League Competitive Play Friendly?

Post » Mon Oct 19, 2009 11:06 pm

What are the developers doing for the competative community? With the failure of CoD:MW2 and the sure to be failure of CoD:BO, we are looking for a shooter to fall in love with.

I am excited about some of the features I have seen so far. Aim down sight (I pray it is HOLD ADS and NOT just toggle!!!!), lean ability, SMART which allows you to shoot in tha act of jumping are all awesome!

Will we be able to MOD servers to run competition rule sets?
Will we be able to use a private match type of system with all unlocks open to level the playing field?
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster?
Will there be an ability to /record while in game?

Please show us hardcoe guys some love!
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Louise
 
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Post » Tue Oct 20, 2009 5:54 am

What are the developers doing for the competative community? With the failure of CoD:MW2 and the sure to be failure of CoD:BO, we are looking for a shooter to fall in love with.

I am excited about some of the features I have seen so far. Aim down sight (I pray it is HOLD ADS and NOT just toggle!!!!), lean ability, SMART which allows you to shoot in tha act of jumping are all awesome!

Will we be able to MOD servers to run competition rule sets?
Will we be able to use a private match type of system with all unlocks open to level the playing field?
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster?
Will there be an ability to /record while in game?

Please show us hardcoe guys some love!

1. dont know
2. don't know
3. steam vac
4. don't know (fraps?)
i personally don't like COD either
but some cool kids on the forums will flame you for saying its a bad game and predicting COD : BO's success
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Emma-Jane Merrin
 
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Post » Tue Oct 20, 2009 2:55 am

What are the developers doing for the competative community? With the failure of CoD:MW2 and the sure to be failure of CoD:BO, we are looking for a shooter to fall in love with.

I am excited about some of the features I have seen so far. Aim down sight (I pray it is HOLD ADS and NOT just toggle!!!!), lean ability, SMART which allows you to shoot in tha act of jumping are all awesome!

Will we be able to MOD servers to run competition rule sets?
Will we be able to use a private match type of system with all unlocks open to level the playing field?
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster?
Will there be an ability to /record while in game?

Please show us hardcoe guys some love!


This is what I'm most interested in knowing too.
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Grace Francis
 
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Post » Tue Oct 20, 2009 8:21 am

also punkbuster is a fail
it screws up on games ALOT
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Sara Johanna Scenariste
 
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Post » Mon Oct 19, 2009 10:48 pm

What are the developers doing for the competative community? With the failure of CoD:MW2 and the sure to be failure of CoD:BO, we are looking for a shooter to fall in love with.

I am excited about some of the features I have seen so far. Aim down sight (I pray it is HOLD ADS and NOT just toggle!!!!), lean ability, SMART which allows you to shoot in tha act of jumping are all awesome!

Will we be able to MOD servers to run competition rule sets?
Will we be able to use a private match type of system with all unlocks open to level the playing field?
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster?
Will there be an ability to /record while in game?

Please show us hardcoe guys some love!


I hope there will be some sort of competition system involved in the game. It should not just be random occasional PvP type play.

Also, please do not say PunkBuster is better? The game that I know that run PunkBuster are ran over with hackers. PunkBuster then releases a so called fix then two days are without hackers then they are back slaughtering the servers. Rumor has it that PunkBuster creates the hacks themselves to stay in business.
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Neko Jenny
 
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Post » Tue Oct 20, 2009 9:07 am

What are the developers doing for the competative community? With the failure of CoD:MW2 and the sure to be failure of CoD:BO, we are looking for a shooter to fall in love with.

I am excited about some of the features I have seen so far. Aim down sight (I pray it is HOLD ADS and NOT just toggle!!!!), lean ability, SMART which allows you to shoot in tha act of jumping are all awesome!

Will we be able to MOD servers to run competition rule sets?
Will we be able to use a private match type of system with all unlocks open to level the playing field?
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster?
Will there be an ability to /record while in game?

Please show us hardcoe guys some love!


punkbuster is mega fail. It NEVER works for me. You cant use steam overlay, vista messes it up, steam support directs you to punkbuster...punkbuster directs you to steamsupport...pbsetup never worked...

All a huge pain in the ass.
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..xX Vin Xx..
 
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Post » Mon Oct 19, 2009 11:14 pm

punkbuster is mega fail. It NEVER works for me. You cant use steam overlay, vista messes it up, steam support directs you to punkbuster...punkbuster directs you to steamsupport...pbsetup never worked...

All a huge pain in the ass.

bc2 on steam was FAIL
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jess hughes
 
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Post » Tue Oct 20, 2009 4:01 am

I would love to see this game hosted by CAL or CEVO or something like it..even OGL
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Laura
 
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Post » Tue Oct 20, 2009 12:03 am

yes, to all
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matt
 
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Post » Tue Oct 20, 2009 5:34 am


Will we be able to MOD servers to run competition rule sets? No information has been released yet. For PC there will be dediacted servers, so we'll probably see different server settings.
Will we be able to use a private match type of system with all unlocks open to level the playing field? There's a freeplay mode. We don't know exactly what it is as off yet, but I guess it'll be some kind of private match or a match where you setup your own rules.
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster? I hope it'll run PB. Never seen many hackers on PB enabled servers. The ones who were cheating always got banned within a time span of 10 minutes by an admin. (So, good admins + Pb = win)
Will there be an ability to /record while in game? I don't know about /record, but you'll be able to record anyway with a capture card on consoles or a screen capture program on PC.


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Javier Borjas
 
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Post » Mon Oct 19, 2009 9:05 pm

Will we be able to MOD servers to run competition rule sets?
Will we be able to use a private match type of system with all unlocks open to level the playing field?
Will BRINK be on STEAM with VAC =( or will it have a better AC like PunkBuster?
Will there be an ability to /record while in game?


I do believe CoD : BO will be good, as I trust Treyarch to fix CoD. But back to the topic...
---------------------------------------------------------------------------------------------------------------------------------

I'm positive no details about modding have been released yet. I'm not sure what you mean though, there isn't a real competition unless your playing Stopwatch mode.

Brink doesn't have a private match type. It's either by yourself (single player), with friends (co op or vs), or online (everybody). You will need to purchase the upgrades to unlock them. It would be a pretty choatic versus match, especially with the level of the AI.

Brink will be available on Steam.

I'm not sure if you can record anything.
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Big Homie
 
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Post » Tue Oct 20, 2009 9:34 am

Do any of the developers ever get on these boards and answer questions? Or is this just more of a community board where people all guess at answers?

Neither PB nor VAC are a perfect system. The big thing that PB has going for it is the ardent community. PB does alot more because the community (like PunksBusted.com) makes it better than VAC by being able to be involved and set servers up in a streaming status.

Running a third party program to /record does nothing but eat the CPU processes and uses your systems resources.

Black Ops will not be good. Anything Treyarch has done is always second rate. They never could capture the feel or fluid gameplay that IW did. BO gameplay looks exactly like WaW did and gives the same overall impression.

A stop watch feature is not what competitive play is about. When the game hits the leagues it will need to be modded so that a custom rule set can be established. Things like guns, perks, loadouts, classes that can or cannot be used. It can modify the HUD to include things like time, how many opponents and/or teammates are still alive and so on. (<-- Why does almost no game include that? )

It would go a long way for a game like this if those considerations were taken by the dev team.
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Anthony Diaz
 
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Post » Tue Oct 20, 2009 2:52 am

A stop watch feature is not what competitive play is about. When the game hits the leagues it will need to be modded so that a custom rule set can be established. Things like guns, perks, loadouts, classes that can or cannot be used. It can modify the HUD to include things like time, how many opponents and/or teammates are still alive and so on.

The stopwatch feature worked perfectly fine as competitive setting for W:ET. How can you say which is the better team in an objective based game without the stopwatch?
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CHARLODDE
 
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Post » Tue Oct 20, 2009 11:53 am

4. don't know (fraps?)

I hope there will be some sort of replay-feature, similar to ether Uncharted 2 or the GTA series.
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Euan
 
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Post » Mon Oct 19, 2009 8:31 pm

The stopwatch feature worked perfectly fine as competitive setting for W:ET. How can you say which is the better team in an objective based game without the stopwatch?


You miss the point of what I said.
I agree a stop watch would be great, but that simply was not what I was refering too. I meant that there is much more to be connsidered besides a stop watch. =)
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Isaac Saetern
 
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Post » Tue Oct 20, 2009 8:20 am

You miss the point of what I said.
I agree a stop watch would be great, but that simply was not what I was refering too. I meant that there is much more to be connsidered besides a stop watch. =)

Like leveling the playing field, by f.e. restricting abilities? I think the vanilla version should be perfectly fine, maybe some slight tweaking to increase each players performance and reduce lag.
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Heather Stewart
 
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Post » Tue Oct 20, 2009 7:14 am

Like leveling the playing field, by f.e. restricting abilities? I think the vanilla version should be perfectly fine, maybe some slight tweaking to increase each players performance and reduce lag.


Still missing the point...
The vanilla version would not be fine for league competition. You would have a "level 1" guy with no unlocks facing a "level 50" guy with full unlocks.
Also, if the league made it so each side may only have a limited number of a certain class of player, it would be nice to mod that into a custome competitive ruleset. If a weapon is too overpowered for fair play, the ability to mod it out would be nice. If default round time is 8 mins but the league wants 5 mins it would be nice to be able to change it. The examples are as endless as the community is varied.

What competitive gamers want is the ability to easily change the game mechanics to better suit a style of play not common in pubs. The CoD series has tried to restrict that ability while the history of many game companies has been to allow as much as possible to encourage creativity and longevity in their games. The point of the thread was to try and gauge what the makers of BRINK intend to do. Will they allow us freedom to make changes where the community sees it to be best, or will the be like IW and try to force what they want on us.
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Josh Trembly
 
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Post » Tue Oct 20, 2009 11:26 am

Still missing the point...
The vanilla version would not be fine for league competition. You would have a "level 1" guy with no unlocks facing a "level 50" guy with full unlocks.
Also, if the league made it so each side may only have a limited number of a certain class of player, it would be nice to mod that into a custome competitive ruleset. If a weapon is too overpowered for fair play, the ability to mod it out would be nice. If default round time is 8 mins but the league wants 5 mins it would be nice to be able to change it. The examples are as endless as the community is varied.

What competitive gamers want is the ability to easily change the game mechanics to better suit a style of play not common in pubs. The CoD series has tried to restrict that ability while the history of many game companies has been to allow as much as possible to encourage creativity and longevity in their games. The point of the thread was to try and gauge what the makers of BRINK intend to do. Will they allow us freedom to make changes where the community sees it to be best, or will the be like IW and try to force what they want on us.

sigh, read other people's posts too, a lvl1 already has the best unlocks, no wep will be overpowered
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Laura Simmonds
 
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Post » Mon Oct 19, 2009 9:31 pm

Still missing the point...
The vanilla version would not be fine for league competition. You would have a "level 1" guy with no unlocks facing a "level 50" guy with full unlocks.
Also, if the league made it so each side may only have a limited number of a certain class of player, it would be nice to mod that into a custome competitive ruleset. If a weapon is too overpowered for fair play, the ability to mod it out would be nice. If default round time is 8 mins but the league wants 5 mins it would be nice to be able to change it. The examples are as endless as the community is varied.

What competitive gamers want is the ability to easily change the game mechanics to better suit a style of play not common in pubs. The CoD series has tried to restrict that ability while the history of many game companies has been to allow as much as possible to encourage creativity and longevity in their games. The point of the thread was to try and gauge what the makers of BRINK intend to do. Will they allow us freedom to make changes where the community sees it to be best, or will the be like IW and try to force what they want on us.

I understand what you mean, but I don't agree with your examples.

- If you plan to play competitively, you'll probably have lvl 20 chars in no time.
- No weapon should be overpowered, if it's overpowered in 8v8 it will certainly be in less than 8 v less than 8. Besides, Splash damage is still tweaking weapon balance to prevent overpowered weapons.
- Round times won't be a problem as long as you stick with the stopwatch, which is intended and necessary for competitive play in objective based games like this.
- Furthermore, it all depends on what the standards for competitive playing in this game will be. 3v3 and 6v6 is a huge difference.

However, I do support mods, SDKs and such. Besides, Splashdamage is known for great community support.
TBH, competitive mods only make the game easier. IMO atleast.
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joseluis perez
 
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Post » Tue Oct 20, 2009 12:22 am

I understand what you mean, but I don't agree with your examples.

- If you plan to play competitively, you'll probably have lvl 20 chars in no time.
- No weapon should be overpowered, if it's overpowered in 8v8 it will certainly be in less than 8 v less than 8. Besides, Splash damage is still tweaking weapon balance to prevent overpowered weapons.
- Round times won't be a problem as long as you stick with the stopwatch, which is intended and necessary for competitive play in objective based games like this.
- Furthermore, it all depends on what the standards for competitive playing in this game will be. 3v3 and 6v6 is a huge difference.

However, I do support mods, SDKs and such. Besides, Splashdamage is known for great community support.
TBH, competitive mods only make the game easier. IMO atleast.


Wow....

Let me rephrase the above post so you can understand and NOT get caught up in the details.
In competitive play we would like the ability to mod the game in the following ways:
1) Blah blah blah blah blah blah blah blah...
2) Blah blah blah blah blah blah blah blah...
3) Blah blah blah blah blah blah blah blah...
4) Blah blah blah blah blah blah blah blah...
5) And in any other manner we see fit!

Your opinion of these examples is completely and utterly irrelevant.

As for the other post before that stating that a level 1 with no unlocks, perks, or abilities being no better than a level 50 with all unlocks and perks available... it really deserves no comment based on the grounds of stupidity. So never mind...
As with most any boards I can see this will be useless.
Without game developers feed back, or feed back from anyone who knows anything more than a Google search, there is no reason to be here.
Heres hoping for a good game.
Good bye...
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tiffany Royal
 
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Post » Mon Oct 19, 2009 8:32 pm

Wow....

Let me rephrase the above post so you can understand and NOT get caught up in the details.
In competitive play we would like the ability to mod the game in the following ways:
1) Blah blah blah blah blah blah blah blah...
2) Blah blah blah blah blah blah blah blah...
3) Blah blah blah blah blah blah blah blah...
4) Blah blah blah blah blah blah blah blah...
5) And in any other manner we see fit!

Your opinion of these examples is completely and utterly irrelevant.


There's a difference between a simple deduction and an opinion. Besides, I have the right to express my opinion, isn't that what a discussion forum is all about?
The first phrase was a deduction. Competitive playing = lots of practice = lvl 20 char in no time
The second phrase is a fact: SD is balancing the weapons to keep them from becoming overpowered.
The third one is also a fact, since there's no other way to measure which team is better at doing the objective.
The last statement is also a deduction, which makes sense. If you play beach football or normal football, that's a huge differnce just like 3v3 or 6v6 is.

As for the other post before that stating that a level 1 with no unlocks, perks, or abilities being no better than a level 50 with all unlocks and perks available... it really deserves no comment based on the grounds of stupidity. So never mind...

It's not stupid because he's right. If you had done some research before posting, you would have known that all MAJOR unlocks will become unlocked at low levels, with more specific abilities on the higher levels. Furthermore, 1 character can't have all abilities so you'll have to make a selection. Xp also carries over. If you have a level 20 char and you gain xp, then you're able to give your brand new level 1 character the xp you gain with your other character.
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Ella Loapaga
 
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Post » Tue Oct 20, 2009 4:15 am

There's a difference between a simple deduction and an opinion. Besides, I have the right to express my opinion, isn't that what a discussion forum is all about?
The first phrase was a deduction. Competitive playing = lots of practice = lvl 20 char in no time
The second phrase is a fact: SD is balancing the weapons to keep them from becoming overpowered.
The third one is also a fact, since there's no other way to measure which team is better at doing the objective.
The last statement is also a deduction, which makes sense. If you play beach football or normal football, that's a huge differnce just like 3v3 or 6v6 is.


It's not stupid because he's right. If you had done some research before posting, you would have known that all MAJOR unlocks will become unlocked at low levels, with more specific abilities on the higher levels. Furthermore, 1 character can't have all abilities so you'll have to make a selection. Xp also carries over. If you have a level 20 char and you gain xp, then you're able to give your brand new level 1 character the xp you gain with your other character.


Competitive play is needed for the game to last. Six months after release the game will either have competitive play and be on the rise, or won't have it and will be on the decline. The game already has an offline setting for people who don't like comeptition. There's no reason to not go the other way and take care of the people who play games to compete. Once the short term goals of beating the game is achieved competitive play is what drives a game and it's sales. Dragon Age is a good example. imo best non online game I have played in my life. Beat it with a three chars never went back, played the game just over 4 months. Some people will go back and play it, but with no challenges left that you haven't already done it becomes pointless. Badlands is another good example, once you beat it not a whole lot of point in going back. Some will, but the numbers would not be enough to maintain a respectable community.

For any chance at long term success there needs to be goals for long term players. Tourney and competitive play are a big part of that.The idea of having no leader boards to force cooperation doesn't seem like a good idea. Why not make a leader boards that encourages cooperation? Maybe even class based leader boards that encourage achieving goals taking objectives winning the match. Thinking leader boards need to be about kills VS deaths etc is defiantly not an open mind approach. How can a game with SMART and other innovative ideas not think outside the box?

If you don't like those thing don't join a clan, don't play in tourney's. I personally don't like playing against AI players, so guess what. I just won't play that aspect. It doesn't mean that I think it shouldn't be in the game. It would be a massive mistake to not put in the aspect that is driving the longest standing and most popular FPS's.
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Melanie Steinberg
 
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Post » Tue Oct 20, 2009 12:06 am

Competitive play is needed for the game to last. Six months after release the game will either have competitive play and be on the rise, or won't have it and will be on the decline. The game already has an offline setting for people who don't like comeptition. There's no reason to not go the other way and take care of the people who play games to compete. Once the short term goals of beating the game is achieved competitive play is what drives a game and it's sales. Dragon Age is a good example. imo best non online game I have played in my life. Beat it with a three chars never went back, played the game just over 4 months. Some people will go back and play it, but with no challenges left that you haven't already done it becomes pointless. Badlands is another good example, once you beat it not a whole lot of point in going back. Some will, but the numbers would not be enough to maintain a respectable community.

For any chance at long term success there needs to be goals for long term players. Tourney and competitive play are a big part of that.The idea of having no leader boards to force cooperation doesn't seem like a good idea. Why not make a leader boards that encourages cooperation? Maybe even class based leader boards that encourage achieving goals taking objectives winning the match. Thinking leader boards need to be about kills VS deaths etc is defiantly not an open mind approach. How can a game with SMART and other innovative ideas not think outside the box?

If you don't like those thing don't join a clan, don't play in tourney's. I personally don't like playing against AI players, so guess what. I just won't play that aspect. It doesn't mean that I think it shouldn't be in the game. It would be a massive mistake to not put in the aspect that is driving the longest standing and most popular FPS's.

I never opposed competitive playing... I just said that there's no need to make a "competitive" mod. Most competitive mods make it even easier for players who have experience, because they take out the "noob" weapons and abilities, which are in most cases just things that are overpowered anyways. But I have faith in SD and their balancing skills and that's why I think this game won't need a competitive mod.

However, as I stated before, in this topic and many others (but some people don't even read what I said 10 posts ago, nothing personal btw)
Going to quote myself to make sure people don't miss it this time:

However, I do support mods, SDKs and such. Besides, Splashdamage is known for great community support.
TBH, competitive mods only make the game easier. IMO atleast.

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Liv Brown
 
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Post » Tue Oct 20, 2009 2:18 am

I never opposed competitive playing... I just said that there's no need to make a "competitive" mod. Most competitive mods make it even easier for players who have experience, because they take out the "noob" weapons and abilities, which are in most cases just things that are overpowered anyways. But I have faith in SD and their balancing skills and that's why I think this game won't need a competitive mod.

However, as I stated before, in this topic and many others (but some people don't even read what I said 10 posts ago, nothing personal btw)
Going to quote myself to make sure people don't miss it this time:


Wasn't aimed at you Dys, I just hit reply and voiced my opinion, still getting used to the auto quote feature. need to remember to reply to someone instead of just generally stating my opinion on an issue. I agree with you on most accounts. Sorry for the confusion.
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Maddy Paul
 
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Post » Tue Oct 20, 2009 4:04 am

Wasn't aimed at you Dys, I just hit reply and voiced my opinion, still getting used to the auto quote feature. need to remember to reply to someone instead of just generally stating my opinion on an issue. I agree with you on most accounts. Sorry for the confusion.

I forgive you my son. It's not the first time that this happens and I wasn't even mad :D
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gandalf
 
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