Learn Your Class

Post » Thu Mar 31, 2011 3:00 am

Time to start my mini rant. I suppose this is the result of K/D ratio driven games but it seems like half the people I end up playing with have no clue how to play their respective classes. Rarely do people give out buffs (easy XP, why wouldn't you?) and some outright ignore objectives and rush towards the enemy spawn for kills :banghead:

I have probably played one game in competition mode where my team really played to each classes strengths and weaknesses. Why cant people wisen up?
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ONLY ME!!!!
 
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Post » Wed Mar 30, 2011 8:54 pm

Ye a real pain, it is the only way to win especially on those choked objectives. Also i feel the not-buffing happens more on attack where you need it the most
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A Boy called Marilyn
 
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Post » Thu Mar 31, 2011 8:04 am

Ye a real pain, it is the only way to win especially on those choked objectives. Also i feel the not-buffing happens more on attack where you need it the most


You are spot on about the non-buffing on attack. Instead it turns into wave after wave of attacks with one side defending and the attackers just getting mowed down. Medics need to boost classes that can fulfill objectives before letting the team just rush out. A health boost at spawn often buys enough time to make the difference between a successful bomb plant or hack.

Instead most games play out as random cluster ____'s with virtually no strategy or coordination involved. Maybe I just need to stop playing in Freeplay.
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Stephanie Nieves
 
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Post » Thu Mar 31, 2011 4:45 am

I completely agree. I'm just going to assume that people dont understand the purpose of their buffs......or they just want an awesome k/d ratio when they start showing that.
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Emma louise Wendelk
 
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Post » Wed Mar 30, 2011 8:51 pm

Yeah i agree, i was on a killing spree on ma medic...run out ammo next to 2 soldiers, didnt get restocked till i died 2 mins later. grenades and slides ftw i guess.
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Dalton Greynolds
 
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Post » Thu Mar 31, 2011 2:35 am

Well folks, if you want someone who will buff you all night long, look me up
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Vivien
 
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Post » Wed Mar 30, 2011 10:31 pm

what console are you on ? let's play Hk_Obayda psn
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Nichola Haynes
 
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Post » Thu Mar 31, 2011 2:53 am

As will I.

Not all of us come from Halo/COD backgrounds. The deathmatch style of the more recent shooters has broken any kind of teamwork mentality the public (as a whole) may have had.

Anyone who has played any of the Battlefield series and/or CounterStrike, can attest to this fact: organized squads win.
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louise hamilton
 
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Post » Thu Mar 31, 2011 8:55 am

I'll look you cats up in a little bit when my wife gives up on the television
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Brittany Abner
 
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Post » Thu Mar 31, 2011 1:30 am

All I ask is to do your role properly and adapt to the situation.

An operative? If you`re not busy capping at least try to hack the turrets or get a comms hack.
An engy on defense who doesn't know he can remove the hack box...

Brink needs a better tutorial system...
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RUby DIaz
 
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Post » Thu Mar 31, 2011 7:12 am

In this day and age where everybody gets a trophy for participation what do you expect? They're just going to go out there and do what ever they want, or whatever they can to earn that XP without having to think (i.e. following the wheel). That's why the team always runs to the nearest CP no matter what (sometimes I swear that the real people are just bots).

That said, standing around in spawn buffing each other is not the best starting strategy on many of the attacking maps, as the only advantage that the attacker gets is that they start close enough to complete the first objective before the enemy gets to you and having weak backup is still usually enough to get the objective out of the way. Blow the gate on CC, the door on Refuel, the conduit on Security Tower (I'm looking at you soldiers) can all be finished before the enemy gets there. After the initial objective is completed you can buff in spawn before the next round.

As far as "learning your class", my biggest problem is that too many players are trying to be the hero at every step and don't realize that some players are built to do some things better. Let the soldier be a soldier, let the medic be a medic. I'm tired of having 5 medics trying to escort, or 5 Ops trying to hack. In theory it seems like a good idea, but in practice it makes your team really weak because you don't have the extra abilities you need to make your way through the tough spots.
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Ana
 
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Post » Wed Mar 30, 2011 6:15 pm

I don't think you guys are taking into consideration on what they are using their pips for.

An engineer can sit there an buff ppl up with kevlars and ammo upgrades but then he has nothing for turret setups and mine traps. Soldiers have to balance the use of grenades, flashbangs and your ammo at the same time. If they are attacking, I'm sure a soldier is not thinking of your ammo levels.

The other problem is that you don't see if they are out of pip. I think the game needs an indicator so that people know if someone can't hook you up.

Oh and when I play as a soldier it's harder for me to see who needs ammo. It's not like the medic that has an obvious health bar, you get some bullets but that is not an good indicator of how much ammo you have left unless you have less than half I guess.

Remember just because you don't see them playing how you expect them to means they are not playing their class correctly.
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nath
 
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Post » Thu Mar 31, 2011 5:53 am

But they should be, grenades and flashbangs are well and good. but it is much better to have two people shooting instead of one. As for engineers you should find a place were you dont have to keep moving your turret. and as they said and i have noticed. buffing inspires buffing. if i buff an engineers health he'll buff my weapon and give me kevlar as well if im lucky. hopefully keeping the good times rolling and buffing other people. but at the very least a 1 2 swap. But soldiers do seem the most reluctant to give out buffs. my only advice, get some friends and then roll 'em.
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djimi
 
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Post » Wed Mar 30, 2011 5:39 pm

The problem with making the bots better : you notice just how unhelpful most humans are
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Lucky Boy
 
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Post » Thu Mar 31, 2011 12:47 am

I don't think you guys are taking into consideration on what they are using their pips for.

An engineer can sit there an buff ppl up with kevlars and ammo upgrades but then he has nothing for turret setups and mine traps. Soldiers have to balance the use of grenades, flashbangs and your ammo at the same time. If they are attacking, I'm sure a soldier is not thinking of your ammo levels.

The other problem is that you don't see if they are out of pip. I think the game needs an indicator so that people know if someone can't hook you up.

Oh and when I play as a soldier it's harder for me to see who needs ammo. It's not like the medic that has an obvious health bar, you get some bullets but that is not an good indicator of how much ammo you have left unless you have less than half I guess.

Remember just because you don't see them playing how you expect them to means they are not playing their class correctly.


I account for all these things and don't generally worry about buffs too much. I hope for a weapon buff as I run, but it's not the end of the world if I don't get one. I would rather have the turret defending my ass, or a mine blocking the flanking route, and then once those are set the Engi can worry about buffing if he's well off enough to do so.

Medics have a lot of pips, but shouldn't be buffing in the spawn (unless it's the sprint, or maybe metabolism) because the health buff is a much more effective buff once you are in battle, as it instantly refills your health and gives you a little extra, but of course the idea of getting your buffs before entering battle is more appealing to R&G type players, or those that separate from their team after leaving spawn. This is where communication comes in handy. "Hey, I'm going to flank them, can I get my buffs now?"

I don't want more indicators though, there's too much crap on my screen already.

For those who want more buff, the easiest way is to get a mic and ask, or show your worth to another player and they might choose to stick with you and keep you running.
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Caroline flitcroft
 
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