lateral movement and strafing

Post » Sun May 30, 2010 12:38 pm

In CoD hipfire is useless standing still never mind on the move. Battlefield seemed to fix the horrible hipfire to the point where its a viable option with SMGs and Pistols (LMGs and Assault rifles not so much).

Im sure in Brink that the large machine guns the heavy build can use will probally not have ADS, I hope hip-fire is'nt so bad that those guns are useless...
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Kirsty Collins
 
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Post » Sun May 30, 2010 5:07 pm

Bleh, sprinting and shooting? I can see sprinting and reloading but sprinting and shooting seems a bit far fetched...the point of sprinting is to move faster, yet you are more vulnerable...at least in other games.


Mind you that the devs said they were making it a mix of tf2 and enemy territory. Enemy territory is known for it's sprinting while shooting and it's a quite successful concept to be honest. Thrust me , if they can recreate that same feeling you WILL love it.
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Allison C
 
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Post » Sun May 30, 2010 3:44 am

didnt i say i watched gameplay videos or did you miss that part?

Then why are you asking?
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Sammie LM
 
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Post » Sun May 30, 2010 11:32 am

Then why are you asking?



you are obviously not to bright, i was hoping that someone who has actually been able to get there hands on it would be here to answer it or a dev, people haven't tried to strafe in the videos i've watched so i thought it still might be possible, genius.
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Peetay
 
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Post » Sun May 30, 2010 4:36 am

Mind you that the devs said they were making it a mix of tf2 and enemy territory. Enemy territory is known for it's sprinting while shooting and it's a quite successful concept to be honest. Thrust me , if they can recreate that same feeling you WILL love it.

BRB, making Shotgun/Sprint loadout.

You are obviously not too bright
Be nice.
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Bigze Stacks
 
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Post » Sun May 30, 2010 5:19 am

you are obviously not to bright, i was hoping that someone who has actually been able to get there hands on it would be here to answer it or a dev, people haven't tried to strafe in the videos i've watched so i thought it still might be possible, genius.


That's mostly because they've played with console controllers in all the published vids. I think I read on another site some time ago that the strafing isn't going to be exactly the same as in ET , ETQW and quake games. Just something similar .

Either way , from what I've seen I will most definitely change the g_speed setting in my server.cfg to a higher amount. The regular running speed is a tad too slow to attract people from the quake , et(qw) and cod-series.


Hopefully the next video that'll be published will be one where the game is controlled with a mouse and keyboard :thumbsup:
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Dominic Vaughan
 
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Post » Sun May 30, 2010 11:04 am

you are obviously not to bright, i was hoping that someone who has actually been able to get there hands on it would be here to answer it or a dev, people haven't tried to strafe in the videos i've watched so i thought it still might be possible, genius.

I knew it was possible before I played it and obviously after. So don't start trying to say I'm stupid. It is an easily answered question. Just like the other thread you created.

FAQ and search first. On forum or not.

Just to add. Is there even a modern fps where you can't side step?
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Jonathan Braz
 
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Post » Sun May 30, 2010 10:55 am

Just to add. Is there even a modern fps where you can't side step?

Shooters have begun to migrate away from the fast paced nature of Quake and ET, and become more "user friendly," so although you can strafe in most/all shooters, it is to varying degrees. For instance, in BC2, you cannot strafe while sprinting. This is totally unacceptable for an ET fan, but the norm for this generation of players.
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Robert Bindley
 
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Post » Sun May 30, 2010 6:57 pm

Shooters have begun to migrate away from the fast paced nature of Quake and ET, and become more "user friendly," so although you can strafe in most/all shooters, it is to varying degrees. For instance, in BC2, you cannot strafe while sprinting. This is totally unacceptable for an ET fan, but the norm for this generation of players. the noob generation who started gaming way too early and don't know what a learning curve is

Fixed that.

No seriously, shoot while sprint and strafing is a must for me.
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Mason Nevitt
 
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Post » Sun May 30, 2010 7:33 am

I knew it was possible before I played it and obviously after. So don't start trying to say I'm stupid. It is an easily answered question. Just like the other thread you created.

FAQ and search first. On forum or not.

Just to add. Is there even a modern fps where you can't side step?


comprehension is at an all time low, oh well... socom4>brink
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Saul C
 
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Post » Sun May 30, 2010 7:27 am

brink>socom4 Fix'd

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Big Homie
 
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Post » Sun May 30, 2010 7:42 am

I fail to see what's OP, when everyone can choose to use it or not, without it being considered cheap or an exploit.

ADSing has to give you some advantage over hipfiring (note: not necessarily giving you the edge), as you sacrifice much of your visible area for it and have much more a noticeable recoil.

In CoD hipfire is useless standing still never mind on the move.

Wrong. In COD hipfiring is very effective with SMGs and, to an extend, ARs. Using Steady Aim makes it very, very powerful.

Fixed that.

I disagree with you there. I prefer today's games which do not allow you to do everything at the same time and force you into decisions. Do I reload and risk to get taken out while doing so OR do I sprint away to make enough distance between me and you to safely reload? - instead of - Now I'm just gonna sprint around while reloading so I don't get catched and when I'm ready to fight again I turn around and shoot you in the face.
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Tyrel
 
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Post » Sun May 30, 2010 5:43 am

brink>socom4 Fix'd


Lol yea I read the previous one and was like :blink: what the.... But makes sense now :)
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Sanctum
 
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Post » Sun May 30, 2010 7:12 am

I disagree with you there. I prefer today's games which do not allow you to do everything at the same time and force you into decisions. Do I reload and risk to get taken out while doing so OR do I sprint away to make enough distance between me and you to safely reload? - instead of - Now I'm just gonna sprint around while reloading so I don't get catched and when I'm ready to fight again I turn around and shoot you in the face.


If you can finish reloading and turn around to shoot me, you woulda been dead long before being able to turn around. So thats probably not the best strategy.

But still I agree, being able to reload while sprinting is a little OP.
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Hayley O'Gara
 
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Post » Sun May 30, 2010 9:35 am

Actually, if you're reloading you can still just switch to your secondary.
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Angelina Mayo
 
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Post » Sun May 30, 2010 6:32 pm

Actually, if you're reloading you can still just switch to your secondary.


Yea but When you switch back your gun will still be unloaded
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roxxii lenaghan
 
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Post » Sun May 30, 2010 2:53 pm

But still I agree, being able to reload while sprinting is a little OP.



Here is what Richard Ham said in a Q&A:

The Universal abilities can be used no matter what class you are, and there’s a bunch to choose from here as well -- from simple things like making your life meter longer, to fancy things like shooting grenades out of the air, to hardcoe things like reloading while sprinting or grenade cooking.


source - http://www.colonyofgamers.com/cogforums/showthread.php?p=579782
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Kate Norris
 
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Post » Sun May 30, 2010 4:16 am

@Revo (had problems with quoting your post)

Ads gives you an advantage: you zoom in, enlarging your target. The trade off is less speed while strafing and you can see less of your surroundings.

Also, if I'm better than the other player, I expect to be able to beat him everytime in a one vs one. That's what I meant with learning curve. I learned more thus I should be better in an equal firefight (same health, same ammo, without being ambushed) I know this is very rarely the case because you have to take a lot into account, but I guess you see what I mean, right?
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luis ortiz
 
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Post » Sun May 30, 2010 5:26 pm

Ads gives you an advantage: you zoom in, enlarging your target. The trade off is less speed while strafing and you can see less of your surroundings.

That only applies to some sights and scopes.

Ironsights and Red Dot Sights don't give you any (the first) or only a very little (the latter) zoom.

Also, if I'm better than the other player, I expect to be able to beat him everytime in a one vs one. That's what I meant with learning curve. I learned more thus I should be better in an equal firefight (same health, same ammo, without being ambushed) I know this is very rarely the case because you have to take a lot into account, but I guess you see what I mean, right?

This is not a valid point in this discussion, imo. This applies to every game under all circumstances.
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Ben sutton
 
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Post » Sun May 30, 2010 10:08 am

That only applies to some sights and scopes.

Ironsights and Red Dot Sights don't give you any (the first) or only a very little (the latter) zoom.
I forgot to mention accuracy boost or lower recoil, sorry for that. But it depends on the kind of scope/ sight like you said.
This is not a valid point in this discussion, imo. This applies to every game under all circumstances.

Right again, but in slower paced games you might get unlucky to come across a player who accidentally knifes you or has painkiller a la cod. If you can dodge while sprinting and reloding, why shoudn't you be rewarded? Besides, everyone can chose to take this ability.
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Gill Mackin
 
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Post » Sun May 30, 2010 1:05 pm

I forgot to mention accuracy boost or lower recoil, sorry for that. But it depends on the kind of scope/ sight like you said.

Right again, but in slower paced games you might get unlucky to come across a player who accidentally knifes you or has painkiller a la cod. If you can dodge while sprinting and reloding, why shoudn't you be rewarded? Besides, everyone can chose to take this ability.


Lol in any game I play, If I get Pwned by a 'less skilled' player. I will hunt them down and Pwn them a few times just to make me feel better lol.
Although every once and awhile it turns out it wasn't a 'less skilled' player and I get slaughtered lol.
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Grace Francis
 
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Post » Sun May 30, 2010 3:22 pm

Actually, if you're reloading you can still just switch to your secondary.

You can also click the fire button and use your remaining ammo, up to a certain point.

Say you started to reload after you killed one guy with half a clip. If another guy came around the clip, you could use the remaining ammo, as long as you hadn't pulled the clip out in the reload animation.
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Emmi Coolahan
 
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Post » Sun May 30, 2010 2:21 pm

You can also click the fire button and use your remaining ammo, up to a certain point.

Say you started to reload after you killed one guy with half a clip. If another guy came around the clip, you could use the remaining ammo, as long as you hadn't pulled the clip out in the reload animation.


Most reload animations and systems arn't that advanced. If you start the animation a common trick on consoles is to tap YY or TriangleTriangle to cancel it and continue firing with remaining ammo.

This is on Call of Duty, games like Battlefield and Halo have a more sluggish but still effective reload cancel.
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gemma king
 
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Post » Sun May 30, 2010 3:47 pm

Most reload animations and systems arn't that advanced. If you start the animation a common trick on consoles is to tap YY or TriangleTriangle to cancel it and continue firing with remaining ammo.

This is on Call of Duty, games like Battlefield and Halo have a more sluggish but still effective reload cancel.

In Brink, if you are in the middle of reloading and then you have to open fire, you can do so without having to wait for the reload animation to finish, then you can continue reloading from where you left off.
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C.L.U.T.C.H
 
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Post » Sun May 30, 2010 5:02 pm

In Brink, if you are in the middle of reloading and then you have to open fire, you can do so without having to wait for the reload animation to finish, then you can continue reloading from where you left off.


Interesting. Yet another thing I will have to get used to.

It seems all of the FPS skills I have picked up over the years may not help me as much as I hoped. :)
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Emily Shackleton
 
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