Exactly. And that's why they should play TES V
But yes, everyone wants that, so there's the option:
"If you want more of everything, click here / or here"
Loving the third question :goodjob:
I voted cities/exploring/or here/yes. I believe that cities are a crucial part of any game. A small city gives the idea that the world isn't that big, while a big one acts conversely. This (I believe) is due to the way the player interacts with a city; a city is something a player can familiarize with and associate real-life experience towards, giving them a better feel for this new world. But when you get a world that only has three or four book stores and one jeweler throughout the whole map...call me picky, but that is small, very small.
I expect the average city to be about 1/2 to 3/4 the size of the imperial city
island, not the city, the island. Anvil felt like a village with two ships moored; as one of the central port towns of cyrodiil, I expected a bit more than that. The Imperial City was
ok but it could use more, the graveyards were too small (you really expect me to believe that everyone in the biggest city in Cyrodiil excluding the waterfront used that tiny place? Seriously?) And as the biggest city in the province, my expectations are 3-4 of each different craft-shop, not one bookstore and one jeweler <_<
I like getting immersed in the cities, and feeling as if I'm actually living in this new world, but its kind of hard to do that when each city is smaller than a real-life district.
EDIT:
If I ever get into modding, I plan to make a bunch of interesting small villages to Cyrodiil, just to give the place more life.
I believe there are already a number of mods that breathe a bit more life into the boring villages, try 'Kragenir's Death Quest', it gives each village and a lot of other a lot of more quests.