the zombies. they are all gone. But a lady vampiric necromancer who is a wanted criminal and has about 5 necromancers withher appear and says " Well look at you Lyx u still got it you old [censored]." They get out there wands and fire at lyx. But Lyx turns all there magic back killing the 5 necromancers. Then out of fear the Vampire sends a stream of flames at Lyx who then make the flames surround her and form into a dragon which then attacks the vampire. the vampire then sends water unto the beast. Which vanishes. but s knocked back by Lyx'es devastating sunray curse. which burns the vampire. Who then leaves in a vanish of smoke. The madam then tells you " I see that old croon is a little afraid of some sunlight, Wow what a sissy." then she teleports you all back too the HQ.
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Princess Johnson
 
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Post » Fri May 27, 2011 6:31 pm

There should be another option in this quiz.

Provinces are very large and contain numerous kingdoms.

So, if it was there, I'd pick the option for wars between cities, alliances and kingdoms. That kind of thing is probably happening somewhere in the empire at all times (even during periods of so-called peace).
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 9:52 am

There a reason as to why these kind of elements is not use that much in TES. Its not one of the bases of TES to begin with. I am not really all in favor in adding some "choice" in adding in a huge battle and choose not to participate. Then that just a waste of resource right there.

I prefer such battle remains in literature or novel. The game ain't about me and the whole army; its about me.

Yes but we should not limit certain things to just literature if there was a choice it would still be you playing you not you playing you and the whole army.Yes but like i said diplomacy or tyranny or some idealistic event(this does not mean war use your imagination)could create a different avenue to play in for those that want to.It would not be a wasted resource for some.
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Soph
 
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Post » Sat May 28, 2011 8:47 am

Ahh finally some reason.

Aside from the engine not being able to handle it, having a large "epic" battle wouldn't be no different than just having a series of battles with enemies. I don't see the allure of wanting it in the next game like Qawsed said since the ES games are about the actions our character makes and how it effects the world. Not to mention it would be boring.

Like the gameplay is now yes it would be boring.I love the choice this game gives you i just want more choice.Just some different ways to play.
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WTW
 
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Post » Sat May 28, 2011 3:14 am

I'd be worried about named NPC's getting themselves needlessly slaughtered.
I took the Adoring Fan, my assassin follower & Mages Guild followers to the epic gate battle towards the end; I found out how useless they really were when the Xivilai stepped forth and started cracking domes like eggs on a sunday morning. The Adoring Fan actually survived, because he crapped himself as he ran away. I never found him again after that.
:lmao:
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Jaki Birch
 
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Post » Fri May 27, 2011 8:52 pm

Poor guy...
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Alexandra Louise Taylor
 
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Post » Sat May 28, 2011 1:40 am

Poor guy...

I started to miss that fool and his babbling praise.
He was probably so embarrassed, and didn't want to be seen in public ever again.
Maybe he joined the Necromancers, and moved into a cave. Or became a vampire.
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Peetay
 
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Post » Sat May 28, 2011 4:36 am

I started to miss that fool and his babbling praise.
He was probably so embarrassed, and didn't want to be seen in public ever again.
Maybe he joined the Necromancers, and moved into a cave. Or became a vampire.

Or got his top-knot converted into a passing scamp's breakfast.
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sam westover
 
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Post » Sat May 28, 2011 1:00 am

I started to miss that fool and his babbling praise.
He was probably so embarrassed, and didn't want to be seen in public ever again.
Maybe he joined the Necromancers, and moved into a cave. Or became a vampire.

Ah so alone in the plains of Cyradil :yuck:
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Kelvin
 
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Post » Fri May 27, 2011 6:30 pm

Like the gameplay is now yes it would be boring.I love the choice this game gives you i just want more choice.Just some different ways to play.


It would be the same, just with more enemy and ally npcs. I guess people would want it because they want to experience something "epic", but I don't think it would be any more "epic" than playing a game like Dynasty Warriors which is meant for the player to partake in large scale battles.............it's really boring.

The only example from Oblivion that I can think of that would be similar to what the topic is asking for is the battle of Bruma and that one part in Shivering Isles where Sheogoraths guards have a go at each other after you choose sides. I don't think I would want Bethseda wasting resources trying to create multiple versions of those[which would probably be heavily scripted] when they can use their time to put more detail into the game world,quest,factions,lore,etc....
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Josh Lozier
 
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Post » Fri May 27, 2011 9:06 pm

It would be the same, just with more enemy and ally npcs. I guess people would want it because they want to experience something "epic", but I don't think it would be any more "epic" than playing a game like Dynasty Warriors which is meant for the player to partake in large scale battles.............it's really boring.

The only example from Oblivion that I can think of that would be similar to what the topic is asking for is the battle of Bruma and that one part in Shivering Isles where Sheogoraths guards have a go at each other after you choose sides. I don't think I would want Bethseda wasting resources trying to create multiple versions of those[which would probably be heavily scripted] when they can use their time to put more detail into the game world,quest,factions,lore,etc....

That is a good idea.They should poor more content towards the world and the interaction within it to farther the depth of TES as a whole.They really need more factions in this game also,more lore also i love the stories. :dance:
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Charlie Ramsden
 
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Post » Fri May 27, 2011 7:44 pm

That is a good idea.They should poor more content towards the world and the interaction within it to farther the depth of TES as a whole.They really need more factions in this game also,more lore also i love the stories. :dance:

:rolleyes:

Well I didn't think you would agree with me so easily. But yeah so do I! It's why I keep going back to Morrowind to play it, whenever I play Oblivion I just turn it off after five minutes. I've also spent a great deal more reading into more of Tolkiens world since it's just as interesting as any lore from the ES world plus you can see how much influence the guy has over current day fantasy. I stated in another topic that i've been reading a Game of Thrones and I really like how the focus of it right now is on the politics between the great houses(which reminds of Morrowind) and I hope if the next game takes place in Skyrim Bethseda borrows some ideas from that series to help make the series more intricate.
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josh evans
 
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Post » Sat May 28, 2011 2:26 am

Yes but we should not limit certain things to just literature if there was a choice it would still be you playing you not you playing you and the whole army.Yes but like i said diplomacy or tyranny or some idealistic event(this does not mean war use your imagination)could create a different avenue to play in for those that want to.It would not be a wasted resource for some.

Then I see it as a waste if they add in a "battle" part and then add in a "diplomatic" for not being in the "battle". Its wasted resource after wasted resource.

And like I say before, Such battle is not really focus as the TES game is more about the player and the player's action. Adding a battle will just recreate the need to make a Combat Oriented toon again. I prefer the storyline does not involve such wasteful battle of army but rather back to situation like that of Daggerfall or Morrowind where killing is not require/only option.
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Ryan Lutz
 
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Post » Sat May 28, 2011 4:08 am

:rolleyes:

Well I didn't think you would agree with me so easily. But yeah so do I! It's why I keep going back to Morrowind to play it, whenever I play Oblivion I just turn it off after five minutes. I've also spent a great deal more reading into more of Tolkiens world since it's just as interesting as any lore from the ES world plus you can see how much influence the guy has over current day fantasy. I stated in another topic that i've been reading a Game of Thrones and I really like how the focus of it right now is on the politics between the great houses(which reminds of Morrowind) and I hope if the next game takes place in Skyrim Bethseda borrows some ideas from that series to help make the series more intricate.

Yeah i mean i did not mention earlier that i want the story to improve its the reason for me to keep playing(the story and roleplaying)the game for years after its release.Yes Tolkeins world is rich and vibrant,i dont really care where the next game takes place at it will be great either way. :woot:
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Nomee
 
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Post » Fri May 27, 2011 8:10 pm

Then I see it as a waste if they add in a "battle" part and then add in a "diplomatic" for not being in the "battle". Its wasted resource after wasted resource.

And like I say before, Such battle is not really focus as the TES game is more about the player and the player's action. Adding a battle will just recreate the need to make a Combat Oriented toon again. I prefer the storyline does not involve such wasteful battle of army but rather back to situation like that of Daggerfall or Morrowind where killing is not require/only option.

That would be good too,but like i said its all about player choice.Morrowind was great and i never said there should be fighting all the time but combat is fun sometimes.Some of my charaters love to fight as I roleplay so you see but as i recently sait to another post,TES could be made better with expanding the lore,factions and other things in general it does not always have to be about battle.
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Nikki Lawrence
 
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Post » Fri May 27, 2011 10:51 pm

That would be good too,but like i said its all about player choice.Morrowind was great and i never said there should be fighting all the time but combat is fun sometimes.Some of my charaters love to fight as I roleplay so you see but as i recently sait to another post,TES could be made better with expanding the lore,factions and other things in general it does not always have to be about battle.

But then again, adding something against the premise and then add in a "choice" to it isn't a good idea to begin with.

And not everyone "fight" as their only situation.
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Jordan Moreno
 
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Post » Sat May 28, 2011 7:30 am

But then again, adding something against the premise and then add in a "choice" to it isn't a good idea to begin with.

And not everyone "fight" as their only situation.

Well yes some of my charaters fight but alot of my characters are also passive(As i love to explore.)I am saying options we need more options.
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Sakura Haruno
 
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Post » Sat May 28, 2011 9:04 am

Well yes some of my charaters fight but alot of my characters are also passive(As i love to explore.)I am saying options we need more options.

But I don't really like to see an option that is as wasteful and as forceful as those war battle and then make an option of not joining in; that just wasteful. I can agree to add in option in finishing many kind of quest but not to an extend of adding a battle like that.
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Eire Charlotta
 
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Post » Fri May 27, 2011 10:54 pm

But I don't really like to see an option that is as wasteful and as forceful as those war battle and then make an option of not joining in; that just wasteful. I can agree to add in option in finishing many kind of quest but not to an extend of adding a battle like that.

Well its a matter of opinion, wasteful maybe compared to the story or lore as i for one love the story.So i can see a point for some people not for others,as i love to explore and sometimes like to fight...
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Shelby Huffman
 
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