Can someone tell me why silt travel changes the schedule? I though the bells where suppose to ring at the same four times. Even if I turn off the bell, the shops open and close at different times every day. I'm assuming my strider travel is doing this.
I always assumed that happened because you pass the time where a schedule occurs during that travel period so the bell you missed rings once you get off. The game can't make schedule changes while you are fast traveling so once you land that's when the scripts run and move the npcs based on the time when you land.
I always assumed that happened because you pass the time where a schedule occurs during that travel period so the bell you missed rings once you get off. The game can't make schedule changes while you are fast traveling so once you land that's when the scripts run and move the npcs based on the time when you land.