Lead the Way to New Ideas

Post » Fri Apr 08, 2011 3:55 am

This Form is meant for people who just want to put their idea "out their". And if you wanted to compare or contrast what other people have suggested, then do it! Heres your chance to put out whatever you think other people might find Interesting!

Here are some of my own ideas

-Destroyable terrain. One thing that really bugs me is when a guy hides behind wooden pallet and yet... some how, my bullets can't break this incredible invulnerable wood... I mean I understand people need things to hide behind but if its something sooo simple that even a 5 year old watching would say "what the??? why didn't the bullets go threw that thin piece of wood" and you have nothing to say back... it truly kills me inside.

-Customizable Grenades. You can customize your guy, your gun, your team. Wouldn't it make sense to be able to customize the little things as well??? like Grenades, rounds of ammunition and so on. Tell me what you think would be cool or not if you can :)

-Movement in first person. Ok so I saw a video on the main website (I <3 you Brink) but when I saw yourself run (like when the person playing in screen moved) he would make himself look like he's running... at a walking speed. They are prob going to fix it but I just wanted to put that out there!

Please leave what you think! and post cool/ new ideas of your own below!
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R.I.P
 
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Post » Thu Apr 07, 2011 11:52 pm

-Destroyable terrain. One thing that really bugs me is when a guy hides behind wooden pallet and yet... some how, my bullets can't break this incredible invulnerable wood... I mean I understand people need things to hide behind but if its something sooo simple that even a 5 year old watching would say "what the??? why didn't the bullets go threw that thin piece of wood" and you have nothing to say back... it truly kills me inside.

-Customizable Grenades. You can customize your guy, your gun, your team. Wouldn't it make sense to be able to customize the little things as well??? like Grenades, rounds of ammunition and so on. Tell me what you think would be cool or not if you can :)

-Movement in first person. Ok so I saw a video on the main website (I <3 you Brink) but when I saw yourself run (like when the person playing in screen moved) he would make himself look like he's running... at a walking speed. They are prob going to fix it but I just wanted to put that out there!

Please leave what you think! and post cool/ new ideas of your own below!

Destroyable terrain requires an engine capable of processing such actions (Battlefield Bad Company's Frostbite engine, as well as Battlefield 3's Frostbite 2.0 engine come to mind). BRINK, if I remember correctly, runs on id Tech 4, which really isn't designed with destroyable terrain in mind. In addition, there would be no point to using SMART because you'd have a massive influx of Heavies with EZ-Nade AGLs just wrecking everything in their path and making a leveled-out playing field for Heavies with miniguns.

Grenades differ depending on the classes you're playing. Soldiers can throw Molotov, flash, or incendiary grenades, and only they have access to these grenades. Medics have access to the Lazarus Grenade, which can heal incapacitated players within its blast radius. Operatives have caltrops, which leave spikes in the given area after explosion and causing damage to anyone who runs through them. Finally, you could say that the Engineers' mines are specialized grenades, detonating whenever a player runs over them. In addition, Soldiers can purchase specialized ammo as an ability. During the PAX 10 Container City Walkthrough, Jolly was able to hand out armor-piercing rounds to his teammates, but incendiary rounds are rumored to be available as well.

As for movement in first person, that's probably been fixed. Head-bobbing has been lessened a lot over time.
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{Richies Mommy}
 
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Post » Fri Apr 08, 2011 2:17 am

I really don't want it in this. It'd totally undermine SMART and make the heavies over powered.
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Scarlet Devil
 
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Post » Fri Apr 08, 2011 6:30 am

ok! I agree that all terrain shouldn't be destroyable! BUT the idea of realism with certain materials like lumber vs metal should be applied! And for grenades, yeah I guess each class has their own special TYPE of grenade but they can't customize the blast radius vs power, stuns for a second or random stuff like that *maybe not stun cuz it would become super unfair but you get my point* I love the SMART movement idea and I like how unique everything already is. But I'm just imaging all this accessible content that is already there but if a person wanted to go that extra mile to colour a grenade or do something maybe you or I would fine kinda silly, would still be able to just be free to do so. (I'm sorry for anything you don't understand or I haven't said properly just clarify it and I'll re-explain the best I can :)
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Shirley BEltran
 
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Post » Thu Apr 07, 2011 11:29 pm

ok! I agree that all terrain shouldn't be destroyable! BUT the idea of realism with certain materials like lumber vs metal should be applied! And for grenades, yeah I guess each class has their own special TYPE of grenade but they can't customize the blast radius vs power, stuns for a second or random stuff like that *maybe not stun cuz it would become super unfair but you get my point* I love the SMART movement idea and I like how unique everything already is. But I'm just imaging all this accessible content that is already there but if a person wanted to go that extra mile to colour a grenade or do something maybe you or I would fine kinda silly, would still be able to just be free to do so. (I'm sorry for anything you don't understand or I haven't said properly just clarify it and I'll re-explain the best I can :)


'Customization' of grenades is a moot point, if you think about it. Most grenades detonate after a 1(MAYBE 2) second delay, so nobody would have time to see what it looked like anyways. As far as blast radius vs. power vs. fuse time - the developers already have it sorted out to where they aren't too powerful nor too weak. To give those options to players would completely wreck the game.

As far as terrain goes? Yeah I agree that you should be able to at least shoot someone through drywall or a wooden box - but IF the devs decide to add that, it will be in a DLC skill upgrade. (I'm thinking for the soldier/operative)
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Emily Martell
 
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Post » Thu Apr 07, 2011 5:13 pm

Let's blow up our home, everyone wins... wait a minute :confused:
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JR Cash
 
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Post » Fri Apr 08, 2011 8:01 am

Personally I'd like to see a flamethrower turret that the Engineer would be able to slap down, maybe cover a doorway to an objective or something. You just know whoever ran into it first would #*@! bricks trying to put the fire out. Easy pickings with a shotgun or rifle.
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Stacy Hope
 
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Post » Fri Apr 08, 2011 5:51 am

Personally I'd like to see a flamethrower turret that the Engineer would be able to slap down, maybe cover a doorway to an objective or something. You just know whoever ran into it first would #*@! bricks trying to put the fire out. Easy pickings with a shotgun or rifle.


ahahah sorry I like customizing but... if you could like... idk not add but customize the turret gun to how ever you game :P like if you used the turret for long ranged u could make it a rifle turret, close range fire turret... so on ahahaha but thats just my idea :P what do u think?
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Trey Johnson
 
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Post » Fri Apr 08, 2011 7:02 am

I'm not having a go @ you but your ideas are a little... well... they need more thought :P

-Destroyable terrain. One thing that really bugs me is when a guy hides behind wooden pallet and yet... some how, my bullets can't break this incredible invulnerable wood... I mean I understand people need things to hide behind but if its something sooo simple that even a 5 year old watching would say "what the??? why didn't the bullets go threw that thin piece of wood" and you have nothing to say back... it truly kills me inside.

They're not going for total reality otherwise every bullet would kill or seriously mess you up... Knowing players in any destructable terrain fps' they'll topple down every and any building in sight just for the sake of doing it and then you're left with either impassable terrain or no objectives - only making specific things destructable would in essence be pointless because noone would stand behind them, its either all or nothing and i'd prefer it if they didnt do it @ all. People have already pointed out that its takes away from the SMART system which is the key point of the game and makes it almost completly pointless. Wtf is a 5yo doing playing a game of this sort anyway :P


-Customizable Grenades.

Its a grenade... you pull the pin and throw it, what more do you wanna do with the thing? There are already quite a few types of them as peeps have pointed out so do we really need more...


Let's blow up our home, everyone wins... wait a minute :confused:

That made me laugh, you're my hero :D


Personally I'd like to see a flamethrower turret that the Engineer would be able to slap down, maybe cover a doorway to an objective or something. You just know whoever ran into it first would #*@! bricks trying to put the fire out. Easy pickings with a shotgun or rifle.

Easily countered by someone with EMP nades because you'd be expecting it more often than not, pretty sure from all of the wep threads they aren't adding flame throwers just molatovs (unless this changes within the next 2 and a bit months) but it would be funny to see a garbage bag clad resistance player running around with their makeshift clothes on fire and leaving melted plastic everywhere :P

Personally i can't think of anything i'd want in the game that isnt already there from what i've read so far
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Hope Greenhaw
 
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Post » Fri Apr 08, 2011 6:53 am

I love the idea of destroyable terrain. BFBC2 had it and COD kind of lets you shoot through things. So why not level the playing field? And it should just be explosives. I mean I pretty sure bullets can go through metal.( By this i don't mean thick chunks).
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Claire Jackson
 
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Post » Fri Apr 08, 2011 9:03 am

I like how they are breaking the wall between Multilayer and single player! but what I think would be really cool is a Arena mode where it could be cops and rebels work together to survive against... idk but endless waves of CPU's. Yes I know this has been done TONS of times but they never get old! especially if you want to show off your new gun you just customized to your friend and show of big of a bad*** you are by blowing up wave after wave after wave of CPU units

Please tell me what you think about this!
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Aaron Clark
 
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Post » Fri Apr 08, 2011 8:50 am

I love the idea of destroyable terrain. BFBC2 had it and COD kind of lets you shoot through things. So why not level the playing field? And it should just be explosives. I mean I pretty sure bullets can go through metal.( By this i don't mean thick chunks).


Well its not in.

I like how they are breaking the wall between Multilayer and single player! but what I think would be really cool is a Arena mode where it could be cops and rebels work together to survive against... idk but endless waves of CPU's. Yes I know this has been done TONS of times but they never get old! especially if you want to show off your new gun you just customized to your friend and show of big of a bad*** you are by blowing up wave after wave after wave of CPU units

Please tell me what you think about this!


Well as you said its been done before, and its just not Brink. If you want to play vs bots then play vs bots. As far as showing off your cool new sh!t why not take it online, and to quote certain SD member "show what a total badass you are"
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Jessica White
 
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Post » Thu Apr 07, 2011 5:13 pm

I dont think so, because it would completely interfere with the SMART system imo. The Lights advantage is that they are fast and they can climb over terrain better than any other bodytype. So if a team of Heavies faces against a team of Lights, and the Heavies simply destroyed all the terrain the Lights use, then the Lights would become useless, and would be at a great disadvantage.
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Emilie M
 
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Post » Fri Apr 08, 2011 7:32 am


Grenades differ depending on the classes you're playing. Soldiers can throw Molotov, flash, or incendiary grenades, and only they have access to these grenades. Medics have access to the Lazarus Grenade, which can heal incapacitated players within its blast radius. Operatives have caltrops, which leave spikes in the given area after explosion and causing damage to anyone who runs through them. Finally, you could say that the Engineers' mines are specialized grenades, detonating whenever a player runs over them. In addition, Soldiers can purchase specialized ammo as an ability.



Don′t forget that Operatives have "sticky bombs". ^_^
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Jesus Sanchez
 
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Post » Fri Apr 08, 2011 5:23 am

Problems with destroyable terrain:
1. Mini guns can rip the ark in half
2. Nade launchers already have a blast radius, lets let them blow up cover while were at it.....(too overpowered)
3. A guy is sprinting on top of a wall and face plants because a gernade blew up part of his wall. >_>
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Dan Stevens
 
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Post » Thu Apr 07, 2011 10:48 pm

Problems with destroyable terrain:
1. Mini guns can rip the ark in half
2. Nade launchers already have a blast radius, lets let them blow up cover while were at it.....(too overpowered)
3. A guy is sprinting on top of a wall and face plants because a gernade blew up part of his wall. >_>


Hehe...mmm face plant. :wallbash:
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Scott
 
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Post » Fri Apr 08, 2011 8:03 am

Problems with destroyable terrain:
1. Mini guns can rip the ark in half
2. Nade launchers already have a blast radius, lets let them blow up cover while were at it.....(too overpowered)
3. A guy is sprinting on top of a wall and face plants because a gernade blew up part of his wall. >_>


like I said before. My main concern is not if you can blow up stuff it's the piece of wood thats mm thick that can stop a bullet...

And I think something would be cool though to blow SOME things up... yet again I'm just happy about soldier being able to make short cuts by blowing up debris and stuff.

Little idea to through out there... But what I think would be cool would be EPIC boss battles... like with the chief of police or the leader of the rebellion you know? They prob already thought about it but I'm just excited for Brink its insane XD :celebration:
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Your Mum
 
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Post » Thu Apr 07, 2011 7:09 pm

Will there be vehicles in Brink??? jw cuz I haven't heard anything about the idea yet.
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ShOrty
 
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Post » Thu Apr 07, 2011 9:03 pm

Don′t forget that Operatives have "sticky bombs". ^_^

Yes. There's a whole ton of grenades available for pretty much any class (not so sure for Engineer; maybe different types of mines?).

Will there be vehicles in Brink??? jw cuz I haven't heard anything about the idea yet.

No.
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Batricia Alele
 
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Post » Fri Apr 08, 2011 9:05 am

Will there be vehicles in Brink??? jw cuz I haven't heard anything about the idea yet.

Controllable: No.
Objectives: Yes

Let me clarify. We know that there's a helo to which you have to bring whatever is located in the container (on Container city) There's a robot, which cannot be operated either, but it can be destroyed by the enemies and also repaired by friendly engineers.
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carrie roche
 
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Post » Fri Apr 08, 2011 1:32 am

Controllable: No.
Objectives: Yes

Let me clarify. We know that there's a helo to which you have to bring whatever is located in the container (on Container city) There's a robot, which cannot be operated either, but it can be destroyed by the enemies and also repaired by friendly engineers.


Huh, can that helicopter be destroyed by the Resistance? Assuming of course that Security is the side retrieving said thing from Container City?
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Gaelle Courant
 
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Post » Fri Apr 08, 2011 3:05 am

Huh, can that helicopter be destroyed by the Resistance? Assuming of course that Security is the side retrieving said thing from Container City?


To the best of my considerable knowledge, no. :spotted owl:
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Ronald
 
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Post » Fri Apr 08, 2011 12:41 am

To the best of my considerable knowledge, no. :spotted owl:

And it shouldn't be destroyable in the first place. The security needs to blow up a gate, escort the bot, repair the crane, escort the bot, take whatever the container contains and bring it to the chopper. Making the chopper destroyable would make it even harder. Don't forget that the attacking side always has a minor disadvantage over the defending side and the further they push to a main objective, the easier it becomes for the defenders. They generally get there sooner.
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Spencey!
 
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Post » Fri Apr 08, 2011 6:20 am

And it shouldn't be destroyable in the first place. The security needs to blow up a gate, escort the bot, repair the crane, escort the bot, take whatever the container contains and bring it to the chopper. Making the chopper destroyable would make it even harder. Don't forget that the attacking side always has a minor disadvantage over the defending side and the further they push to a main objective, the easier it becomes for the defenders. They generally get there sooner.


That all depends on which side controls the command posts. If the defending team has all the posts close to an objective, then all that means is they get an extra 10-15 seconds to plant some turrets/mines. However if the attacking team has even ONE post that is close to their target, they will be able to spawn guys there and obliterate those engineers as soon as they arrive to plant their equipment.

Also, that 'minor disadvantage' you talked about becomes an advantage as soon as the attackers actually obtain their objective. The farther they escort their target back to the helicopter the longer it will take for the defenders to catch up and get back to the process of denying ground.
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Abel Vazquez
 
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Post » Fri Apr 08, 2011 7:00 am

That all depends on which side controls the command posts. If the defending team has all the posts close to an objective, then all that means is they get an extra 10-15 seconds to plant some turrets/mines. However if the attacking team has even ONE post that is close to their target, they will be able to spawn guys there and obliterate those engineers as soon as they arrive to plant their equipment.

Ever played an SD game before? Most endgame objectives are almost in the base of the defending team. Even command posts don't make up for the difference in distance. That's why the defending team has 5 sec more time between waves. That's also why full team pushes are better than a constant flow of attackers.
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Jessie Butterfield
 
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