Last Remnants of the Arcane

Post » Sat May 28, 2011 11:29 am

Hi everyone. I tried to make this RP work a few months back but it ended up dying fairly quickly. So I'm going to try it again and see if you all like it :)

Overview

4E 03: The Oblivion Crisis has left the Empire leaderless and in chaos. After three years of heavy debates and suffering, it was agreed that the leaders of the Arcane University were to act as the new leaders of the Empire. The leaders were given the name of the Arcane Quorum and quickly went about to establish order to the Empire.

4E 23: The Arcane Quorum is successful in extinguishing the last fires of chaos and guides the Empire into a Golden Age of peace.

4E 262: The Arcane Quorum cuts all contact with the nobility and citizens of the Empire.

4E 263: Nobles of the Empire begin to disappear and die.

4E 264: With the nobles and leaders of the provinces dead, the Quorum shows itself again under the leadership of Archmage Learin and begins to raise taxes, establish curfews in most cities, and publicly executes anyone that does not follow the new regime.

4E 267: The Orcs and the Nords band together to create an army to destroy the Quorum.

4E 268: The Dunmer, Bosmer, and Redguards join the Rebellion.

4E 269: The Khajiit join the Rebellion.

4E 274: With the rest of Cyrodiil taken by the rebel forces, the Rebellion marches on the Imperial City to end the war. The siege went exactly as planned and victory looked certain. But the Arcane Quorum had different plans. With the combined might of over five thousand of the most powerful magi, the Quorum unleashed every ounce of power they had in them to try to destroy to Rebellion. The power of all the magic combined completely obliterated the Imperial City, destroying nine tenths of the Rebellion and the entire Quorum. All that was left to remember the catastrophe was the crater where the once grand city stood. The last leaders of the Rebellion made Bruma the new capital of the Empire and set about to fixing everything that had gone wrong. As part of their plans, the new Empire deemed magic too dangerous and evil to be kept in existence. The New Empire sent out agents to hunt down every magic user, book, and school and destroy them all.

4E 289: The Empire's agents are hunting down the last remnants of magicka. The Empire's citizen enjoy a time of peace of prosperity.

This is where the story begins.

Tirdas, Last Seed 23, 4E 290
Anne snored softly in her cushioned chair beside her mother's bed. "Anne," a weak voice called out. Anne was awake immediately with her mother's hand in hers.

"What is it mother?" she said softly. Her mother had fallen ill three days ago with a high fever. Anne had gotten the nearest healer to come over but her mother refused to be treated. Every time the healer would come close she would thrash about in her bed. Anne had no choice but to ask the man to leave.

"You need to... go to Skingrad... my child," her mother was sweating profusely.

"No mother, I'm not leaving you here like this."

"I will be... gone soon,"

"Don't say that, please." She could feel tears welling up in her eyes. She didn't want her mother to see her cry so she got up to get her a new towel for her head. Her mother's thin arm reached up and grabbed hers.

"Sit," she commanded. "You need to go to... Skingrad to... learn magic..." Anne's heart caught in her throat.

"How did you-?"

"I know a magic user...when I see one." She smiled weakly.

"Who do I go to?"

"His name is... Gregory Taell. Tell him... that I sent you. He'll know what to do." With that, Anne's mother closed her eyes and laid her head back on her pillow. Several minutes elapsed before her last breath left her.

Anne cried for a long time. After a proper funeral, Anne set about to prepare for the long journey ahead.


This is where the other RPers come in. Your job is to introduce yourself to Anne and inevitably join her on her journey to Skingrad. You may be whatever you like, but remember, magic users are very scarce and I would prefer not to have any, but I might make an exception.


A few notes before we start.

The world is on a much bigger scale than in the games. It can take several weeks travel the distance from Bruma to Skingrad. Cities are also much larger. Each city can house up to a quarter of a million citizens.

Gunpowder has been invented by now and the new innovation of guns has become available to the public. But only guns that are as advanced as from the American Civil War. They are still somewhat scarce and I don't really want everyone to have them. And remember, they aren't all powerful. You CANNOT kill someone in heavy armour very easily, and please don't say you have "perfect aim." These guns aren't the most accurate.

Please send you character sheets to me.


Character Sheet Template:
Name: (This can also include nicknames)
Age:
Race:

Appearance: (What do they look like?)
Clothing/Armour: (What do they wear on a regular basis?)
Weapons:

Skills: (Doesn't have to be from the games. Cooking, dancing, small guns are example of other skills)
Weaknesses: (Ex. Weak, clumsy, doesn't think during battle)

Personality: (What are they like to others?)
History:


Basics:
1. I am the leader; I choose how the story plays out.
2. You are not all powerful; your character can and will get hurt.
3. You are not all knowing.
4. Romance is fine with me.
5. Have fun.


What do you think?
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Brian LeHury
 
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Post » Sat May 28, 2011 9:21 am

it'd be O.K if you changed it a little bit to follow the Infernal City Lore and also took away guns.
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flora
 
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Post » Sat May 28, 2011 7:25 pm

The concept seems interesting enough. The inclusion of guns seems a little odd, but in some settings, it could make sense; for example, the pirate RP I'm currently active in. I have to ask, is that where you got the idea? I suppose it could give us a decent edge against magic-using agents of the Quorum. I'd support that, as long as we don't have everyone using them - the odds have to remain stacked against the players, IMO. I can't guarantee that I'd be very active in this, but I'd like to see how it plays out.
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Jessica Colville
 
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Post » Sat May 28, 2011 12:01 pm

I'm really sorry I bailed last time Kritical. I just got real wrapped up in a couple other RPs and kind of tossed this one aside. If you'll have me I'd like to maybe devise another sheet?
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k a t e
 
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Post » Sat May 28, 2011 3:46 pm

I'm in, it sounds great! Do you want the char. sheets pm'd or posted?
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Nancy RIP
 
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Post » Sat May 28, 2011 5:41 pm

Only things I don't like is the fact that it's ignoring lore and cannon.

The whole "post Oblivion Crisis" has been solved, so we know what happens to the Empire. Then the whole gunpowder thing...

American Revolution? That's a few hundred years after guns were invented. To have those guns is still too advanced, let alone in a world I never want to see guns in to begin with.
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Ryan Lutz
 
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Post » Sat May 28, 2011 1:02 pm

Only things I don't like is the fact that it's ignoring lore and cannon.

The whole "post Oblivion Crisis" has been solved, so we know what happens to the Empire. Then the whole gunpowder thing...

American Revolution? That's a few hundred years after guns were invented. To have those guns is still too advanced, let alone in a world I never want to see guns in to begin with.

True, it'd make bow n arrows seem pointless
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An Lor
 
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Post » Sat May 28, 2011 10:10 pm

Only things I don't like is the fact that it's ignoring lore and cannon.

The whole "post Oblivion Crisis" has been solved, so we know what happens to the Empire. Then the whole gunpowder thing...

American Revolution? That's a few hundred years after guns were invented. To have those guns is still too advanced, let alone in a world I never want to see guns in to begin with.


Here we would be talking about the original pre-American Revolution British Empire guns. Guns and gunpowder popped up at about the 1600's. Steel plate armor didn't pop up until the 1500's (or maybe late 1400's) and it still wasn't common. The guns sometimes malfunctioned, and they weren't accurate.

Besides, they aren't as effective as you think they are. The bunder-bluster (the original shotgun used at the time of the spanish armada) was capable of piercing steel plate IF it didn't miss or malfunction (which was common). Realistically, you can take steel plate armor and shoot it with a modern AR-15, or M-16, and it won't break.

If you look on the Redguard trailer, the ships have cannons, so, the Redguards may have had gunpowder (not anyone else). Either way, it would be possible to pull a 1600's Ottoman empire setting, with knights and steel plate, but also the new emergence of gunpowder.

If I was you, I would just take the crossbow with a very heavy bolt, a steel one. That can pierce some armor up, plus it doesn't malfunction, it's just as accurate (if not more), and it is easier to load. The original flintlock pistol only had 1 shot.

in 1039 (I think) the Pope banned the crossbow, as it was too "evil" of a weapon. Screw early guns, just get a crossbow. It's not that complicated, it has a trigger too...
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Eve(G)
 
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Post » Sat May 28, 2011 11:43 pm

Exactly what wooly said. There IS gunpowder within the TES lore, so that is already taken care of, and now long after the Oblivion Crisis we have a more personal means to use it. Its not as if they're the pin-point accuracy of Dutch, Indian, or English long muskets. These are the crappiest and least reliable of the gun-powder age.

That being said, just because you "Never want to see guns in this world." Doesn't mean we'll simply cater to you because you don't it. The fact of the matter is, guns in this setting are RARE and NOT GOOD. So, while there may be a few people who have them, like maybe guards and even some bandits/pirates/outlaws/various other ragtags who have stolen the rifles. Its not as if every opponent or regular person you encounter will have some sort of gunpowder weapon.

So just relax on the subject, because its only a choice to have them, and they're only there because of the time period. Hell, even when guns where more in the norm during the 16th 17th centuries, nations such as Ireland, Norway, Scotland, Sweden, most East Europe countries (not including the larger cities like Moscow and St. Petersburg) and Denmark all were rather using old technology that was still FAR superior at the time.

Bows will ALWAYS outmatch muskets. Never forget that. They are more precise, reliable, and far easier to use.

So when do we send in our sheets? I'd like to post mine up soon.
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jadie kell
 
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Post » Sat May 28, 2011 9:19 pm

during the 16th 17th centuries, nations such as Ireland, Norway, Scotland, Sweden, most East Europe countries (not including the larger cities like Moscow and St. Petersburg) and Denmark all were rather using old technology that was still FAR superior at the time.

Now 16th-17th century isn't my strongest point, so pardon me if I'm wrong, but I'm quite certain both Sweden and Denmark-Norway had armies quite up to date with those of the countries of western Europe, Muscovy relied on more oldfashioned troops up 'till the times of tzar Peter (and St. Petersburg wasn't even founded 'till the start of the 18th century), and the heavy husaria of Hungary and later Poland-Lithuania couldn't actually be called 'old technology', because they were a development of the 16th century and their golden age only began around the second half of the 16th century.

Bows will ALWAYS outmatch muskets. Never forget that. They are more precise, reliable, and far easier to use.

Pardon, but if muskets really had no advantages over bows whatsoever, they wouldn't have become widespread.
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Gwen
 
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Post » Sat May 28, 2011 10:58 am

I agree with wooly, you would need to have pre-American American Revolution guns. This because during the American Revolution the most popular gun used by American forces was the Pennsylvania rifle (The correct name of the Kentucky long rifle. The name Kentucky came from a song, the rifle was made in Pennsylvania), which was quite actuate (200-400 yards) and the British used the Brown Bess (British Land Pattern) smooth bore muskets (50-100 yards, but very fast to reload. Long rifle was slower).

We can't use American Civil war tech because that would introduce simi-auto leaver action rifles (this is that Winchester Rifle everyone knows about), Pennsylvania long rifles (North), British Enfield rifle(South), and double barreled shotguns. It would be over kill for TES. We need to stick with French and Indian war/Seven Year's War/War of the Conquest (I think I got all the names of that war) "tech" muskets. (yes I know the that Long Rifle was used here too).

I think this could be done, It would need some careful, intense planing, but this could turn out to be a good RP.


Oh and a piece of trivia for you;

Musket = Weapon
Rifle = Gun

PS

Yes, I know rifles where issues to British troops in all the American Conflicts but they where only issued to the "light" troops, so they where scarce.
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bonita mathews
 
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Post » Sat May 28, 2011 2:28 pm

[quote name='Person from Anticlere' date='21 April 2010 - 11:04 AM' timestamp='1271862270' post='15869404']
Now 16th-17th century isn't my strongest point, so pardon me if I'm wrong, but I'm quite certain both Sweden and Denmark-Norway had armies quite up to date with those of the countries of western Europe, Muscovy relied on more oldfashioned troops up 'till the times of tzar Peter (and St. Petersburg wasn't even founded 'till the start of the 18th century), and the heavy husaria of Hungary and later Poland-Lithuania couldn't actually be called 'old technology', because they were a development of the 16th century and their golden age only began around the second half of the 16th century.

Actually yes, you're quite right about that. Thank you for correcting me.


Pardon, but if muskets really had no advantages over bows whatsoever, they wouldn't have become widespread.


I never said they had no advantages. Honestly, I believe the only true reason muskets became so popular is because of the devastation they would cause over a bow. If you're hit in the leg with an arrow, it can be taken out rather easily (painful as hell and risk for infection, but what wasn't in those days?), whereas if you're shot with a musket ball... you'll almost certainly have to have that limb amputated, or you'll certainly die of infection. Were I a general during those times, my armies would be outfitted with longbows. You can launch more volleys in the allotted time it takes to reload 2-3 musket volleys, not to mention they're silent and ammo is quite easy to make.

Muskets are a serious hassle. I did a few reenactments when I was 16-17, and I fired muskets quite a bit, they're heavy and a serious pain in the ass to lug around and fight with.

However they are more powerful than a bow, and the wounds inflicted are almost always certain death or maiming for life.

EDIT: Another reason the musket became so popular is also quite simple: Prowess. Tell me, what's more psychologically and physically terrifying: 500 men with the most primitive weapon known to man (don't be a smart ass and say 'a rock'). Or 500 men with thundering rifles that are considered turn of the century at the time. My money goes to muskets. It rocks the infantry and cavalry. Bows just twing as the arrows fly through the air.
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Thomas LEON
 
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Post » Sat May 28, 2011 1:00 pm

Lets NOT turn this into a debate guys!!
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Lyd
 
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Post » Sat May 28, 2011 6:37 pm

The inclusion of guns seems a little odd, but in some settings, it could make sense; for example, the pirate RP I'm currently active in. I have to ask, is that where you got the idea? I suppose it could give us a decent edge against magic-using agents of the Quorum. I'd support that, as long as we don't have everyone using them - the odds have to remain stacked against the players, IMO.


I haven't really read up on Pirates of the Abecean so I can't say that it was much of an influence for the guns here. And yes guns will still be rather scarce.


I'm really sorry I bailed last time Kritical. I just got real wrapped up in a couple other RPs and kind of tossed this one aside. If you'll have me I'd like to maybe devise another sheet?


Of course you can come back :)

I'm in, it sounds great! Do you want the char. sheets pm'd or posted?


Please PM them to me :)


The whole "post Oblivion Crisis" has been solved, so we know what happens to the Empire.


I haven't read The Infernal City yet but I'll look it up and tweak the timeline.

Here we would be talking about the original pre-American Revolution British Empire guns. Guns and gunpowder popped up at about the 1600's. Steel plate armor didn't pop up until the 1500's (or maybe late 1400's) and it still wasn't common. The guns sometimes malfunctioned, and they weren't accurate.

Besides, they aren't as effective as you think they are. The bunder-bluster (the original shotgun used at the time of the spanish armada) was capable of piercing steel plate IF it didn't miss or malfunction (which was common). Realistically, you can take steel plate armor and shoot it with a modern AR-15, or M-16, and it won't break.

If you look on the Redguard trailer, the ships have cannons, so, the Redguards may have had gunpowder (not anyone else). Either way, it would be possible to pull a 1600's Ottoman empire setting, with knights and steel plate, but also the new emergence of gunpowder.

If I was you, I would just take the crossbow with a very heavy bolt, a steel one. That can pierce some armor up, plus it doesn't malfunction, it's just as accurate (if not more), and it is easier to load. The original flintlock pistol only had 1 shot.

in 1039 (I think) the Pope banned the crossbow, as it was too "evil" of a weapon. Screw early guns, just get a crossbow. It's not that complicated, it has a trigger too...


What he said :P
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Mariana
 
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Post » Sat May 28, 2011 1:21 pm

I cant wait for this to start :). Everyone send in their sheets!
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Kelly James
 
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Post » Sat May 28, 2011 12:29 pm

I would probably look to join this so long as it fits more into the lore. If possible, even channel it into the events going on with Titus Mede.

As for what I mentioned about guns, I just have a feeling if 20 people join, 18 are going to be running around with guns to make a crappy Call of Duty: Modern Warfare setting.

Regardless, I'll keep my eyes peeled on this thread and see where it goes.
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N Only WhiTe girl
 
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Post » Sat May 28, 2011 8:44 am

There's a humongous difference between a Black-Powder Musket and a Black-Power Rifle. For one, rifles have grooved barrels, meaning they can shoot far. Muskets do not. It was said that the pellet fired from a musket usually went in every direction, most of the time not straight unless the target was right in front of you.

I still wouldn't mind having a black-powder pistol though. And Sryner, I would think more along the lines of Fable.

I'll join, possibly (if possible) as a figure in the rebellion. If that's alright.
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Amie Mccubbing
 
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Post » Sat May 28, 2011 11:44 am

There's a humongous difference between a Black-Powder Musket and a Black-Power Rifle. For one, rifles have grooved barrels, meaning they can shoot far. Muskets do not. It was said that the pellet fired from a musket usually went in every direction, most of the time not straight unless the target was right in front of you.

I still wouldn't mind having a black-powder pistol though. And Sryner, I would think more along the lines of Fable.

I'll join, possibly (if possible) as a figure in the rebellion. If that's alright.


I'm pretty sure we all have to play as people who are magic sympathizers. If we had a member of the rebellion, there would be in-fighting and unbalance with the other characters. Just stick to the storyline.

As for what you said, yes there is quite a difference, rifles have (duh) rifling in the barrel. Muskets are basically just tubes with a flint/wheel mechanism that sparks the powder to send a projectile flying.

Also, it does sound much more like Fable. How on earth you got Call of Duty... I'll never know. Again, we won't all have guns, we won't be experts of any kind (unless there is some kind of SERIOUS exception, but even then :shrug:), and the rifles/guns STILL svck as far as reliability goes. My char may have a crude rifle of even a pistol, but that's it. Simply because I love muskets. Ever since Fable 2 I love the way they look and whatnot.

Anyways, just about to send my sheet to Kritical.
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Suzy Santana
 
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Post » Sat May 28, 2011 10:22 pm

well i am a mage hiding his magical abilities from the people. He looks like a normal warrior.
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TWITTER.COM
 
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Post » Sat May 28, 2011 11:13 pm

well i am a mage hiding his magical abilities from the people. He looks like a normal warrior.


I'd like to do the same thing. I just sent in a sheet to Kritical, but I also would've loved to have a magic oriented character. The one I sent in was just a random Khajiiti warrior. I'd like to be a bit more significant in the RP. Its hard to have sympathizers who can't TRULY sympathize (or empathize for that matter).
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 8:13 am

Kritical Strike, welcome back! if you have left that is! if you still have my character sheet from last time, id like to get him back in this RP
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Dina Boudreau
 
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Post » Sat May 28, 2011 3:45 pm

I'd like to join this if theres still room, I will send a character sheet.
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gandalf
 
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Post » Sat May 28, 2011 9:49 pm

Kritikal i was just wondering how do the mage hunters know your a mage? Do they come door to door to check you? Or do they have ways of rooting them out? I was just wonderign because it coudl hel pthe mage hunters rp.
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Laura Wilson
 
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Post » Sat May 28, 2011 7:37 am

Ugh, I was never a fan of magick. I love technology :3
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 7:47 am

Ugh, I was never a fan of magick. I love technology :3


That's why they have Fallout, for you [censored]s that love technology...

(Just joking. Don't take it as a flame moderators. Jerod is awesome, he's my forum buddie. It's just a joke).

Of course, any Magic spell that's destructive enough can be equivalent to a nuke anyway, so I guess it really doesn't matter how you destroy something, as long as it is destroyed.

Krit, I don't think I have the time to join this. Sorry. Where have you been anyway? Your assassin missed all of her fun...
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gary lee
 
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