I understand what you mean, but I don't agree with your examples.
- If you plan to play competitively, you'll probably have lvl 20 chars in no time.
- No weapon should be overpowered, if it's overpowered in 8v8 it will certainly be in less than 8 v less than 8. Besides, Splash damage is still tweaking weapon balance to prevent overpowered weapons.
- Round times won't be a problem as long as you stick with the stopwatch, which is intended and necessary for competitive play in objective based games like this.
- Furthermore, it all depends on what the standards for competitive playing in this game will be. 3v3 and 6v6 is a huge difference.
However, I do support mods, SDKs and such. Besides, Splashdamage is known for great community support.
TBH, competitive mods only make the game easier. IMO atleast.
Wow....
Let me rephrase the above post so you can understand and NOT get caught up in the details.
In competitive play we would like the ability to mod the game in the following ways:
1) Blah blah blah blah blah blah blah blah...
2) Blah blah blah blah blah blah blah blah...
3) Blah blah blah blah blah blah blah blah...
4) Blah blah blah blah blah blah blah blah...
5) And in any other manner we see fit!
Your opinion of these examples is completely and utterly irrelevant.
As for the other post before that stating that a level 1 with no unlocks, perks, or abilities being no better than a level 50 with all unlocks and perks available... it really deserves no comment based on the grounds of stupidity. So never mind...
As with most any boards I can see this will be useless.
Without game developers feed back, or feed back from anyone who knows anything more than a Google search, there is no reason to be here.
Heres hoping for a good game.
Good bye...