Larger Cities or More Wilderness?

Post » Sat Feb 19, 2011 11:41 am

So, don't think I've seen one of these polls here before. Basically, I wanna know what you'd like to see in future TES titles --- sprawling landscapes or huge cities -- if you could only have one.

Personally, I prefer exploring forests and mountains and such. I liked Assassin's Creed, but the city just doesn't appeal as much to me.

Tell me, then. :)



edit: This thread is digressing a bit from what I'd originally intended.... getting way too many questions in the poll... but what the hell.
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Adam Kriner
 
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Post » Sat Feb 19, 2011 6:05 am

So, don't think I've seen one of these polls here before. Basically, I wanna know what you'd like to see in future TES titles --- sprawling landscapes or huge cities -- if you could only have one.

Personally, I prefer exploring forests and mountains and such. I liked Assassin's Creed, but the city just doesn't appeal as much to me.

Tell me, then. :)


You didn't include enough options in your polls.

What about smaller cities and smaller wilderness?
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Terry
 
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Post » Sat Feb 19, 2011 1:20 pm

You didn't include enough options in your polls.

What about smaller cities and smaller wilderness?

If anyone wants such things, I really don't wanna know. And please, everyone, don't come here and say 'less is more' or anything like that. It isn't. More is more. Bethesta tried less, it worked somewhat, but now they can progress further.
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Naughty not Nice
 
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Post » Fri Feb 18, 2011 9:30 pm

And you forgot a both option, I'd love both more wilderness, and larger scaled cities. I cannot decide between the two.
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Phillip Hamilton
 
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Post » Fri Feb 18, 2011 9:39 pm

And you forgot a both option, I'd love both more wilderness, and larger scaled cities. I cannot decide between the two.

I didn't forget. It says 'if you could only have one'. I want both too, of course, but who doesn't? Would be no point asking, would there? ^^,
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gemma
 
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Post » Sat Feb 19, 2011 11:11 am

I don't care for exploring wilderness in games. They haven't made it interesting yet.
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lisa nuttall
 
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Post » Sat Feb 19, 2011 10:29 am

Is it to much to ask for both :celebration:
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Nadia Nad
 
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Post » Sat Feb 19, 2011 9:38 am

Exploring a large city, with lots of buildings and busy streets is in most cases much more fun that walking around in the wilderness... I'd like a really large city for the next TES.

I'd like to have both though... I generally want a larger game world, with more content and interesting and unique places to explore.
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ezra
 
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Post » Fri Feb 18, 2011 9:40 pm

Larger cities dense with population. They can make good wild areas, they can make good villages/small towns. Cities however have been lacking.
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Christina Trayler
 
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Post » Sat Feb 19, 2011 5:21 am

I like the wilderness more than the cities, but I'm not sure if that's mainly because the cities have been so disappointing. The IC in Oblivion felt like the "central hub" of a large city, but sadly, the rest of the city didn't exist, aside from a tiny "waterfront" district with a mere handful of shacks.

I can understand the limitations of developing a huge world, and that making several large cities with wide open expanses between them would take an enormous amount of time and money. In the case of Morrowind, the game's overall "scope" was reduced to that of a small quarantined island (Vvardenfell) within Morrowind province. It worked, despite the lack of huge cities and vast open spaces, because it was SUPPOSED to be limited in size and only recently settled. The gigantic Imperial City, and the rest of the enormous province of Cyrodiil along with it, were shrunken down in OB into a tiny area only a shade larger than the small island of Vvarndenfell within modest-sized Morrowind province, and it felt entirely wrong. OB could have worked if it were restricted to the island which contained the IC (which could have been expanded to the size of the OB map), rather than attempting to pass it off as the entire huge province.

In other words, I could be happy with either a larger city at the expense of some smaller towns, OR more wilderness at the expense of the cities, or even a lot more small towns with sufficient room between them and no real cities within the area of the game. Just don't try to shoehorn all of that into something the size of a postage stamp and then fiddle with the timescale to try to make it "feel" larger by having 30 minute days.
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JUan Martinez
 
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Post » Sat Feb 19, 2011 5:02 am

Is it to much to ask for both :celebration:


I completely agree, I want both. huge cities with massive tunels under them and lots of wilderness and bandits and creatures.
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Chica Cheve
 
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Post » Sat Feb 19, 2011 10:49 am

So, don't think I've seen one of these polls here before. Basically, I wanna know what you'd like to see in future TES titles --- sprawling landscapes or huge cities -- if you could only have one.

Personally, I prefer exploring forests and mountains and such. I liked Assassin's Creed, but the city just doesn't appeal as much to me.

Tell me, then. :)

if caves and forts aren't included in the more wilderness then i miss voted
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jenny goodwin
 
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Post » Sat Feb 19, 2011 11:46 am

More Adventuring. Some Large Cites, and some Fishing Settlements were you can find a variety of things to do. Such as Quests, Barter, Build up Reputation.
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Cool Man Sam
 
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Post » Sat Feb 19, 2011 5:14 am

Put me in the "both" category as well.

Ideally, I'd like just a few large, Assassin's Creed-style cities (maybe just the size of the minor cities like Forli in AC2), with several smaller outlying villages and a sprawling wilderness to explore.

Obviously, practical considerations would keep the game from being too huge, but I'm all for setting ambitious goals :)
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Taylor Bakos
 
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Post » Sat Feb 19, 2011 1:40 pm

I didn't forget. It says 'if you could only have one'. I want both too, of course, but who doesn't? Would be no point asking, would there? ^^,

Oh good point, in that case, then I have to choose Large cities to explore, with a ton of secrets to it.
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Chantelle Walker
 
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Post » Sat Feb 19, 2011 1:05 am

I'd go for large, sprawling cities with lots of people. However, I've heard that this is hard to do on consoles (correct me if I'm wrong) - but I wouldn't mind a bit of zoning, if that helps much.
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Rachell Katherine
 
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Post » Sat Feb 19, 2011 6:35 am

The reason I won't vote is because it wouldn't make sense to me. Why would we have huge cities if their only a stone throw away from eachother? And the same goes why have large wilderness with little towns that we would call cities?

I for one would want proper scale, that's all.
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Wanda Maximoff
 
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Post » Sat Feb 19, 2011 10:52 am

I would love a TES game that centered around a single, correctly scaled city and the surrounding country side. However, I won't hold my breath since I know just how poorly the engine handles a large number of NPCs in close proximity.
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Tamara Dost
 
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Post » Sat Feb 19, 2011 3:00 am

The only reason I didnt vote for bigger cities is because I dont want them to be bland and empty. Even if they are bustling with NPCs, what only like 5% of them would have unique dialog? How many houses would have something worth stealing or entering for?

Smaller but more character in cities imo. And larger more unique landscapes to explore.
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Tikarma Vodicka-McPherson
 
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Post » Fri Feb 18, 2011 9:04 pm

Its not the size of the cities that needs fixing, its the life. All the in-game cities in Oblivion looked like Toronto; IE nobody was doing anything.
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Jon O
 
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Post » Fri Feb 18, 2011 10:47 pm

Wilderness dotted with villages and smaller cities for me.
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Charleigh Anderson
 
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Post » Sat Feb 19, 2011 5:33 am

i want big densely packed cities with narrow, winding medieval-style streets. i want beggars that beg, pickpockets that pickpocket (and have the AI to do it without getting caught and killed every time- poor city-swimmer), shouting merchants in the market, dark smoke filled inns, etc. ES cities always feel like a plague just went through them. its very depressing.
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Laura Richards
 
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Post » Sat Feb 19, 2011 6:25 am

Can't I have both?

I want in depth cities and deep exploration. A game can be great just by attention to detail and if the next TES can utilize that then it might just be great. Fill up a blue-ray and then show me where we are at.
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Kit Marsden
 
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Post » Fri Feb 18, 2011 10:47 pm

I agree, they do a great job at open worlds but there cities were quite literally pretty quest hubs for getting and dropping off quests. In truth only a couple of cities such as the imperial city actually felt like a city for back then as in when the game was released. Busy and more filled out cities could even offer up more quest opportunities with the Thief and Dark Brotherhood quest line.
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Nichola Haynes
 
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Post » Sat Feb 19, 2011 5:04 am

Since you all whine so much, I added another question :)
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Rachyroo
 
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