Overview
4E 03: The Oblivion Crisis has left the Empire leaderless and in chaos. After three years of heavy debates and suffering, it was agreed that the leaders of the Arcane University were to act as the new leaders of the Empire. The leaders were given the name of the Arcane Quorum and quickly went about to establish order to the Empire.
4E 23: The Arcane Quorum is successful in extinguishing the last fires of chaos and guides the Empire into a Golden Age of peace.
4E 262: The Arcane Quorum cuts all contact with the nobility and citizens of the Empire.
4E 263: Nobles of the Empire begin to disappear and die.
4E 264: With the nobles and leaders of the provinces dead, the Quorum shows itself again under the leadership of Archmage Learin and begins to raise taxes, establish curfews in most cities, and publicly executes anyone that does not follow the new regime.
4E 267: The Orcs and the Nords band together to create an army to destroy the Quorum.
4E 268: The Dunmer, Bosmer, and Redguards join the Rebellion.
4E 269: The Khajiit join the Rebellion.
4E 274: With the rest of Cyrodiil taken by the rebel forces, the Rebellion marches on the Imperial City to end the war. The siege went exactly as planned and victory looked certain. But the Arcane Quorum had different plans. With the combined might of over five thousand of the most powerful magi, the Quorum unleashed every ounce of power they had in them to try to destroy to Rebellion. The power of all the magic combined completely obliterated the Imperial City, destroying nine tenths of the Rebellion and the entire Quorum. All that was left to remember the catastrophe was the crater where the once grand city stood. The last leaders of the Rebellion made Bruma the new capital of the Empire and set about to fixing everything that had gone wrong. As part of their plans, the new Empire deemed magic too dangerous and evil to be kept in existence. The New Empire sent out agents to hunt down every magic user, book, and school and destroy them all.
4E 289: The Empire's agents are hunting down the last remnants of magicka. The Empire's citizen enjoy a time of peace of prosperity.
This is where the story begins.
Tirdas, Last Seed 23, 4E 290
Anne snored softly in her cushioned chair beside her mother's bed. "Anne," a weak voice called out. Anne was awake immediately with her mother's hand in hers.
"What is it mother?" she said softly. Her mother had fallen ill three days ago with a high fever. Anne had gotten the nearest healer to come over but her mother refused to be treated. Every time the healer would come close she would thrash about in her bed. Anne had no choice but to ask the man to leave.
"You need to... go to Skingrad... my child," her mother was sweating profusely.
"No mother, I'm not leaving you here like this."
"I will be... gone soon,"
"Don't say that, please." She could feel tears welling up in her eyes. She didn't want her mother to see her cry so she got up to get her a new towel for her head. Her mother's thin arm reached up and grabbed hers.
"Sit," she commanded. "You need to go to... Skingrad to... learn magic..." Anne's heart caught in her throat.
"How did you-?"
"I know a magic user...when I see one." She smiled weakly.
"Who do I go to?"
"His name is... Gregory Taell. Tell him... that I sent you. He'll know what to do." With that, Anne's mother closed her eyes and laid her head back on her pillow. Several minutes elapsed before her last breath left her.
Anne cried for a long time. After a proper funeral, Anne set about to prepare for the long journey ahead.
This is where the other RPers come in. Your job is to introduce yourself to Anne and inevitably join her on her journey to Skingrad. You may be whatever you like, but remember, magic users are very scarce and I would prefer not to have any, but I might make an exception.
A few notes before we start.
The world is on a much bigger scale than in the games. It can take several weeks travel the distance from Bruma to Skingrad. Cities are also much larger. Each city can house up to a quarter of a million citizens.
Gunpowder has been invented by now and the new innovation of guns has become available to the public. But only guns that are as advanced as from the American Civil War. They are still somewhat scarce and I don't really want everyone to have them. And remember, they aren't all powerful. You CANNOT kill someone in heavy armour very easily, and please don't say you have "perfect aim." These guns aren't the most accurate.
Please send you character sheets to me.
Character Sheet Template:
Name: (This can also include nicknames)
Age:
Race:
Appearance: (What do they look like?)
Clothing/Armour: (What do they wear on a regular basis?)
Weapons:
Skills: (Doesn't have to be from the games. Cooking, dancing, small guns are example of other skills)
Weaknesses: (Ex. Weak, clumsy, doesn't think during battle)
Personality: (What are they like to others?)
History:
Basics:
1. I am the leader; I choose how the story plays out.
2. You are not all powerful; your character can and will get hurt.
3. You are not all knowing.
4. Romance is fine with me.
5. Have fun.
What do you think?