» Thu Dec 31, 2009 3:19 pm
why not at the same time get rid of levelling up your nanosuit and your weapon upgrades
Every FPS game needs to do this. So tired of this "lets get 10k exp and level up then get 11k exp and level up ....."
I used to think RPG's were for the nerds that needed to feel accomplishment in a video game.... Then they brought the **** straight to the FPS genre. Stupid stupid stupid.
You're right. And at the beginning of every match everybody starts with 50 kills and the match ends as a draw so every one can feel like a winner. And you can have all of the acheivements when you load the game for the first time so people with out the time can feel good about themselves too. And if somebody is a better shot than you then their gun will now shoot jelly beans instead to help level the playing field a little more. And grenades will explode into glorious streams of confeti for all the players to dance in while agreeing to a cease fire. Can't we all just be friends? Should'nt the attitude of "Everybody needs to feel like a winner all the time" stop when we get out of T Ball?
I think he means go back to the "classic" FPS games. I'm still an avid player of Quake 2, you shoot people, they die, repeat. Of course theres more to it, but the leveling system is starting to get overrated IMO.