I thought that Indarys was quite unimposing and looked quite weak considering that I thought House Redoran was a proud and noble house and that the area was so frequently hit by ashstorms, so people might go looking for something that they couldn't find. Heck, they might just walk right past it.
Well not anymore. I have expanded the exterior of Indarys in Bal Isra and have nearly doubled the land inside the walls of the stronghold. I have modified the landscape, relocated the Manor to higher grounds, added a healer hut, a smith hut and a 1 way teleport to the gates of Ald-ruhn or Maar Gan. It is 1 way though so you still have to walk back.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8252 at Planet Elder Scrolls.
Tribunal & Bloodmoon required.
http://i5.photobucket.com/albums/y161/Talus057/larger_indarys.png
(more screenshots a few posts down)
This mod IS compatible with LGNPC and any mod that changes the interior of Indarys. I have not touched any quest or NPC.
This mod IS NOT compatible with any other mods that change the exterior of anything in Bal Isra.
Note: The Landscape has been changed, so foliage might be buried under ground and/or clipping(if you use foliage mods). You must fix that yourself.