Tales speak of a noble people, able to survive in the harshest of lands after the Apocalypse. Fierce in combat, knowledgeable of the world around them, dedicated to protecting those who cannot defend themselves. They were saviors to the weak yet civilized, a bane to the strong yet cruel. Their name; the Desert Rangers. Arising from the ruins in the former state of Nevada, descended from the legendary Texas Rangers, they protected those in need while they carved their own path.
In the brutal wasteland left over in the aftermath of the end of the world, the Desert Rangers were a beacon, drawing eager young adventurers to them as well as anyone else interested in joining the illustrious ranks. Though the order remained relatively small. It was 2119, the leader of the Desert Rangers; Marcus Howell, in an effort to secure a home for his people, declared an expedition be rounded up. This expedition was destined for a land not seen since before the devastating Armageddon of 2077, a land once patrolled by the ancestor-order of the Desert Rangers; the Texas Rangers themselves. In Texas lay an a land unknown, new fields to claim, more innocents to protect from the horrors of the wastes, potential recruits, and supply depots ripe with weapons and provisions.
A leader by the name of Norman Jones was selected by Howell himself to lead a fairly large group, all well-versed in living off the land and holding their own in battle. Some members were noted as being among the Rangers' most formidable fighters, others were called brilliant minds. This conglomeration of Rangers was sent with the minimum amount of supplies so the loss in their departure would not be any larger. Jones set out under orders of establishing a base, starting a settlement to protect locals, recovering something tied to the Desert Rangers' heritage, and settling the assuredly wild frontier.
Together, the group trekked through the hellish lands between themselves and Texas. Jones was a natural leader, leaving no man behind during the journey. The younger Rangers were awed by the new areas they came to, finding small villages and stopping for short periods to rest and add to their supplies. Along the way, fighting was abundant. Thanks to the combat-tested among them, the gathering cut through the raider bands that assailed them, repelling mutated horrors as well.
It took many months to finally reach the lands they'd dreamed of since their adventure's beginning. The pre-war border for Texas was crossed. Jones had been given a map of the state from before the War, he'd circled the location Howell had mentioned; Fort Hood. The base was supposed to house an arsenal enough to supply a massive army, which would more than suit the group who couldn't compare to the armies before the End. Jones dreamed of claiming the Fort for his people. It was there he planned to make the settlement Howell ordered, it would be a safe haven for the weak and the staging point of the Rangers' taming of the lawless hordes.
Hood was their objective and it required more travel. More months passed. Some of the Rangers grew restless. Their days were arduous but the misery ended when one of the forward scouts finally set his weary eyes upon the site Jones had ordered him to search for. A flag denoting a U.S. Fort blew in the wind above a veritable fortress. Steel pikes jutted from the sides of the seemingly insurmountable walls. Along the walls stood sentries in ragtag, patchwork armor. The scout bolted back to Jones to in form him of the opposition, the expedition leader was also an experienced tactician. He ordered two of the most capable fighters, a cocky hotshot who could back up his talk named Green and a serious vet by name of Walker to infiltrate the base and cause a ruckus.
Green was given an old flare gun to signal when the diversion would begin, so the rest of the fighters could storm the unwary raiders. The two Rangers used the cover of the ruins around Fort Hood to approach the base. Catching two sentries patrolling the outskirts, the Rangers neutralized them and suited up in their attire to provide a disguise. Green and Walker stole inside the base and started blindly firing the weapons they'd taken from the now-fallen raiders, the entire fortress went on alert, rushing to the site of the gunshots. While they did, Green ran out to the courtyard of the base and fired a red flare into the sky. The battlers among the Rangers charged in as Walker opened the gates. A small-scale war ensued, essentially something only slightly less than a bloodbath. The Desert Ranger forces cut the inexperienced brutes down while sustaining a low number of casualties.
The taking of Fort Hood was heralded as a glorious liberation of precious treasures by the more zealous of the Rangers. Green and Walker were celebrated as valorous heroes. Jones commended them and ordered a group to retrieve the thinkers of the group. The entire Ranger force entered the Fort and sealed it up while they checked the armory, kitchens, and med bays. Wounds were treated, famished stomachs filled, and fighters armed. Jones had imagined a greater bounty of weapons than what Hood had been left with. The higher-end weapons such as miniguns and missile launchers were gone. The stores of weapons would supply the Rangers fine but they did not have the powerful guns Jones had dreamed of.
The Rangers claimed Hood as their own that day. Jones took Green and Walker on as advisors for their crucial part in taking the Fort. The Rangers fortified and cleaned the old base, setting up defenses and disposing of all the gutter-trash the raiders had left. As they cleaned, they transformed the place into a proper fort once more. Once the Rangers finished, Jones instituted changes to the detachment's structure. Surrounded by a symbol of the United States' pre-war power, the commander implemented the U.S. Army ranking system and named himself General. Soon after, the Fort opened to outsiders as a place to take refuge.
People flocked to Fort Hood to be safe from the wildmen and mutants outside the walls of the base. Some of the more capable volunteered to join the ranks of the Rangers and were taken as recruits. The Rangers flourished, spreading from the walls of Fort Hood to the surrounding area, setting up outposts and growing as they went. They battled off all manners of aggressors, making the area a better place. The Rangers even formed their own town called Haven a little way from Fort Hood.
Now the year is 2120, a year has passed since the Desert Rangers arrived in the Fort Hood area. The frontier of their controlled land is still in-need of order and a crack team of survival-skilled, battle-tested Rangers led by the seasoned now-Captain Green, has been formed to bring civilization to the nightmarish lands around them.
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The Idea: This RP is based around a team of Desert Rangers operating out of Fort Hood. Their mission is to tame the chaotic territories. To clean them of mutants and raiders, make the lands safe for common-folk, and set up a town or two. Along the way this team will destroy gangs, take out bandit leaders, destroy supply caches belonging to wildmen, eradicate mutant-nests. But their one true goal... is to survive. You are one of them.
TheLoneRanger ( me ) is the GM. Co-Gm is Aldin_Kiris, he and I will see to the inner-workings of the RP. Listen to him as you would myself.
Character Sheet:
Name:
Rank:
Gender:
Age:
Race:
Appearance & Physical Traits: ( Basically what they look like minus armor and clothing )
Personality:
Skills: ( What is your character proficient in? Not just one word like " Speech ", describe them )
Specialty: ( In combat )
Weapons: ( Nothing crazy, at least for a while, think mid-tier of New Vegas for limitations, or run something by me in the OOC or PM's )
Armor: ( Feel free to make the armor your own, add little things like goggles around your character's neck, patches of cloth covering a whole if you'd like )
Clothes: ( Outside of combat )
Backstory/Bio: ( I'd like this to be a little lengthy, but nothing massive needed )
The Rules:
1. Please respect what the GM's, TheLoneRanger and Aldin_Kiris, ask of you.
2. CC ( Character controlling ) is only allowed with pre-approval from the owner of the character you wish to control.
3. Do not post anything OOC in the IC thread. The OOC is for talking about the RP, the IC is for actual RP'ing. If you wish to note something in your post OOC put it into brackets. ( OOC: [comment here] )
4. A paragraph is required for each post. That paragraph should be 5+ sentences. The only exception is if your character is engaged in conversation with another. Even then, try to hit at least 5.
5. You must post at the very minimum once a week. Posting at least every other day is preferred.
6. We're doing this for fun, take it easy. Just enjoy it all. It doesn't pay to take this too seriously.