Have been back at Skyrim for a few weeks after a long hiatus. Have a mod list that I really like (though all the "automatic variants do not seem to be doing anything" so I'll definitely consider uninstalling that on a next playthrough.
Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
ApachiiHair.esm=1
ETaC - RESOURCES.esm=1
EFFCore.esm=1
RSkyrimChildren.esm=1
Cutting Room Floor.esp=1
UnlimitedBookshelves.esp=1
Dragon Stalking Fix.esp=1
Darker_Caves_Dungeons_Ruins_Nights.esp=1
ETaC - Complete.esp=1
ethereal_elven_overhaul.esp=1
ETaC - Dragon Bridge South.esp=1
Guard Dialogue Overhaul.esp=1
Weapons & Armor Fixes_Remade.esp=1
Clothing & Clutter Fixes.esp=1
CollegeOfWinterholdImmersive.esp=1
Immersive Citizens - AI Overhaul.esp=1
Complete Crafting Overhaul_Remade.esp=1
Weapons & Armor_TrueWeaponsLvlLists.esp=1
Immersive Orc Strongholds.esp=1
Breezehome_Fully_Upgradable.esp=1
Immersive Weapons.esp=1
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp=1
Immersive Whiterun.esp=1
Hothtrooper44_ArmorCompilation.esp=1
TheChoiceIsYours.esp=1
Cloaks.esp=1
Run For Your Lives.esp=1
Immersive Solstheim.esp=1
SMIM-Merged-All.esp=1
Immersive Patrols II.esp=1
Chesko_Frostfall.esp=1
RealisticNeedsandDiseases.esp=1
RND_HearthFires-Patch.esp=1
InvestedMagic.esp=1
CUYC_CleanUpYourCorpses.esp=1
Enchanting - IDWIW.esp=1
Better Vampires.esp=1
Blacksmith Chests.esp=1
Immersive Citizens - CRF patch.esp=1
PerkusMaximus_Master.esp=1
PerMa Expansion 1 - Wintermyst.esp=1
PerkusMaximus_Mage.esp=1
imp_helm_legend.esp=1
aMidianborn_Skyforge_Weapons.esp=1
craftable iron lockpicks.esp=1
Extended UI.esp=1
iHUD.esp=1
SKSE Hotkeys.esp=1
AHZmoreHUD.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SkyUI.esp=1
LadyKdCirclets.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Dr_Bandolier.esp=1
LeftHandRings.esp=1
LeftHandRings - Dawnguard.esp=1
360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1
wizDynamicThings.esp=1
MIDFollowMeCloser.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
When Vampires Attack.esp=1
LootandDegradation.esp=1
RND_AnimalLoot.esp=1
RND_Dawnguard-Patch.esp=1
RND_USKP-Patch.esp=1
RND_Dragonborn-Patch.esp=1
SMDropLitTorch.esp=1
AcquisitiveSoulGemMultithreaded.esp=1
Convenient Horses.esp=1
Better Stealth AI for Followers.esp=1
PerMaDefluffedPerkDescriptions.esp=1
PerkusMaximus_Thief.esp=1
EFFDialogue.esp=1
UIExtensions.esp=1
Fast Respawn 144 Hours 1.2.esp=1
NoAnimalsReportCrimes-DG+DB.esp=1
Traps Make Noise.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
isilNarsil.esp=1
Hunterborn.esp=1
Hunterborn_Frostfall-Patch.esp=1
Hunterborn_RND-Patch.esp=1
My Home Is Your Home.esp=1
VL No AoE Drain.esp=1
CWIDawnDragonPatch.esp=1
CWINPCApachiiSkyHair.esp=1
PerkusMaximus_Warrior.esp=1
1nivWICCloaks.esp=1
1nivWICSkyCloaksPatch.esp=1
PerMa-Hunterborn.esp=1
PerMa_Survivalism.esp=1
PerMa_USKP master patch.esp=1
RSChildren - Complete.esp=1
RSChildren_PatchUSKP.esp=1
V740T_MGolDinS&M.esp=1
DGInvestedMagic.esp=1
Alternate Start - Live Another Life.esp=1
Bashed Patch, 0.esp=1
SOSRaceMenu.esp=1
XPMSE.esp=1
Slap.esp=1
PatchusMaximus.esp=1
I'm a huge fan of Hunterborn, Frostfall, Wet & Cold and Realistic Needs and Diseases. I just could not play the game without these.
PerMa I still do not know that well, but I liked it from the moment I set eyes on the new perks, and the more I play it and realize how much more rich it makes the game (in myriad ways ranging from potions, to enchantments, to spells, etc.) . . . I am nearly to the point of "couldn't play without that one too."
The various mods that expand on the character building and start (Racemenu, Alternate Start LAL, Apachii Hair, XPMSE, etc.) I just could not play Skyrim without that stuff.
The Hothtrooper stuff and the cloak mods: absolutely essential IMO. Now that I think about it, the only mods I may jettison on a subsequent startup are DGInvestedMagic (just because it doesn't seem to actually work with PerMa Mage, despite me not bashing it into the patch and loading it where I thought it would work and "overlap" onto the alternate spells in PerMa; I love the mod itself based on playing it in vanilla, and would love if the changes it makes were incorporated into PerMa Mage, but since it doesn't seem to be working, it would be one of the few I'd consider cutting), and the Automatic Variants (which also do not seem to be doing anything to the critters for which it is supposed to create alternates).
V740T_MGolDinS&M "More Gold in Stores and Merchants" . . . on the one hand this makes the game "easier" because one can almost always sell most of the loot or product one has on hand. In that sense, it almost feels like "cheating," but then I think about how tedious it is to have 350 Elk Steaks, 10 Fine Elk Pelts, 8 Fine Deer Pelts, and a buttload of various looted weapons, armor and clutter to sell, and the annoyance of having to ride around an entire province to find enough merchants to sell it all . . . Maybe the values could stand to be tweaked down a bit (Belethor typically has some 15,000 gold and minor merchants usually have at least 1,000; Arcadia seems to always have about 8,000 or 9,000) but on the whole . . . another one I just couldn't play without, and glad I finally figured out how to keep Wrye Bash from turning it off by trying to merge it.
But really, I'm off on a tangent here. I love to talk about mods and get pointers on good mod combos, etc., but the main point of this post was to commiserate about the delicate balance of: making a playthrough sufficiently challenging that it doesn't get dull, while also making proper use of the resources your character has at their disposal to make death as unlikely as possible. Some specific points that serve as examples of this conundrum:
1. Are three followers (Faendal, Marcurio and Lydia) too many (in the sense of taking the challenge out of the game)?
2. Are "Treasured" pelts (a setting in Hunterborn that determines what pelts are worth, so for example, a Mammoth or Sabre Cat Pelt might go for 1,000 to 5,000 gold) another example of "too easy?"
My character, Amelia Rancour, is a young Breton woman who was on her way from the Imperial City to join the College of Magic at Winterhold, when she got all mixed up in an Imperial Ambush of Stormcloaks and nearly had her head chopped off. Devoid of her servants and carriage, she suddenly realized that the wilds of Skyrim were not the best place to try to survive without magic and learned as much as she could from Faendal about hunting and wilderness survival. Using her feminine wiles she managed to "convince" Faendal to become her Follower and moreover to train her for free . . . see here is another one where I have a mixture of feelings . . . On the one hand, it does make sense that Faendal would want "something" for training you. But on the other hand it makes absolutely no sense that he is charging you thousands of gold to train up archery from say 15 to 50, and then willing to let you take away every piece of property in his house and on his person and leave him naked and alone and told to "Wait" just about anywhere you choose to do so.
In sum, while it may be "easy" or perhaps even "too easy" to get training from a follower for free, it is incongruous that someone who literally follows you around like a puppy dog, and obeys every command without question or pause for their own concern forces you to pay them to train you in a skill for which they are a competent instructor.
So yeah, I used the console to pay myself back everytime he trained me and since I had some 6000 gold, I was able to effectively train up archery from 15 to 50 within just a few levels and I let him keep the fee for the last lesson.
This combined with resetting the training regime from a limit of 5 per level to a limite of 8 per level (but note, I use MUCH slower leveling settings, so despite about 50 hours play on this toon, she is only up to level 14 or 15).
So yeah . . . I guess I've done various things that are making my game a bit "easier" than I have in many past playthroughs, but I'm not so sure I don't like it this way.
I cannot tell you how many times at about level 15 or so I've been minding my own business, trotting along on my horse just outside White Run, scoping out game to shoot and get more stinking rich from, and WHAM! right out of the foggy dusk some fricking uber Sabre Cat pounces on me, nearly kills me and turns an otherwise "pretty easy" game into a life and death struggle. The free Faendal training is behind me and there is no going back (and I'm not repeating it with any other followers . . . I figure he did it because they were romantically involved, so unless she "breaks" up with him, it wouldn't go over well to start "bartering" on the same terms from some other guy . . . or gal . . . course then Faendal does keep prattling on about Camilla so maybe he isn't really so committed to Amelia after all . . .) But the other stuff: Treasured pelts (I can literally bring down 10 wolves, 2 bears, 1 sabre cat, 5 elk and 5 deer in the span of one days hunting; this is probably something like 20K or 30K worth of coin when you consider the pelts and meat and I keep all of the ingredients, but then that adds to potions which is another major source of cash) and total number of follower (I believe I have myself set at a limit of 3, even though the default setting for EFF was like 100!? LOL!?
Should I just enjoy myself in the apparent state of being "relatively safe" and try to get as far along in this playthrough without dying, or should I agonize over whether I made the game "too easy?"