Here are some ideas I came up with while playing. If some of these are already in the game feel free to let me know!
- Fires should increase water usage. The amount water used during the disasters should scale with the number, size, and level of rooms on fire.
- Collected med packs from med labs during disasters should automatically go to healing injured dwellers.
- All rooms should have the clip board / dweller list icon. This will make dweller management easier.
- Being able to list "unemployed" and "wandering" dwellers would be helpful
- Nuclear Reactors should produce A LOT more power then the power station, but store A LOT less
- Upgraded production rooms should have an average required skill level. For example: A level 2 power station should require an average strength of 6. At level 3 an average strength of 8. If the room is under-staffed by in-experienced dwellers then there would be production penalties and/or experience disasters more often.
- When I am zoomed out almost all the way it should be A LOT harder to tap on an individual dweller.
- What is the point of leveling up dwellers? Do dwellers gain SPECIAL points when leveling up?
- Storage rooms should be an Endurance room, and dwellers working there should have an actual job. Storage rooms should increase the storage for med kits and rad away. Storage rooms worked by dwellers with high E should decrease the rate raiders steal resources. Raiders in this case would also be able to steal med kits and rad away.
- Children should not be allowed to randomly wander around in production rooms like power plants and water treatment plants. Preferably they would follow their mother but not count towards the number of dwellers in the room.
- In line with the Fallout Universe, each vault should be a Vault-Tec experiment. There would be certain restrictions, bonuses, quests, etc. for each experiment. This maybe too much for a new player, so starting a new vault could give you the option to play in Easy / Hard mode.
- I have an upgraded Residence that holds 168 dwellers. Yet the entire vault only holds 200 dwellers and I can only put 6 dwellers in that room... This doesn't make any sense. A fully upgraded 3-wide residence should hold maybe 40 dwellers, and I should be able to put 9 dwellers in it.
- Whats the point in upgrading the Vault Door? The raiders are going to get in anyways! Upgraded vault doors should be able to hold more dwellers and/or have defences built-in (auto-cannons, etc.).
- Dwellers stationed in the Vault Door should have the job of Security Officers. Security Officers should automatically respond to disaster wherever they occur in the vault. Security Officers would gain more XP then other dwellers for resolving disasters, and be able to heal other dwellers with med kits.