So, I was thinking, is there any way to alter creature aggression levels as a function of how many of that type of creature you kill? The effect would be something like this:
1) the more bears you kill, the more aggressive they are toward you, and/or the more they will run away. They have learned to fear you.
OR
2) The fewer bears you kill - as in, not killing any - the more friendly and passive the bears will be toward you. They will tolerate your presence more, too.
Time needs to be incorporated as well. Thus, if you don't kill any bears for x amount of time, aggression decreases by y amount per interval of time. So, if you are a wildlife friend, after a while, the creatures will not be all so aggressive toward you.
It could even be set to be regional, like bounties that decrease over time. So, if you kill some bears, then leave Solstheim for several months, their aggression will have waned slightly in your absence. And if you are nice to kagouti in the Bitter coast, there's no guarantee the kagouti in the Grazelands will be friendly to you( because you've never been around them).
It would sort of work like the NPC disposition system, I guess.
Does this make any sense? Am I the only one who is bothered by being forced to kill the creatures in self defense, and that it is an unrealistic portrayal of animal behavior to have them so ferociously hostile to humans?