if they go: the more you use it the better you get OR if they go something else...
That COULD work, but what would be the beginner Big Gun?
Maybe like... a big rock?
My ideas:
Small Gun: Rusted 10mm JHP Pistol
Big Gun: My First Minigun Military Issue
Energy Guns: Lil' Mutant Energy Pistol
Melee Weapons: A Stick
Throwing (If we have it): Little Pebble
Explosives: Weak Powder Dynamite
Unarmed: Obviously your fists, but prehaps a Broken Pair of Boxing Gloves.
And maybe extend it to skills, like medical stuff.
Doctor: Rusty Sawbones
First Aid: First Aid Kit (With missing stuff)
Lockpick: Prehaps maybe a book?
Mechanics: A book, or maybe a Beginner Mechanical Set.
Medic: Same as Doctor or First Aid
Medicine: A book, or prehaps a Used Stimpack
Repair: Same as Mechanics
Science: My First Chemistry Set, a book, or head-on interaction with a computer
Security: Actually sneak, or learn from a Wasteland Ninja or something
Steal: Actually steal, same as above
Survival: Since New Vegas isnt out (I posted this before NV) I guess... you just learn Survival over time?
Traps: My First Trap Set... Or a book, Wasteland Trapper... etc.
Barter: Book, learn from someone, or the more you sell = the more you gain Barter
Deception: Probably not gonna be implemented
Gambling: Actually gamble, or learn from 'The Trickster', or something like that.
Outdoorsman: Same as Survival (Learn over time part, thats what I mean)
Persuasion: Probably not gonna be implemented
Pilot: Drive cars, get a drivers license (ups the skill), or learn from mom n dad.
Speech: The more you speak, or learn from a Wasteland Mayor or something
And over time from learning these skills, you would get better and better, up to the point where you can use the Armageddon Assault Rifle, or convince anyone to give you their milkshake thats better then yours.
EDIT I left out a few bits of information which I will process now.
1: To get skills from people, depending who they are, you might need to pay them or do an errand. If they are Mr. Good, they will teach you Speech for free. If they are Mr. Neutral, they will ask for food in exchange for some Repair Skill, and if they are Mr. Bad, they would want you to kill Mr. Other Good Guy in exchange for some Explosives Skill, or pay them a HEFTY sum.
2: If we get professions (IE Modification, Scouting, etc) We could have items which can cause both good and bad effects. IE You read a book about the hills of Jimmyland, your Scouting would go up. But if you read a book about the Mines of Jimmyland, your Scouting would decrease.
3: We could have the professions intwine with skills. IE, for a rifle you would need 50% Small Gun skill, but you only have 30. You could decrease 20% by taking a good thing off (ie taking off the sights or something) and replacing it with... a chainsaw by using your Modification skill. That way we would get both the feeling that we learnt a profession for something good instead of saying we have it, and we would be balancing stuff by replacing High Impact Octane Bullets with a martini bar.
Just my 2 caps You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.